local state = { succeeded = false, } function save_state(mdata) mdata.vengence_amplified_task_data = state end function load_state(mdata) if mdata.vengence_amplified_task_data then state = mdata.vengence_amplified_task_data end end task_status_functor.vengence_amplified_status_functor = function(tsk,task_id) if not (db.actor and tsk) then return end local stage = tsk.stage if (stage == 0) then if state.succeeded then tsk.stage = 1 end end end task_functor.vengence_amplified_target_functor = function(task_id,field,p,tsk) if not (db.actor and tsk) then return end local stage = tsk.stage if (stage == 1) then return tsk.task_giver_id end end xr_effects.vengence_amplified_cleanup = function() state = { succeeded = false, } end function is_chimera(monster) return string.find(monster:section(), "chimera") end -- Chimeras are tougher than I thought and it takes like 20 strokes with an axe to kill the weak one, so the requirement -- of using only an axe or being damaged only by the player was dropped function monster_on_death(monster, killer) if is_chimera(monster) and (killer and killer:id() == AC_ID) and new_tasks_addon_tasks_utils.is_axe() then state.succeeded = true end end function on_game_start() RegisterScriptCallback("save_state",save_state) RegisterScriptCallback("load_state",load_state) RegisterScriptCallback("monster_on_death_callback",monster_on_death) end