hunter_gar_trader_name
ui_inGame2_bandit_4
No information is available.
hunter_gar_trader
trader stalker_terrain
characters_voice\human\stalker_3\
5800
1700
actors\stalker_neutral\stalker_butcher
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
dm_init_trader
hunter_trader_meet
dm_ordered_task_dialog
dm_ordered_task_completed_dialog
about_baraholka_hunter_trader
dm_lifestyle
actor_break_dialog
GENERATE_NAME_stalker
ui_inGame2_neutral_2_old
An experienced stalker. No detailed information is available.
baraholka_trader
traderstalker_terrain
characters_voice\human\stalker_3\
2000
500
actors\stalker_neutral\stalker_neutral_2_old
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
dm_init_trader
dm_broker_dialog
baraholka_trader_talking
actor_break_dialog
GENERATE_NAME_stalker
ui_inGame2_neutral_0
An experienced stalker. No detailed information is available.
baraholka_trader_night
traderstalker_terrain
characters_voice\human\stalker_3\
3000
1000
actors\stalker_neutral\stalker_neutral0b
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
dm_init_trader
dm_ordered_task_dialog
dm_ordered_task_completed_dialog
dm_broker_dialog
actor_break_dialog