;hud_fov 0.6------------------------------------------------------------------------------------------------ ![wpn_oc33] !hud_fov !shell_point !shell_dir !shell_particles scripted_snd_ammo_check = weapons\oc33\oc33_new_magcheck scripted_snd_ammo_check_empty = weapons\oc33\oc33_new_magcheck scripted_snd_ammo_check_jammed = weapons\oc33\oc33_new_magcheck scripted_snd_ammo_check_empty_jammed = weapons\oc33\oc33_new_magcheck scripted_snd_ammo_check_no_mag = $no_sound snd_reload = weapons\oc33\oc33_reload_maggrab snd_reload_empty = weapons\oc33\oc33_reload_empty_maggrab snd_empty = weapons\fort\fort_new_empty snd_draw = weapons\fort\fort_new_draw snd_holster = weapons\fort\fort_new_holster snd_bore = weapons\fort\fort_new_inspect snd_reload_misfire = weapons\w99\w99_unjam scripted_snd_reload_misfire_empty = weapons\w99\w99_unjam_empty scripted_snd_sprint2walk = weapons\fort\fort_new_draw scripted_snd_walk2sprint = weapons\fort\fort_new_holster snd_switch_mode = weapons\oc33\oc33_new_switch_mode ![wpn_oc33_hud]:hud_base, !wpn_glock_hud item_visual = anomaly_weapons\wpn_oc33\wpn_oc33_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.0, -0.0, 0.040786 hands_position_16x9 = 0.0, -0.0, 0.040786 hands_orientation = -0.043488, 0.006106, -0.050965 hands_orientation_16x9 = -0.043488, 0.006106, -0.050965 aim_hud_offset_pos = -0.049254, 0.030899, 0.0 aim_hud_offset_pos_16x9 = -0.049254, 0.030899, 0.0 aim_hud_offset_rot = -0.001494, -0.000582, -0.086627 aim_hud_offset_rot_16x9 = -0.001494, -0.000582, -0.086627 lowered_hud_offset_pos = 0.045, -0.27, 0 lowered_hud_offset_pos_16x9 = 0.045, -0.27, 0 lowered_hud_offset_rot = -0.91, -0.04, -0.08 lowered_hud_offset_rot_16x9 = -0.91, -0.04, -0.08 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0,0 anm_bore = oc33_new_inspect, idle anm_show = oc33_new_draw, idle anm_hide = oc33_new_holster, idle anm_idle = oc33_new_idle, idle anm_idle_aim_moving = oc33_new_walk, idle anm_idle_aim_moving_crouch = oc33_new_walk, idle, 0.8 anm_idle_moving = oc33_new_walk, idle anm_idle_moving_crouch = oc33_new_walk, idle anm_idle_sprint = oc33_new_sprint, idle, 1.2 anm_reload = oc33_new_reload_maggrab, reload_maggrab anm_reload_empty = oc33_new_reload_empty_maggrab, reload_empty_maggrab anm_reload_misfire = oc33_new_unjam, unjam anm_switch_mode = oc33_new_switchmode, switch_mode anm_shots = oc33_new_shoot anm_idle_aim = oc33_new_aim, idle anm_bore_empty = oc33_new_inspect, idle_empty anm_show_empty = oc33_new_draw, idle_empty anm_hide_empty = oc33_new_holster, idle_empty anm_shot_l = oc33_new_shoot, shoot_empty anm_idle_empty = oc33_new_idle, idle_empty anm_idle_aim_moving_empty = oc33_new_walk, idle_empty anm_idle_aim_moving_crouch_empty = oc33_new_walk, idle_empty, 0.8 anm_idle_moving_empty = oc33_new_walk, idle_empty anm_idle_moving_crouch_empty = oc33_new_walk, idle_empty, 0.9 anm_idle_sprint_empty = oc33_new_sprint, idle_empty, 1.2 anm_switch_mode_empty = oc33_new_switchmode_empty, switch_mode_empty anm_idle_aim_empty = oc33_new_aim, idle_empty ; Jammed Animation Variants anm_idle_jammed = oc33_new_idle, idle_jammed anm_show_jammed = oc33_new_draw, idle_jammed anm_hide_jammed = oc33_new_holster, idle_jammed anm_idle_aim_jammed = oc33_new_aim, idle_jammed anm_idle_sprint_jammed = oc33_new_sprint, idle_jammed, 1.2 anm_idle_moving_jammed = oc33_new_walk, idle_jammed anm_idle_moving_crouch_jammed = oc33_new_walk, idle_jammed, 0.8 anm_bore_jammed = oc33_new_inspect_jammed, idle_jammed ;anm_reload_misfire = oc33_new_unjam, unjam anm_walk2sprint_jammed = oc33_new_walk2sprint, idle_jammed anm_sprint2walk_jammed = oc33_new_sprint2walk, idle_jammed ; Empty Jammed Animation Variants anm_idle_empty_jammed = oc33_new_idle, idle_jammed anm_show_empty_jammed = oc33_new_draw, idle_jammed anm_hide_empty_jammed = oc33_new_holster, idle_jammed anm_idle_aim_empty_jammed = oc33_new_aim, idle_jammed anm_idle_sprint_empty_jammed = oc33_new_sprint, idle_jammed, 1.2 anm_idle_moving_empty_jammed = oc33_new_walk, idle_jammed anm_idle_moving_crouch_empty_jammed = oc33_new_walk, idle_jammed, 0.8 anm_bore_empty_jammed = oc33_new_inspect_jammed, idle_jammed anm_reload_misfire_empty = oc33_new_unjam_empty, unjam_empty anm_shot_l_jammed = oc33_new_idle, idle_jammed anm_shots_jammed = oc33_new_idle, idle_jammed anm_walk2sprint_empty_jammed = oc33_new_walk2sprint, idle_jammed anm_sprint2walk_empty_jammed = oc33_new_sprint2walk, idle_jammed ; Custom Animations Handled In Scripts anm_ammo_check = oc33_new_magcheck, magcheck anm_ammo_check_empty = oc33_new_magcheck, magcheck_empty anm_ammo_check_no_mag = oc33_new_magcheck_nomag, magcheck_nomag ;anm_ammo_check_aim = oc33_new_magcheck_ads, magcheck_ads ;anm_ammo_check_empty_aim = oc33_new_magcheck_ads, magcheck_empty_ads anm_ammo_check_jammed = oc33_new_magcheck, magcheck_jammed anm_ammo_check_empty_jammed = oc33_new_magcheck, magcheck_jammed_empty anm_switch_mode_jammed = oc33_new_switchmode_jammed, switch_mode_jammed anm_switch_mode_empty_jammed = oc33_new_switchmode_jammed, switch_mode_jammed ; Transition/Intermediate Animations anm_walk2sprint = oc33_new_walk2sprint anm_walk2sprint_empty = oc33_new_walk2sprint, idle_empty anm_sprint2walk = oc33_new_sprint2walk anm_sprint2walk_empty = oc33_new_sprint2walk, idle_empty ; anm_idle2aim = oc33_new_idle2aim ; anm_idle2aim_empty = oc33_new_idle2aim, idle_empty ; Transition Definitions ts_pattern_walk2sprint = .+, anm_idle_sprint, anm_walk2sprint, 1 ts_pattern_sprint2walk = anm_idle_sprint, ^anm_idle.*, anm_sprint2walk, 1 ts_pattern_sprint2walk_aim = anm_walk2sprint, ^anm_idle_aim.*, anm_sprint2walk, 1 ts_strict_sprint2walk_idle = anm_walk2sprint, anm_idle, anm_sprint2walk ts_strict_sprint2walk_move = anm_walk2sprint, anm_idle_moving, anm_sprint2walk ;ts_pattern_idle2aim = ^anm_idle.*, ^anm_idle_aim$, anm_idle2aim, 1 ts_strict_sprint2aim = anm_idle_sprint, anm_idle_aim, anm_sprint2walk ts_strict_sprint2inspect = anm_idle_sprint, anm_bore, anm_sprint2walk ts_strict_walk2sprint_inspect = anm_walk2sprint, anm_bore, anm_sprint2walk !anm_sprint_start !anm_sprint_end !anm_sprint_start_empty !anm_sprint_end_empty !anm_sprint_start_jammed !anm_sprint_end_jammed !anm_idle_aim_moving_jammed !anm_idle_aim_moving_crouch_jammed !anm_idle_aim_start_jammed !anm_idle_aim_end_jammed !anm_idle_aim_end_empty !anm_idle_aim_start_empty !anm_idle_aim_end !anm_idle_aim_start !ts_pattern_sprint_start !ts_pattern_sprint_end !ts_strict_sprint_end_move !anm_shots_aim !anm_shots_aim_l ; ![wpn_glock_hud] ; ;GunslingerPistolModOverwrites ; !anm_sprint_start ; !anm_sprint_end ; !anm_sprint_start_empty ; !anm_sprint_end_empty ; !anm_sprint_start_jammed ; !anm_sprint_end_jammed ; !anm_idle_aim_moving_jammed ; !anm_idle_aim_moving_crouch_jammed ; !anm_idle_aim_start_jammed ; !anm_idle_aim_end_jammed ; !anm_idle_aim_end_empty ; !anm_idle_aim_start_empty ; !anm_idle_aim_end ; !anm_idle_aim_start ; !ts_pattern_sprint_start ; !ts_pattern_sprint_end ; !ts_strict_sprint_end_move ; !anm_shots_aim ; !anm_shots_aim_l