; Keeps track of sound data [acid] near = Acid_Near_0 near_amt = 3 [electric] near = Electricity_Small_Near_0 near_amt = 3 [electric_big] near = Electricity_Big_Near_0 near_amt = 3 far = Electricity_Big_Far_0 far_amt = 3 [headshot] near = Head_Explode_Near_0 neat_amt = 3 [incendiary] near = Incendiary_Near_0 near_amt = 5 far = Incendiary_Far_0 far_amt = 5 [soulripper] near = Railgun_Near_0 near_amt = 3 far = Railgun_Far_0 far_amt = 3 [elite] near = Hitmarker_Near_0 near_amt = 1