stalker_gatekeeper_name ui_inGame2_neutral_3 An experienced loner who defends the Barrier from the Monolith. stalker_gatekeeper stalker stalker_terrain characters_voice\human\stalker_3\ 13501 1200 actors\stalker_neutral\stalker_neutraltbearth [spawn] \n wpn_val_modern_ps01 = 1 \n ammo_9x39_pab9 = 3 \n wpn_gsh18 = 1 \n ammo_9x19_fmj = 1 detector_advanced = 1 \n #include "gameplay\supplies\character_food_army.xml" #include "gameplay\supplies\character_drugs_4.xml" #include "gameplay\supplies\character_drugs_mil.xml" #include "gameplay\character_criticals.xml" stalker_gatekeeper_dialog stalker_gatekeeper_st stalker_gatekeeper_breakthrough stalker_gatekeeper_brainscorcher actor_break_dialog lost_stalker_strelok_name ui_inGame2_strelok_ico One of the most famous, or infamous, stalkers in the whole Zone. lost_stalker_strelok stalker stalker_terrain characters_voice\human\stalker_2\ 30056 1250 actors\stalker_neutral\stalker_neutral_strelok [spawn] \n wpn_sig550_sniper = 1 \n ammo_5.56x45_ap = 3 \n wpn_colt1911 = 1 \n ammo_11.43x23_fmj = 1 grenade_f1 = 1 \n detector_scientific = 1 \n #include "gameplay\supplies\character_food_army.xml" #include "gameplay\supplies\character_drugs_4.xml" #include "gameplay\supplies\character_drugs_sci.xml" #include "gameplay\supplies\character_drugs_mil.xml" #include "gameplay\character_criticals.xml" lost_stalker_strelok_dialog living_legend_strelok_start stalker_strelok_doctor stalker_strelok_st living_legend_strelok_x8 living_legend_strelok_preparations living_legend_strelok_eidolon living_legend_strelok_objective living_legend_strelok_answers actor_break_dialog stalker_rogue_oa_name ui_inGame2_neutral_2_merc Former soldier and Strelok's companion. The team's brawn. stalker_rogue stalker stalker_terrain characters_voice\human\military_3\ 10288 350 actors\stalker_neutral\stalker_neutral_rogue [spawn] \n wpn_pkm_zulus = 1 \n ammo_pkm_100 = 2 \n wpn_gsh18 = 1 \n ammo_9x19_fmj = 1 \n grenade_f1 = 1 \n detector_simple = 1 \n #include "gameplay\supplies\character_food_army.xml" #include "gameplay\supplies\character_drugs_4.xml" #include "gameplay\supplies\character_drugs_mil.xml" #include "gameplay\character_criticals.xml" stalker_rogue_dialog stalker_rogue_dialog2 stalker_rogue_dialog_revenge stalker_rogue_dialog_raid stalker_rogue_living_legend_start stalker_rogue_living_legend_fetch_complete stalker_rogue_st stalker_rogue_st_team stalker_rogue_join stalker_rogue_underpass living_legend_rogue_titan living_legend_rogue_titan_complete stalker_rogue_join_eidolon stalker_rogue_repair actor_break_dialog stalker_stitch_oa_name ui_inGame2_neutral_2_mask An experienced loner and Strelok's companion. The team's medic. stalker_stitch stalker stalker_terrain characters_voice\human\stalker_1\ 6754 750 actors\stalker_neutral\stalker_neutral_stitch [spawn] \n wpn_ak105_kobra = 1 \n ammo_5.45x39_fmj = 3 \n wpn_fort = 1 \n ammo_9x18_fmj = 1 detector_advanced = 1 \n #include "gameplay\supplies\character_food_army.xml" #include "gameplay\supplies\character_drugs_4.xml" #include "gameplay\supplies\character_drugs_sci.xml" #include "gameplay\supplies\character_drugs_mil.xml" #include "gameplay\character_criticals.xml" stalker_stitch_dialog stalker_stitch_dialog_revenge stalker_stitch_dialog_raid stalker_stitch_dialog_meet stalker_stitch_heal stalker_stitch_st stalker_stitch_join_eidolon living_legend_stitch_supplies living_legend_stitch_supplies_complete actor_break_dialog stalker_scope_name ui_inGame2_neutral_2_merc Former soldier and Strelok's companion. The team's sniper. stalker_scope stalker stalker_terrain characters_voice\human\military_3\ 9422 400 actors\stalker_neutral\stalker_neutral_scope [spawn] \n wpn_svd_nimble = 1 \n ammo_7.62x54_7h1 = 3 \n wpn_pb = 1 \n ammo_9x18_fmj = 1 \n detector_simple = 1 \n #include "gameplay\supplies\character_food_army.xml" #include "gameplay\supplies\character_drugs_4.xml" #include "gameplay\supplies\character_drugs_sci.xml" #include "gameplay\supplies\character_drugs_mil.xml" #include "gameplay\character_criticals.xml" stalker_scope_dialog actor_break_dialog stalker_wayfarer_name ui_inGame2_neutral_nauchniy An experienced loner and Strelok's companion. The team's anomaly expert. stalker_wayfarer stalker stalker_terrain characters_voice\human\stalker_3\ 9967 640 actors\stalker_neutral\stalker_neutral_wayfarer [spawn] \n wpn_mp153 = 1 \n ammo_12x76_zhekan = 3 \n wpn_pm_custom = 1 \n ammo_9x18_fmj = 1 detector_elite = 1 \n #include "gameplay\supplies\character_food_army.xml" #include "gameplay\supplies\character_drugs_4.xml" #include "gameplay\supplies\character_drugs_sci.xml" #include "gameplay\supplies\character_drugs_mil.xml" #include "gameplay\character_criticals.xml" stalker_wayfarer_dialog actor_break_dialog sar2_clone_name ui_inGame2_monolit_3 sar2_bio sim_default_phantom_1 monolith stalker_terrain characters_voice\human\monolith_3\ 8000 0 actors\stalker_osoznanie\stalker_osoznanie_3 [spawn_loadout] \n wpn_abakan = 1 \n wpn_abakan_kobra = 1 \n wpn_ak74 = 1 \n wpn_aek = 1 \n wpn_ak101 = 1 \n wpn_ak102 = 1 \n wpn_ak103 = 1 \n wpn_ak104 = 1 \n wpn_ak105 = 1 \n wpn_lr300 = 1 \n wpn_fn2000 = 1 \n wpn_l85 = 1 \n wpn_g36 = 1 \n wpn_sig550 = 1 \n wpn_spas12 = 1 \n wpn_vepr = 1 \n wpn_wincheaster1300 = 1 \n wpn_protecta = 1 \n [spawn_loadout2] \n wpn_beretta = 1 \n wpn_colt1911 = 1 \n wpn_hpsa = 1 \n wpn_sig220 = 1 \n wpn_usp = 1 \n wpn_gsh18 = 1 \n wpn_fort = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" sar2_clone_name ui_inGame2_monolit_4 sar2_bio sim_default_phantom_1 monolith stalker_terrain characters_voice\human\monolith_3\ 8000 0 actors\stalker_osoznanie\stalker_osoznanie_4 [spawn_loadout] \n wpn_abakan = 1 \n wpn_abakan_kobra = 1 \n wpn_ak74 = 1 \n wpn_aek = 1 \n wpn_ak101 = 1 \n wpn_ak102 = 1 \n wpn_ak103 = 1 \n wpn_ak104 = 1 \n wpn_ak105 = 1 \n wpn_lr300 = 1 \n wpn_fn2000 = 1 \n wpn_l85 = 1 \n wpn_g36 = 1 \n wpn_sig550 = 1 \n wpn_vepr = 1 \n wpn_spas12 = 1 \n wpn_wincheaster1300 = 1 \n wpn_protecta = 1 \n [spawn_loadout2] \n wpn_beretta = 1 \n wpn_colt1911 = 1 \n wpn_hpsa = 1 \n wpn_sig220 = 1 \n wpn_usp = 1 \n wpn_gsh18 = 1 \n wpn_fort = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" sar2_clone_name ui_inGame2_monolit_1 sar2_bio sim_default_phantom_2 monolith stalker_terrain characters_voice\human\monolith_3\ 8000 0 actors\stalker_osoznanie\stalker_osoznanie_1 [spawn_loadout] \n wpn_abakan = 1 \n wpn_abakan_kobra = 1 \n wpn_ak74 = 1 \n wpn_aek = 1 \n wpn_ak101 = 1 \n wpn_ak102 = 1 \n wpn_ak103 = 1 \n wpn_ak104 = 1 \n wpn_ak105 = 1 \n wpn_lr300 = 1 \n wpn_fn2000 = 1 \n wpn_l85 = 1 \n wpn_g36 = 1 \n wpn_sig550 = 1 \n wpn_vepr = 1 \n wpn_spas12 = 1 \n wpn_wincheaster1300 = 1 \n wpn_protecta = 1 \n [spawn_loadout2] \n wpn_beretta = 1 \n wpn_colt1911 = 1 \n wpn_hpsa = 1 \n wpn_sig220 = 1 \n wpn_usp = 1 \n wpn_gsh18 = 1 \n wpn_fort = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" sar2_clone_name ui_inGame2_monolit_2 sar2_bio sim_default_phantom_2 monolith stalker_terrain characters_voice\human\monolith_3\ 8000 0 actors\stalker_osoznanie\stalker_osoznanie_2 [spawn_loadout] \n wpn_abakan = 1 \n wpn_abakan_kobra = 1 \n wpn_ak74 = 1 \n wpn_aek = 1 \n wpn_ak101 = 1 \n wpn_ak102 = 1 \n wpn_ak103 = 1 \n wpn_ak104 = 1 \n wpn_ak105 = 1 \n wpn_lr300 = 1 \n wpn_fn2000 = 1 \n wpn_l85 = 1 \n wpn_g36 = 1 \n wpn_sig550 = 1 \n wpn_vepr = 1 \n wpn_spas12 = 1 \n wpn_wincheaster1300 = 1 \n wpn_protecta = 1 \n [spawn_loadout2] \n wpn_beretta = 1 \n wpn_colt1911 = 1 \n wpn_hpsa = 1 \n wpn_sig220 = 1 \n wpn_usp = 1 \n wpn_gsh18 = 1 \n wpn_fort = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" sar2_clone_name ui_inGame2_monolit_3 sar2_bio sim_default_phantom_3 monolith stalker_terrain characters_voice\human\monolith_3\ 10000 0 actors\stalker_osoznanie\stalker_osoznanie_3 [spawn_loadout] \n wpn_abakan = 1 \n wpn_abakan_kobra = 1 \n wpn_ak74 = 1 \n wpn_aek = 1 \n wpn_ak101 = 1 \n wpn_ak102 = 1 \n wpn_ak103 = 1 \n wpn_ak104 = 1 \n wpn_ak105 = 1 \n wpn_lr300_acog = 1 \n wpn_fn2000 = 1 \n wpn_l85 = 1 \n wpn_g36 = 1 \n wpn_sig550_acog = 1 \n wpn_wincheaster1300 = 1 \n [spawn_loadout2] \n wpn_beretta = 1 \n wpn_colt1911 = 1 \n wpn_hpsa = 1 \n wpn_sig220 = 1 \n wpn_usp = 1 \n wpn_gsh18 = 1 \n wpn_fort = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml" sar2_clone_name ui_inGame2_monolit_4 sar2_bio sim_default_phantom_3 monolith stalker_terrain characters_voice\human\monolith_3\ 10000 0 actors\stalker_osoznanie\stalker_osoznanie_4 [spawn_loadout] \n wpn_abakan = 1 \n wpn_abakan_kobra = 1 \n wpn_ak74 = 1 \n wpn_aek = 1 \n wpn_ak101 = 1 \n wpn_ak102 = 1 \n wpn_ak103 = 1 \n wpn_ak104 = 1 \n wpn_ak105 = 1 \n wpn_lr300_acog = 1 \n wpn_fn2000 = 1 \n wpn_l85 = 1 \n wpn_g36 = 1 \n wpn_sig550_acog = 1 \n wpn_wincheaster1300 = 1 \n [spawn_loadout2] \n wpn_beretta = 1 \n wpn_colt1911 = 1 \n wpn_hpsa = 1 \n wpn_sig220 = 1 \n wpn_usp = 1 \n wpn_gsh18 = 1 \n wpn_fort = 1 \n #include "gameplay\supplies\character_items_nd.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" #include "gameplay\character_criticals.xml" #include "gameplay\character_dialogs.xml"