function actor_on_first_update() local pool = { ["mil_endless_night_spawn_01"] = { pos = vector():set(238.30529785156, 1.3474156856537, 437.15505981445), smart = "mil_smart_terrain_2_1", }, ["mil_endless_night_spawn_02"] = { pos = vector():set(38.137920379639, -13.218147277832, 333.01922607422), smart = "mil_smart_terrain_2_6", }, ["mil_endless_night_spawn_03"] = { pos = vector():set(-364.98373413086, -15.18780040741, 203.99565124512), smart = "mil_smart_terrain_4_2", } } for sec,v in pairs(pool) do local se = get_story_se_item(sec) if not (se) then local pos = v.pos local vid = level.vertex_id(pos) local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id se = alife():create(sec,pos,vid,gid) end end end function on_game_start() RegisterScriptCallback("actor_on_first_update",actor_on_first_update) end