hunter_gar_trader_name ui_inGame2_bandit_4 No information is available. hunter_gar_trader trader stalker_terrain characters_voice\human\stalker_3\ 5800 1700 actors\stalker_neutral\stalker_butcher [spawn] \n wpn_bm16 \n ammo_12x70_buck = 2 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" #include "gameplay\character_criticals.xml" dm_init_trader hunter_trader_meet dm_ordered_task_dialog dm_ordered_task_completed_dialog about_baraholka_hunter_trader dm_lifestyle actor_break_dialog GENERATE_NAME_stalker ui_inGame2_neutral_2_old An experienced stalker. No detailed information is available. baraholka_trader traderstalker_terrain characters_voice\human\stalker_3\ 2000 500 actors\stalker_neutral\stalker_neutral_2_old [spawn] \n wpn_beretta \n ammo_9x19_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" #include "gameplay\character_criticals.xml" dm_init_trader dm_broker_dialog baraholka_trader_talking actor_break_dialog GENERATE_NAME_stalker ui_inGame2_neutral_0 An experienced stalker. No detailed information is available. baraholka_trader_night traderstalker_terrain characters_voice\human\stalker_3\ 3000 1000 actors\stalker_neutral\stalker_neutral0b [spawn] \n wpn_beretta \n ammo_9x19_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" #include "gameplay\character_criticals.xml" dm_init_trader dm_ordered_task_dialog dm_ordered_task_completed_dialog dm_broker_dialog actor_break_dialog