[_effect] action_count = 5 flags = 613377 max_particles = 1 version = 1 [action_0000] action_name = killold action_type = 10 bool_0000 = off flags = 1 flt_0000 = 1.700000 version = 1 [action_0001] action_name = source action_type = 21 bool_0000 = on bool_0001 = on flags = 1 flt_0000 = 0.000000 flt_0001 = 1.000000 flt_0002 = 0.000000 flt_0003 = 1000.000000 flt_0004 = 0.000000 version = 1 [action_0002] action_name = targetvelocity action_type = 27 bool_0000 = off flags = 1 flt_0000 = 1.000000 vec_0000 = 0.000000, 0.000000, 0.000000 version = 1 [action_0003] action_name = gravity action_type = 8 bool_0000 = off flags = 1 vec_0000 = 0.000000, -5.000000, 0.000000 version = 1 [action_0004] action_name = move action_type = 12 flags = 1 version = 1 [collision] collide_resilence = 0.000000 collide_sqr_cutoff = 0.000000 one_minus_friction = 1.000000 [domain_action_0001_0000] type = 0 v0 = 1.000000, 1.000000, 1.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0001] type = 5 v0 = 0.000000, 0.000000, 0.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0002] type = 0 v0 = 0.000000, 0.000000, 0.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0003] type = 0 v0 = 0.050000, 0.050000, 0.000000 v1 = 0.020000, 0.020000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0004] type = 1 v0 = -3.000000, 1.000000, 1.000000 v1 = -1.000000, 2.000000, 1.000000 v2 = 0.000000, 0.000000, 0.000000 [frame] dim_x = 8 frame_count = 32 reserved = 64.000000, 64.000000 speed = 60.000000 tex_size = 0.125000, 0.250000 [sprite] shader = particles\blend texture = pfx\r_pop\shells\762x54 [timelimit] value = 0.050000