; 9x18 [ammo_9x18_fmj]:ammo_base ; surplus PST name = ammo_new_9x18_fmj k_hit = 1 k_ap = 0.06 k_imp = 0.3 cost = 450 [ammo_9x18_fmj_bad]:ammo_9x18_fmj; +P name = ammo_new_9x18_plus k_hit = 1.3 k_ap = 0.0625 k_imp = 0.4 impair = 1.25 cost = 900 recoil = 1.2 dg_ammo = ammo_9x18_fmj dg_chance = 0.3 [ammo_9x18_pmm]:ammo_base ; HP hunting name = ammo_new_9x18_hp k_hit = 1 k_ap = 0.049 k_imp = 0.3 k_hp = 1.5 cost = 550 special = hp [ammo_9x18_pmm_bad]:ammo_9x18_pmm; SP7 JHP name = ammo_new_9x18_sp7 k_hit = 1.05 k_ap = 0.069 k_imp = 0.4 k_hp = 1.65 varma = 1.15 impair = 1.25 cost = 1216 special = varma dg_ammo = ammo_9x18_pmm dg_chance = 0.3 [ammo_9x18_ap]:ammo_base ; 7N15 AP name = ammo_new_9x18_ap k_hit = 0.95 k_ap = 0.135 k_imp = 0.3 k_pen = 0.3 cost = 840 dg_ammo = ammo_9x18_fmj dg_chance = 0.5 [ammo_9x18_ap_bad]:ammo_9x18_ap; 7N16 PMM, modern AP name = ammo_new_9x18_7n25 k_hit = 0.8 k_ap = 0.2 k_pen = 0.4 impair = 1.25 cost = 1450 recoil = 1.05 dg_ammo = ammo_9x18_ap dg_chance = 0.6 special = ambush ; 9x19 [ammo_9x19_fmj]:ammo_base ; standard FMJ name = ammo_new_9x19_fmj k_hit = 1 k_ap = 0.095 k_imp = 0.35 cost = 600 [ammo_9x19_fmj_bad]:ammo_9x19_fmj; +P+ name = ammo_new_9x19_plus k_hit = 1.2 k_ap = 0.11 k_imp = 0.5 impair = 1.25 cost = 1125 recoil = 1.3 dg_ammo = ammo_9x19_fmj dg_chance = 0.3 [ammo_9x19_pbp]:ammo_base ; JHP name = ammo_new_9x19_pbp k_hit = 1 k_ap = 0.055 k_imp = 0.35 k_hp = 1.6 cost = 750 special = hp [ammo_9x19_pbp_bad]:ammo_9x19_pbp; JSP +P handler = arti_handlers.disruptor name = ammo_new_9x19_pbps k_hit = 1.2 k_ap = 0.099 k_imp = 0.5 k_hp = 1.1 flinch = 1 impair = 1.1 cost = 1759 recoil = 1.3 special = flinch dg_ammo = ammo_9x19_pbp dg_chance = 0.35 [ammo_9x19_ap]:ammo_base ; 7N21 overpressure name = ammo_new_9x19_ap k_hit = 0.9 k_pen = 0.4 k_ap = 0.195 k_imp = 0.4 cost = 1350 dg_ammo = ammo_9x19_fmj dg_chance = 0.6 [ammo_9x19_ap_bad]:ammo_9x19_ap ; 7N31 overpressure AP name = ammo_new_9x19_7n31 k_hit = 0.85 k_ap = 0.225 k_pen = 0.5 k_imp = 0.4 impair = 1.25 cost = 2250 recoil = 1.05 dg_ammo = ammo_9x19_ap dg_chance = 0.7 [ammo_11.43x23_fmj]:ammo_base ; FMJ handler = arti_handlers.head_disruptor name = ammo_new_11.43x23_fmj k_hit = 1.3 k_ap = 0.09 k_imp = 0.45 cost = 800 special = headstun [ammo_11.43x23_fmj_bad]:ammo_11.43x23_fmj; +P name = ammo_new_11.43x23_fmjs k_hit = 1.1 k_ap = 0.175 k_imp = 0.5 impair = 1.15 cost = 1300 recoil = 1.15 dg_ammo = ammo_11.43x23_fmj dg_chance = 0.6 [ammo_11.43x23_hydro]:ammo_base ; HP handler = arti_handlers.varmageddon name = ammo_new_11.43x23_hp k_hit = 1.2 k_ap = 0.069 k_imp = 0.45 k_hp = 1.75 flinch_head = 1 cost = 1000 special = hp [ammo_11.43x23_hydro_bad]:ammo_11.43x23_hydro; RIP handler = arti_handlers.rip name = ammo_new_11.43x23_hydro k_hit = 0.75 k_ap = 0.069 k_imp = 0.45 k_hp = 3 impair = 1.3 cost = 1669 special = rip dg_ammo = ammo_11.43x23_hydro dg_chance = 0.7 [ammo_357_hp_mag]:ammo_base ; standard HP handler = arti_handlers.head_disruptor name = ammo_new_357_hp k_hit = 1.35 k_hp = 1.6 k_imp = 0.6 k_ap = 0.125 cost = 1430 special = hp [ammo_357_hp_mag_bad]:ammo_357_hp_mag; handload JFP handler = arti_handlers.headshot name = ammo_new_357_jfp k_hit = 1.4 k_ap = 0.199 k_imp = 0.6 k_hp = 1.1 cost = 2235 recoil = 1.15 special = head dg_ammo = ammo_357_hp_mag dg_chance = 0.4 [ammo_7.62x25_p]:ammo_base ; p name = ammo_new_7.62x25_p k_hit = 1 k_imp = 0.4 k_ap = 0.14 cost = 650 [ammo_7.62x25_p_bad]:ammo_7.62x25_p; pst name = ammo_new_7.62x25_ps k_hit = 1 k_ap = 0.165 cost = 1120 recoil = 1.05 dg_ammo = ammo_7.62x25_p dg_chance = 0.4 [ammo_7.62x25_ps]:ammo_base ; hp name = ammo_new_7.62x25_hp k_hit = 1 k_ap = 0.075 k_imp = 0.4 k_hp = 1.5 cost = 940 special = hp [ammo_7.62x25_ps_bad]:ammo_7.62x25_ps; acid handler = arti_handlers.acid_damage i_handler = ballistic_handlers.particle i_particle = artefact\\effects\\af_acidic_idle_color name = ammo_new_7.62x25_cor k_hit = 1 k_ap = 0.149 k_hp = 1 impair = 1.5 cost = 2700 special = acid dg_ammo = ammo_7.62x25_ps dg_chance = 0.7 [ammo_5.7x28_ss190]:ammo_base ; cheapshit name = ammo_new_5.7x28_fmj k_hit = 0.85 k_ap = 0.15 k_imp = 0.3 k_pen = 0.5 cost = 740 [ammo_5.7x28_ss190_bad]:ammo_5.7x28_ss190; ss190 name = ammo_new_5.7x28_ss190 k_hit = 0.75 k_ap = 0.225 k_pen = 0.7 cost = 2200 dg_ammo = ammo_5.7x28_ss190 dg_chance = 0.6 [ammo_5.7x28_ss195]:ammo_base ; ss195 hp name = ammo_new_5.7x28_ss195 k_hit = 1 k_ap = 0.1 k_imp = 0.3 k_hp = 1.4 cost = 1275 special = hp [ammo_5.7x28_ss195_bad]:ammo_5.7x28_ss195 ; chaos handler = arti_handlers.chaos_damage name = ammo_new_5.7x28_chaos k_hit = 0.8 k_ap = 0.175 k_hp = 1 k_pen = 0.5 cost = 3125 special = chaos dg_ammo = ammo_5.7x28_ss190 dg_chance = 0.7 [ammo_9x18_fmj_verybad]:ammo_9x18_fmj_bad [ammo_9x18_pmm_verybad]:ammo_9x18_pmm_bad [ammo_9x18_ap_verybad]:ammo_9x18_ap_bad [ammo_9x19_fmj_verybad]:ammo_9x19_fmj_bad [ammo_9x19_pbp_verybad]:ammo_9x19_pbp_bad [ammo_9x19_ap_verybad]:ammo_9x19_ap_bad [ammo_5.7x28_ss190_verybad]:ammo_5.7x28_ss190_bad [ammo_5.7x28_ss195_verybad]:ammo_5.7x28_ss195_bad [ammo_7.62x25_p_verybad]:ammo_7.62x25_p_bad [ammo_7.62x25_ps_verybad]:ammo_7.62x25_ps_bad [ammo_11.43x23_fmj_verybad]:ammo_11.43x23_fmj_bad [ammo_11.43x23_hydro_verybad]:ammo_11.43x23_hydro_bad [ammo_357_hp_mag_verybad]:ammo_357_hp_mag_bad