--[[ Integration point for other users to add custom loot into lootboxes. --]] local ini_lootbox = arti_lootboxes.ini_lootbox local ini_pools = arti_lootboxes.ini_pools local ini_contents = arti_lootboxes.ini_contents pools_custom = arti_lootboxes.pools_custom contents_custom = arti_lootboxes.contents_custom -- add item pool to list of box's possible contents function add_pool_to_box(item_pool, box_contents, size, limit, chance) if not ini_pools:section_exist(item_pool) then printf("Item pool %s does not exist", item_pool) return end if not ini_contents:section_exist(box_contents) then printf("Box loot pool %s does not exist", box_contents) return end if not contents_custom[box_contents] then contents_custom[box_contents] = {} end local item_ref = {} item_ref.section = item_pool item_ref.size = size or 1 item_ref.limit = limit or 1 item_ref.chance = chance or 0.5 table.insert(contents_custom[box_contents], item_ref) end -- Add an item to an item pool function item_to_item_pool(item, pool, chance, quantity) if not ini_pools:section_exist(pool) then printf("Item pool %s does not exist", pool) return end if not pools_custom[pool] then pools_custom[pool] = {} end local ref = {} ref.section = item ref.amount = quantity or 1 ref.chance = chance or 0.5 table.insert(pools_custom[pool], ref) end