[wpn_sv98_mmg_snd_shoot] snd_1_layer = weapons\trg\trg42_shoot snd_2_layer = weapons\librarian_sv98\bolt_layer [wpn_sv98_kntl_sounds]:base_sounds snd_draw = weapons\sv98\sv98_draw snd_holster = weapons\sniper_holster snd_shoot = wpn_sv98_mmg_snd_shoot snd_shoot_actor = wpn_sv98_mmg_snd_shoot snd_reload = weapons\librarian_sv98\reload snd_reload_empty = weapons\librarian_sv98\reload_empty snd_reload_misfire = weapons\librarian_sv98\unjam ;------------------------------------------------------------------------------------------------ [wpn_sv98]:identity_immunities,weapon_probability,default_weapon_params,wpn_sv98_kntl_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\svd" scheduled = off cform = skeleton class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 44 inv_grid_y = 20 inv_name = st_wpn_sv98 inv_name_short = st_wpn_sv98 description = st_wpn_sv98_descr kind = w_sniper inv_weight = 6.2 cost = 58580 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_sv98_hud visual = dynamics\weapons\wpn_sv98\wpn_sv98.ogf position = -0.026, -0.077, 0 orientation = 0, 0, 0 fire_point = 0, 0.129, 0.942 fire_point2 = 0, 0.129, 0.942 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 smoke_particles = weapons\generic_shoot_00 shell_point = 0,0.129,0.192 shell_dir = 0,0,0.4 ;shell_particles = weapons\762x54 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98, up_gr_fourtab_sv98, up_gr_fourtcd_sv98, up_gr_fourtef_sv98 installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1750 upgr_icon_y = 900 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 10 scope_status = 1 scope_dynamic_zoom = off scope_name = wpn_addon_scope_sv98 scope_texture = wpn_crosshair_sv98 scope_x = 44 scope_y = -3 scope_zoom_factor = 10 silencer_name = wpn_sil_kzrzp silencer_status = 0 silencer_x = 272 silencer_y = 22 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 45 hit_power = 1.1, 1.1, 1.1, 1.1 hit_type = fire_wound fire_distance = 1200 bullet_speed = 860 rpm = 30 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9.2 fire_dispersion_base = 0.08 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.86 misfire_start_prob = 0.007 misfire_end_condition = 0.16 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0048 condition_shot_dec = 0.0048 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.81 cam_dispersion_frac = 1.1 cam_dispersion_inc = 2.81 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.9 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 1.0 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.87 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.68 PDM_disp_accel_factor = 3.105 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.105 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 [wpn_sv98_hud]:hud_base item_visual = anomaly_weapons\wpn_sv98\wpn_sv98_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = -0.0154, -0.000269, 0.022947 hands_orientation_16x9 = -0.0154, -0.000269, 0.022947 hands_position = -0.028958, 0.013799, 0.028892 hands_position_16x9 = -0.028958, 0.013799, 0.028892 aim_hud_offset_pos = -0.08618, 0.014522, -0.092204 aim_hud_offset_pos_16x9 = -0.08618, 0.014522, -0.092204 aim_hud_offset_rot = 0.000568, -0.000213, 0 aim_hud_offset_rot_16x9 = 0.000568, -0.000213, 0 lowered_hud_offset_pos = 0.088722, -0.005136, 0 lowered_hud_offset_pos_16x9 = 0.088722, -0.005136, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = sv98_hand_holster, sv98_idle anm_idle = sv98_hand_idle, sv98_idle anm_idle_aim = sv98_hand_idle_aim, sv98_idle anm_idle_aim_moving = sv98_hand_moving, sv98_idle, 0.75 anm_idle_aim_moving_crouch = sv98_hand_moving, sv98_idle, 0.7 anm_idle_moving = sv98_hand_moving, sv98_idle anm_idle_sprint = sv98_hand_sprint, sv98_idle, 1.1 anm_reload = sv98_hand_reload, sv98_reload anm_reload_empty = sv98_hand_reload_empty, sv98_reload_empty anm_reload_misfire = sv98_hand_unjam, sv98_unjam anm_shots = sv98_hand_shoot, sv98_shoot ; anm_shot_l = sv98_hand_shoot_last, sv98_shoot_last anm_show = sv98_hand_draw, sv98_idle shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.1 ;------------------------------------------------------------------------------------------------ [wpn_sv98_custom]:wpn_sv98 inv_grid_y = 22 inv_name = st_wpn_sv98_custom inv_name_short = st_wpn_sv98_custom cost = 63680 hud = wpn_sv98_sk1_hud visual = dynamics\weapons\wpn_sv98\wpn_sv98_sk1.ogf installed_upgrades = up_secona_sv98 rpm = 33 fire_dispersion_base = 0.06 misfire_start_condition = 0.7 ; 0.8 misfire_end_condition = 0.1 condition_queue_shot_dec = 0.0040 condition_shot_dec = 0.0040 [wpn_sv98_sk1_hud]:wpn_sv98_hud item_visual = anomaly_weapons\wpn_sv98\wpn_sv98_sk1_hud.ogf