r1_detail_textures on r1_dlights on r1_dlights_clip 40. r1_fog_luminance 1. r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_pps_u 0. r1_pps_v 0. r1_software_skinning 0 r1_ssa_lod_a 64. r1_ssa_lod_b 48. r2_aa off r2_aa_break (0.800000, 0.100000, 0.000000) r2_aa_kernel 0.5 r2_aa_weight (0.250000, 0.250000, 0.000000) r2_allow_r1_lights off r2_detail_bump on r2_dof -1.000000,0.000000,800.000000 r2_dof_enable on r2_dof_radius 0.25 r2_dof_sky 30. r2_drops_control (0.000000, 0.000000, 0.000000) r2_exp_donttest_shad off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 0.001 r2_gloss_min 0.56 r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.1 r2_ls_bloom_kernel_g 1. r2_ls_bloom_kernel_scale 0.05 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0. r2_ls_depth_bias -0.00005 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 1. r2_ls_ssm_kernel 0.7 r2_mask_control (0.000000, 0.000000, 0.000000, 0.000000) r2_mblur 0. r2_mblur_enabled off r2_parallax_h 0.02 r2_qsync 0 r2_shadow_cascede_old off r2_slight_fade 0.5 r2_smaa ultra r2_soft_particles on r2_soft_water on r2_ss_sunshafts_length 1. r2_ss_sunshafts_radius 1. r2_ssa_lod_a 64. r2_ssa_lod_b 48. r2_ssao st_opt_high r2_ssao_blur off r2_ssao_half_data off r2_ssao_hbao off r2_ssao_hdao off r2_ssao_mode default r2_ssao_opt_data off r2_steep_parallax on r2_sun on r2_sun_depth_far_bias -0.00002 r2_sun_depth_far_scale 0.9991 r2_sun_depth_near_bias 0.00001 r2_sun_depth_near_scale 0.9991 r2_sun_details off r2_sun_far 100. r2_sun_focus on r2_sun_lumscale 2.94 r2_sun_lumscale_amb 1.15 r2_sun_lumscale_hemi 1.35 r2_sun_near 20. r2_sun_near_border 0.75 r2_sun_quality st_opt_high r2_sun_tsm on r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_sunshafts_min 0. r2_sunshafts_mode volumetric r2_sunshafts_quality st_opt_high r2_sunshafts_value 0.75 r2_terrain_z_prepass off r2_tnmp_a 0.15 r2_tnmp_b 0.5 r2_tnmp_c 0.1 r2_tnmp_d 0.2 r2_tnmp_e 0.2 r2_tnmp_exposure 0.16033 r2_tnmp_f 0.3 r2_tnmp_gamma 0.76667 r2_tnmp_onoff 0. r2_tnmp_w 1.12 r2_tonemap on r2_tonemap_adaptation 3. r2_tonemap_amount 0.7 r2_tonemap_lowlum 0.45 r2_tonemap_middlegray 1.2 r2_volumetric_lights on r2_wait_sleep 0 r2_water_reflections on r2_zfill off r2_zfill_depth 0.25 r2em 0. r3_dynamic_wet_surfaces on r3_dynamic_wet_surfaces_far 30. r3_dynamic_wet_surfaces_near 70. r3_dynamic_wet_surfaces_sm_res 128 r3_minmax_sm off r3_msaa 2x r3_msaa_alphatest st_opt_atest_msaa_dx10_1 r3_use_dx10_1 on r3_volumetric_smoke on r4_enable_tessellation on r4_wireframe off r__actor_shadow off r__bloom_thresh (0.700000, 0.800000, 0.900000, 0.000000) r__bloom_weight (0.330000, 0.330000, 0.330000, 0.000000) r__clear_models_on_unload off r__color_grading (0.500000, 0.500000, 0.500000) r__detail_density 0.24 r__detail_height 0.7 r__detail_radius 150 r__dtex_range 50. r__enable_grass_shadow on r__exposure 0.9 r__fakescope 1 r__framelimit 60 r__gamma 0.9 r__geometry_lod 1.5 r__heatvision 0 r__lens_flares on r__nightvision 0 r__no_ram_textures off r__no_scale_on_fade off r__optimize_dynamic_geom 1 r__optimize_shadow_geom on r__optimize_static_geom 0 r__saturation 1.1 r__supersample 1 r__tf_aniso 16 r__tf_mipbias -0.5 r__use_precompiled_shaders on r__wallmark_ttl 50. r_screenshot_mode png renderer renderer_r4 rs_c_brightness 0.985 rs_c_contrast 0.92 rs_c_gamma 1. rs_cam_pos off rs_refresh_60hz off rs_screenmode fullscreen rs_skeleton_update 32 rs_stats off rs_v_sync off rs_vis_distance 1.5 shader_param_1 (1.000000, 1.000000, 1.000000, 0.100000) shader_param_2 (0.000000, 0.000000, 0.000000, 0.000000) shader_param_3 (0.838000, 0.847000, 0.852000, -0.005000) shader_param_4 (1.120000, 1.120000, 1.130000, -0.420000) shader_param_5 (0.000000, 0.000000, 0.000000, 0.000000) shader_param_6 (0.000000, 1.000000, 0.000000, 0.000000) shader_param_7 (100.000000, 0.500000, 0.000000, 0.000000) shader_param_8 (0.000000, 0.000000, 0.000000, 0.000000) ssfx_blood_decals (0.600000, 0.600000, 0.000000, 0.000000) ssfx_florafixes_1 (0.150000, 0.180000, 0.140000, 0.150000) ssfx_florafixes_2 (2.200000, 1.000000, 0.000000, 0.000000) ssfx_gloss_factor 0.60789 ssfx_gloss_method 1 ssfx_gloss_minmax (0.620000, 0.920000, 0.000000) ssfx_grass_interactive (1.000000, 8.000000, 2000.000000, 1.000000) ssfx_grass_shadows (3.000000, 0.500000, 30.000000, 0.000000) ssfx_hud_drops_1 (39.648891, 1.000000, 30.000000, 0.050000) ssfx_hud_drops_2 (0.225000, 1.250000, 0.000000, 2.000000) ssfx_int_grass_params_1 (1.000000, 1.000000, 1.000000, 25.000000) ssfx_int_grass_params_2 (1.000000, 5.000000, 0.300000, 2.000000) ssfx_is_underground 0 ssfx_lightsetup_1 (0.500000, 0.600000, 0.000000, 0.000000) ssfx_lut (1.000000, 1.000000, 0.000000, 0.000000) ssfx_rain_1 (2.200000, 0.110000, 0.600000, 2.000000) ssfx_rain_2 (0.700000, 0.110000, 1.600000, 0.530000) ssfx_rain_3 (0.530000, 1.300000, 0.000000, 0.000000) ssfx_shadow_bias (0.400000, 0.030000, 0.000000) ssfx_shadow_cascades (20.000000, 74.000000, 191.000000) ssfx_shadows (1536.000000, 4096.000000, 0.000000) ssfx_volumetric (1.000000, 0.016000, 3.000000) ssfx_wetness_multiplier (1.400000, 0.500000, 0.000000) ssfx_wetsurfaces_1 (0.500000, 1.400000, 0.700000, 1.250000) ssfx_wetsurfaces_2 (0.800000, 1.500000, 0.200000, 0.350000) ssfx_wind_grass (8.200001, 1.700000, 1.400000, 0.700000) ssfx_wind_trees (11.700001, 0.170000, 0.800000, 0.300000)