;------------------------------------------------------------------------------------------------ [bolt]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group discovery_dependency = $prefetch = 16 cform = skeleton class = II_BOLT slot = 5 animation_slot = 6 ef_weapon_type = 1 single_handed = 0 can_take = true anim_item = true inv_grid_height = 1 inv_grid_width = 1 inv_grid_x = 9 inv_grid_y = 23 inv_name = st_bolty inv_name_short = st_bolty description = st_bolty_descr kind = w_mbolt inv_weight = 0.01 cost = 10 hud = bolt_hud visual = dynamics\devices\dev_bolt\dev_bolt.ogf attach_bone_name = bip01_l_hand attach_position_offset = -0.03, -0.05, 0.03 attach_angle_offset = 0, 0, 0 auto_attach = false throw_dir = 0, 0, 1 throw_point = 0.4, 0.3, 0.1 force_min = 10 force_const = 20 force_max = 20 force_grow_speed = 10 destroy_time = 10000000 PDM_disp_accel_factor = 1.0 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.0 snd_on_take = bolt [bolt_hud]:hud_base item_visual = dynamics\devices\dev_bolt\dev_bolt_hud attach_place_idx = 0 item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.033, -0.155, 0.1 hands_position_16x9 = 0.033, -0.155, 0.1 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 anm_bore = dev_bolt_idle_bore anm_hide = dev_bolt_holster anm_idle = dev_bolt_idle anm_idle_moving = dev_bolt_idle_moving anm_idle_sprint = dev_bolt_idle_sprint anm_show = dev_bolt_draw anm_throw = dev_bolt_shoot_end anm_throw_begin = dev_bolt_shoot_start anm_throw_idle = dev_bolt_shoot_idle fire_bone = wpn_body fire_point = 0, 0, 0 throw_dir = 0, 0, 1 throw_point = 0.0, 0.4, 0.3 ;------------------------------------------------------------------------------------------------ [bolt_bullet]:bolt inv_grid_x = 10 inv_grid_y = 23 inv_name = st_bolt_bullet inv_name_short = st_bolt_bullet description = st_bolt_bullet_descr hud = bolt_bullet_hud visual = dynamics\devices\dev_bolt\dev_bolt_bullet.ogf [bolt_bullet_hud]:bolt_hud item_visual = dynamics\devices\dev_bolt\dev_bolt_bullet_hud