local no_lights_t = { ["veteran"] = true, ["expert"] = true, ["master"] = true, ["legend"] = true, } some_sr_light_patch = sr_light.check_light function sr_light.check_light(npc) local hrs = level.get_time_hours() + level.get_time_minutes() / 60 local is_night = (hrs <= 5 or hrs >= 19) local rank_name = ranks.get_obj_rank_name(npc) local rank_allowed = rank_name and no_lights_t[rank_name] if not (rank_allowed and is_night) then return some_sr_light_patch(npc) end local st = db.storage[npc:id()] local tg = time_global() if not (st) then return end if (st and st.srlight_timer and tg < st.srlight_timer) then return end st.srlight_timer = tg + 2000 + math.random(100) local torch = npc:object("device_torch") if (torch and torch:attachable_item_enabled()) then torch:enable_attachable_item(false) end end