stalker_gatekeeper_name
ui_inGame2_neutral_3
An experienced loner who defends the Barrier from the Monolith.
stalker_gatekeeper
stalker
stalker_terrain
characters_voice\human\stalker_3\
13501
1200
actors\stalker_neutral\stalker_neutraltbearth
[spawn] \n
wpn_val_modern_ps01 = 1 \n
ammo_9x39_pab9 = 3 \n
wpn_gsh18 = 1 \n
ammo_9x19_fmj = 1
detector_advanced = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
#include "gameplay\character_criticals.xml"
stalker_gatekeeper_dialog
stalker_gatekeeper_st
stalker_gatekeeper_breakthrough
stalker_gatekeeper_brainscorcher
actor_break_dialog
lost_stalker_strelok_name
ui_inGame2_strelok_ico
One of the most famous, or infamous, stalkers in the whole Zone.
lost_stalker_strelok
stalker
stalker_terrain
characters_voice\human\stalker_2\
30056
1250
actors\stalker_neutral\stalker_neutral_strelok
[spawn] \n
wpn_sig550_sniper = 1 \n
ammo_5.56x45_ap = 3 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1
grenade_f1 = 1 \n
detector_scientific = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
#include "gameplay\character_criticals.xml"
lost_stalker_strelok_dialog
living_legend_strelok_start
stalker_strelok_doctor
stalker_strelok_st
living_legend_strelok_x8
living_legend_strelok_preparations
living_legend_strelok_eidolon
living_legend_strelok_objective
living_legend_strelok_answers
actor_break_dialog
stalker_rogue_oa_name
ui_inGame2_neutral_2_merc
Former soldier and Strelok's companion. The team's brawn.
stalker_rogue
stalker
stalker_terrain
characters_voice\human\military_3\
10288
350
actors\stalker_neutral\stalker_neutral_rogue
[spawn] \n
wpn_pkm_zulus = 1 \n
ammo_pkm_100 = 2 \n
wpn_gsh18 = 1 \n
ammo_9x19_fmj = 1 \n
grenade_f1 = 1 \n
detector_simple = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
#include "gameplay\character_criticals.xml"
stalker_rogue_dialog
stalker_rogue_dialog2
stalker_rogue_dialog_revenge
stalker_rogue_dialog_raid
stalker_rogue_living_legend_start
stalker_rogue_living_legend_fetch_complete
stalker_rogue_st
stalker_rogue_st_team
stalker_rogue_join
stalker_rogue_underpass
living_legend_rogue_titan
living_legend_rogue_titan_complete
stalker_rogue_join_eidolon
stalker_rogue_repair
actor_break_dialog
stalker_stitch_oa_name
ui_inGame2_neutral_2_mask
An experienced loner and Strelok's companion. The team's medic.
stalker_stitch
stalker
stalker_terrain
characters_voice\human\stalker_1\
6754
750
actors\stalker_neutral\stalker_neutral_stitch
[spawn] \n
wpn_ak105_kobra = 1 \n
ammo_5.45x39_fmj = 3 \n
wpn_fort = 1 \n
ammo_9x18_fmj = 1
detector_advanced = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
#include "gameplay\character_criticals.xml"
stalker_stitch_dialog
stalker_stitch_dialog_revenge
stalker_stitch_dialog_raid
stalker_stitch_dialog_meet
stalker_stitch_heal
stalker_stitch_st
stalker_stitch_join_eidolon
living_legend_stitch_supplies
living_legend_stitch_supplies_complete
actor_break_dialog
stalker_scope_name
ui_inGame2_neutral_2_merc
Former soldier and Strelok's companion. The team's sniper.
stalker_scope
stalker
stalker_terrain
characters_voice\human\military_3\
9422
400
actors\stalker_neutral\stalker_neutral_scope
[spawn] \n
wpn_svd_nimble = 1 \n
ammo_7.62x54_7h1 = 3 \n
wpn_pb = 1 \n
ammo_9x18_fmj = 1 \n
detector_simple = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
#include "gameplay\character_criticals.xml"
stalker_scope_dialog
actor_break_dialog
stalker_wayfarer_name
ui_inGame2_neutral_nauchniy
An experienced loner and Strelok's companion. The team's anomaly expert.
