[wpn_m1a1_new_snd_shoot]:wpn_bizon_snd_shoot snd_1_layer = weapons\thompson\m1a1_3 snd_1_layer1 = weapons\thompson\m1a1_4 snd_1_layer2 = weapons\thompson\m1a1_3 snd_1_layer3 = weapons\thompson\m1a1_4 [wpn_m1a1_new_snd_shoot_actor]:wpn_bizon_snd_shoot_actor snd_1_layer = weapons\thompson\actor_m1a1_3 snd_1_layer1 = weapons\thompson\actor_m1a1_4 snd_1_layer2 = weapons\thompson\actor_m1a1_3 snd_1_layer3 = weapons\thompson\actor_m1a1_4 [wpn_m1a1_new_sounds]:wpn_kiparis_sounds snd_empty = weapons\thompson\m1a1_new_empty snd_draw = weapons\thompson\m1a1_new_draw snd_holster = weapons\thompson\m1a1_new_holster snd_reload = weapons\thompson\m1a1_new_reload snd_reload_empty = weapons\thompson\m1a1_new_reload snd_bore = weapons\thompson\m1a1_new_inspect snd_reload_misfire = weapons\thompson\m1a1_new_unjam snd_switch_mode = weapons\thompson\m1a1_new_switch_mode snd_shoot = wpn_m1a1_new_snd_shoot snd_shoot_actor = wpn_m1a1_new_snd_shoot_actor