;------------------------------------------------------------------------------------------------ [wpn_ak103]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak103_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_ak103 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 30 inv_grid_y = 12 inv_name = st_wpn_ak103 inv_name_short = st_wpn_ak103 description = st_wpn_ak103_descr kind = w_rifle inv_weight = 3.6 cost = 33860 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_ak103_hud visual = dynamics\weapons\wpn_ak103\wpn_ak103.ogf position = -0.026, -0.175, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0, 0.216, 0.174 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\762x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak103, up_gr_seconab_ak103, up_gr_thirdab_ak103, up_gr_fourtab_ak103, up_gr_fifthab_ak103, up_gr_fifthcd_ak103 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 upgr_icon_x = 0 upgr_icon_y = 700 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = 1p29, kobra, ps01 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_atg silencer_status = 2 silencer_x = 223 silencer_y = 13 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 119 grenade_launcher_y = 22 launch_speed = 0 hit_impulse = 34 hit_power = 0.58, 0.58, 0.58, 0.58 hit_type = fire_wound fire_distance = 900 bullet_speed = 746 rpm = 600 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.9 fire_dispersion_base = 0.39 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.72 misfire_start_prob = 0.007 misfire_end_condition = 0.05 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.755 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0005 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.59 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 1.655 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.0002 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.06 PDM_disp_accel_factor = 2.5 PDM_disp_base = 1.15 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.5 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 [wpn_ak103_hud]:hud_base item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0,0,0 item_orientation = 0,0,0, 0 hands_position = 0.06,-0.04,0.1 hands_position_16x9 = 0.06,-0.04,0.1 hands_orientation = 1,1,0 hands_orientation_16x9 = 1,1,0 aim_hud_offset_pos = -0.0645,0.04,-0.1 aim_hud_offset_pos_16x9 = -0.0645,0.04,-0.1 aim_hud_offset_rot = 0.022,0.018,0.001 aim_hud_offset_rot_16x9 = 0.022,0.018,0.001 gl_hud_offset_pos = -0.033, 0.016, 0 gl_hud_offset_pos_16x9 = -0.033, 0.016, 0 gl_hud_offset_rot = -0.07, 0.023, 0 gl_hud_offset_rot_16x9 = -0.07, 0.023, 0 lowered_hud_offset_pos = 0.19,0.02,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 lowered_hud_offset_pos_16x9 = 0.19,0.02,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = blnd_ak103_inspect, idle anm_bore_g = blnd_ak103_inspect_gl, idle anm_bore_w_gl = blnd_ak103_inspect_w_gl, idle anm_hide = blnd_ak103_holster, idle anm_hide_g = blnd_ak103_holster_gl, idle anm_hide_w_gl = blnd_ak103_holster, idle anm_idle = blnd_ak103_idle, idle, 0.75 anm_idle_aim = blnd_ak103_idle_ads, idle anm_idle_aim_moving = blnd_ak103_idle_ads, idle, 0.50 anm_idle_aim_moving_crouch = blnd_ak103_idle_ads, idle, 0.50 anm_idle_g = blnd_ak103_idle_gl, idle anm_idle_g_aim = blnd_ak103_idle_ads_gl, idle anm_idle_moving = blnd_ak103_walk, idle, 0.92 anm_idle_moving_crouch = blnd_ak103_walk, idle, 0.88 anm_idle_moving_crouch_g_aim = blnd_ak103_idle_ads_gl, idle, 0.92 anm_idle_moving_crouch_w_gl_aim = blnd_ak103_walk, idle, 0.92 anm_idle_moving_crouch_w_gl = blnd_ak103_walk, idle, 