stalker_wayfarer
stalker
stalker_terrain
characters_voice\human\stalker_3\
9967
640
actors\stalker_neutral\stalker_neutral_wayfarer
[spawn] \n
wpn_mp153 = 1 \n
ammo_12x76_zhekan = 3 \n
wpn_pm_custom = 1 \n
ammo_9x18_fmj = 1
detector_elite = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
#include "gameplay\character_criticals.xml"
stalker_wayfarer_dialog
actor_break_dialog
sar2_clone_name
ui_inGame2_monolit_3
sar2_bio
sim_default_phantom_1
monolith stalker_terrain
characters_voice\human\monolith_3\
8000
0
actors\stalker_osoznanie\stalker_osoznanie_3
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300 = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550 = 1 \n
wpn_spas12 = 1 \n
wpn_vepr = 1 \n
wpn_wincheaster1300 = 1 \n
wpn_protecta = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
sar2_clone_name
ui_inGame2_monolit_4
sar2_bio
sim_default_phantom_1
monolith stalker_terrain
characters_voice\human\monolith_3\
8000
0
actors\stalker_osoznanie\stalker_osoznanie_4
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300 = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550 = 1 \n
wpn_vepr = 1 \n
wpn_spas12 = 1 \n
wpn_wincheaster1300 = 1 \n
wpn_protecta = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
sar2_clone_name
ui_inGame2_monolit_1
sar2_bio
sim_default_phantom_2
monolith stalker_terrain
characters_voice\human\monolith_3\
8000
0
actors\stalker_osoznanie\stalker_osoznanie_1
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300 = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550 = 1 \n
wpn_vepr = 1 \n
wpn_spas12 = 1 \n
wpn_wincheaster1300 = 1 \n
wpn_protecta = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
sar2_clone_name
ui_inGame2_monolit_2
sar2_bio
sim_default_phantom_2
monolith stalker_terrain
characters_voice\human\monolith_3\
8000
0
actors\stalker_osoznanie\stalker_osoznanie_2
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300 = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550 = 1 \n
wpn_vepr = 1 \n
wpn_spas12 = 1 \n
wpn_wincheaster1300 = 1 \n
wpn_protecta = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
sar2_clone_name
ui_inGame2_monolit_3
sar2_bio
sim_default_phantom_3
monolith stalker_terrain
characters_voice\human\monolith_3\
10000
0
actors\stalker_osoznanie\stalker_osoznanie_3
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300_acog = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550_acog = 1 \n
wpn_wincheaster1300 = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
sar2_clone_name
ui_inGame2_monolit_4
sar2_bio
sim_default_phantom_3
monolith stalker_terrain
characters_voice\human\monolith_3\
10000
0
actors\stalker_osoznanie\stalker_osoznanie_4
[spawn_loadout] \n
wpn_abakan = 1 \n
wpn_abakan_kobra = 1 \n
wpn_ak74 = 1 \n
wpn_aek = 1 \n
wpn_ak101 = 1 \n
wpn_ak102 = 1 \n
wpn_ak103 = 1 \n
wpn_ak104 = 1 \n
wpn_ak105 = 1 \n
wpn_lr300_acog = 1 \n
wpn_fn2000 = 1 \n
wpn_l85 = 1 \n
wpn_g36 = 1 \n
wpn_sig550_acog = 1 \n
wpn_wincheaster1300 = 1 \n
[spawn_loadout2] \n
wpn_beretta = 1 \n
wpn_colt1911 = 1 \n
wpn_hpsa = 1 \n
wpn_sig220 = 1 \n
wpn_usp = 1 \n
wpn_gsh18 = 1 \n
wpn_fort = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"