[day] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = background_north_day sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone; [evening] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = background_north_day sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone; [night] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = background_north_night sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone, out_night_amb, out_dark_amb; [morning] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = background_north_day sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone; [rain] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = background_field_wind_med sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone; [rain_day] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = background_field_wind_med sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone; [rain_night] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = background_field_wind_med sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone, out_night_amb, out_dark_amb; [pre_storm] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = background_field_wind_med sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone; [storm_day] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = background_field_wind_high sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone; [storm_night] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = background_field_wind_high sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone, out_night_amb, out_dark_amb; [tuman] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = silent sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy; [tuman_day] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = silent sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy; [tuman_night] effects = max_effect_period = 100.0 min_effect_period = 15.0 sound_channels = silent sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_night_amb, out_dark_amb, out_spooks, out_drone;