0.88 anm_idle_moving_g = blnd_ak103_walk_gl, idle, 0.92 anm_idle_moving_g_aim = blnd_ak103_walk_gl, idle, 0.92 anm_idle_moving_w_gl = blnd_ak103_walk, idle, 0.92 anm_idle_moving_w_gl_aim = blnd_ak103_walk, idle, 0.92 anm_idle_sprint = blnd_ak103_sprint, idle, 1.2 anm_idle_sprint_g = blnd_ak103_sprint_gl, idle, 1.2 anm_idle_sprint_w_gl = blnd_ak103_sprint, idle, 1.2 anm_idle_w_gl = blnd_ak103_idle, idle, 0.75 anm_idle_w_gl_aim = blnd_ak103_idle_ads, idle, 0.75 anm_reload = blnd_ak103_reload, reload, 1.1 anm_reload_empty = blnd_ak103_reload_empty, reload_empty, 1.1 anm_reload_g = blnd_ak103_reload_gl, reload_gl, 1.06 anm_reload_w_gl = blnd_ak103_reload, reload, 1.1 anm_reload_empty_w_gl = blnd_ak103_reload_empty, reload_empty, 1.1 anm_shots = blnd_ak103_shoot, shoot anm_shots_g = blnd_ak103_shoot_gl, idle anm_shots_w_gl = blnd_ak103_shoot, shoot anm_show = blnd_ak103_draw, idle anm_show_g = blnd_ak103_draw_gl, idle anm_show_w_gl = blnd_ak103_draw, idle anm_switch = blnd_ak103_switch_to_gun, idle anm_switch_g = blnd_ak103_switch_to_gl, idle anm_reload_misfire = blnd_ak103_unjam, unjam, 1.2 anm_reload_misfire_w_gl = blnd_ak103_unjam, unjam, 1.2 anm_switch_mode = blnd_ak103_firemode, idle, 1 shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0, 0.064, 0.19 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.051841, 0.535482 fire_point2 = 0, -0.011, 0.553 freelook_z_offset_mul = 0.4 ;------------------------------------------------------------------------------------------------ [wpn_ak103_1p29]:wpn_ak103 1icon_layer = 1p29 1icon_layer_x = 55 1icon_layer_y = 1 inv_weight = 4.4 hud = wpn_ak103_1p29_hud visual = dynamics\weapons\wpn_ak103\wpn_ak103_1p29.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_ak103_1p29_hud]:wpn_ak103_hud item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_1p29_hud.ogf hands_position = 0.065,-0.05,0.1 hands_position_16x9 = 0.065,-0.05,0.1 hands_orientation = 1,1,0 hands_orientation_16x9 = 1,1,0 aim_hud_offset_pos = -0.07,0.026,-0.06 aim_hud_offset_pos_16x9 = -0.07,0.026,-0.06 aim_hud_offset_rot = 0.0156,0.018,0.001 aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001 gl_hud_offset_pos = -0.0244, 0.0255, 0 gl_hud_offset_pos_16x9 = -0.0244, 0.0255, 0 gl_hud_offset_rot = -0.07, 0.0, 0 gl_hud_offset_rot_16x9 = -0.07, 0.0, 0 ;------------------------------------------------------------------------------------------------ [wpn_ak103_kobra]:wpn_ak103 1icon_layer = kobra 1icon_layer_x = 66 1icon_layer_y = 4 inv_weight = 4.0 hud = wpn_ak103_kobra_hud visual = dynamics\weapons\wpn_ak103\wpn_ak103_kobra.ogf [wpn_ak103_kobra_hud]:wpn_ak103_1p29_hud item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_kobra_hud.ogf aim_hud_offset_pos = -0.0705,0.0245,-0.04 aim_hud_offset_pos_16x9 = -0.0705,0.0245,-0.04 aim_hud_offset_rot = 0.0266, 0.0266, 0 aim_hud_offset_rot_16x9 = 0.0266, 0.0266, 0 gl_hud_offset_pos = -0.033, 0.025, 0 gl_hud_offset_pos_16x9 = -0.033, 0.025, 0 gl_hud_offset_rot = -0.07, 0.0148, 0 gl_hud_offset_rot_16x9 = -0.07, 0.0148, 0 ;------------------------------------------------------------------------------------------------ [wpn_ak103_ps01]:wpn_ak103 1icon_layer = ps01 1icon_layer_x = 32 1icon_layer_y = 3 inv_weight = 4.2 hud = wpn_ak103_pso1_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_ak103_pso1_hud]:wpn_ak103_hud hands_position = 0.065,-0.05,0.13 hands_position_16x9 = 0.065,-0.05,0.13 hands_orientation = 1,1,0 hands_orientation_16x9 = 1,1,0 aim_hud_offset_pos = -0.059,0.031,-0.05 aim_hud_offset_pos_16x9 = -0.059,0.031,-0.05 aim_hud_offset_rot = 0.0156,0.018,0.001 aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001 gl_hud_offset_pos = -0.0245, 0.0235, 0 gl_hud_offset_pos_16x9 = -0.0245, 0.0235, 0 gl_hud_offset_rot = -0.07, 0.0, 0 gl_hud_offset_rot_16x9 = -0.07, 0.0, 0 ;------------------------------------------------------------------------------------------------ ;-- Camo ;------------------------------------------------------------------------------------------------ [wpn_ak103_camo]:wpn_ak103 parent_section = wpn_ak103_camo inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 30 inv_grid_y = 14 inv_name = st_wpn_ak103_camo inv_name_short = st_wpn_ak103_camo cost = 38980 hud = wpn_ak103_sk1_hud visual = dynamics\weapons\wpn_ak103\wpn_ak103_sk1.ogf installed_upgrades = up_fourta_ak103, up_fiftha_ak103 rpm = 550 fire_dispersion_base = 0.3 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.003 misfire_end_condition = 0.04 misfire_end_prob = 0.03 condition_queue_shot_dec = 0.0007 condition_shot_dec = 0.0007 [wpn_ak103_sk1_hud]:wpn_ak103_hud item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_sk1_hud.ogf [wpn_ak103_1p29_sk1_hud]:wpn_ak103_hud item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_1p29_sk1_hud.ogf hands_position = 0.065,-0.05,0.1 hands_position_16x9 = 0.065,-0.05,0.1 hands_orientation = 1,1,0 hands_orientation_16x9 = 1,1,0 aim_hud_offset_pos = -0.07,0.026,-0.06 aim_hud_offset_pos_16x9 = -0.07,0.026,-0.06 aim_hud_offset_rot = 0.0156,0.018,0.001 aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001 gl_hud_offset_pos = -0.0244, 0.0255, 0 gl_hud_offset_pos_16x9 = -0.0244, 0.0255, 0 gl_hud_offset_rot = -0.07, 0.0, 0 gl_hud_offset_rot_16x9 = -0.07, 0.0, 0 ;------------------------------------------------------------------------------------------------ [wpn_ak103_camo_1p29]:wpn_ak103_camo 1icon_layer = 1p29 1icon_layer_x = 55 1icon_layer_y = 1 inv_weight = 4.4 hud = wpn_ak103_1p29_sk1_hud visual = dynamics\weapons\wpn_ak103\wpn_ak103_1p29_sk1.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 ;------------------------------------------------------------------------------------------------ [wpn_ak103_camo_kobra]:wpn_ak103_camo 1icon_layer = kobra 1icon_layer_x = 66 1icon_layer_y = 4 inv_weight = 4.0 hud = wpn_ak103_kobra_sk1_hud visual = dynamics\weapons\wpn_ak103\wpn_ak103_kobra_sk1.ogf [wpn_ak103_kobra_sk1_hud]:wpn_ak103_1p29_hud item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_kobra_sk1_hud.ogf aim_hud_offset_pos = -0.0705,0.0245,-0.04 aim_hud_offset_pos_16x9 = -0.0705,0.0245,-0.04 aim_hud_offset_rot = 0.0266, 0.0266, 0 aim_hud_offset_rot_16x9 = 0.0266, 0.0266, 0 gl_hud_offset_pos = -0.033, 0.025, 0 gl_hud_offset_pos_16x9 = -0.033, 0.025, 0 gl_hud_offset_rot = -0.07, 0.0148, 0 gl_hud_offset_rot_16x9 = -0.07, 0.0148, 0 ;------------------------------------------------------------------------------------------------ [wpn_ak103_camo_ps01]:wpn_ak103_camo 1icon_layer = ps01 1icon_layer_x = 32 1icon_layer_y = 3 inv_weight = 4.2 hud = wpn_ak103_pso1_sk1_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_ak103_pso1_sk1_hud]:wpn_ak103_hud item_visual = anomaly_weapons\wpn_ak103\wpn_ak103_sk1_hud.ogf hands_position = 0.065,-0.05,0.13 hands_position_16x9 = 0.065,-0.05,0.13 hands_orientation = 1,1,0 hands_orientation_16x9 = 1,1,0 aim_hud_offset_pos = -0.059,0.031,-0.05 aim_hud_offset_pos_16x9 = -0.059,0.031,-0.05 aim_hud_offset_rot = 0.0156,0.018,0.001 aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001 gl_hud_offset_pos = -0.0245, 0.0235, 0 gl_hud_offset_pos_16x9 = -0.0245, 0.0235, 0 gl_hud_offset_rot = -0.07, 0.0, 0 gl_hud_offset_rot_16x9 = -0.07, 0.0, 0