;------------------------------------------------------------------------------------------------ [wpn_mosin]:identity_immunities,weapon_probability,default_weapon_params,wpn_mosin_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\svd" scheduled = off cform = skeleton class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 5 inv_grid_x = 65 inv_grid_y = 76 inv_name = st_wpn_mosin inv_name_short = st_wpn_mosin description = st_wpn_mosin_descr kind = w_sniper inv_weight = 3.8 cost = 21560 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_mosin_hud visual = dynamics\weapons\wpn_mosin\wpn_mosin.ogf position = -0.026, -0.115, 0.00 ;old -> -0.026, -0.077, 0.00 orientation = 0, 0, 0 fire_point = 0.0, 0.129, 0.942 fire_point2 = 0.0, 0.129, 0.942 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.129, 0.192 shell_dir = 0.0, 0.0, 0.4 ;shell_particles = weapons\762x54 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_mosin, up_gr_seconab_mosin installed_upgrades = upgrade_scheme = upgrade_scheme_mosin upgr_icon_x = 1750 upgr_icon_y = 1200 upgr_icon_width = 300 upgr_icon_height = 50 fire_modes = 1 ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad ammo_elapsed = 5 ammo_mag_size = 5 startup_ammo = 10 scopes_sect = scope_mosin scope_status = 2 scope_zoom_factor = 0 silencer_status = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 1.0, 1.0, 1.0, 1.0 hit_type = fire_wound fire_distance = 1100 bullet_speed = 970 rpm = 25 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.36 reload_dof = 0.0, 0.5, 5, 5 control_inertion_factor = 1.0f crosshair_inertion = 8.3 fire_dispersion_base = 0.12 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.84 misfire_start_prob = 0.007 misfire_end_condition = 0.12 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0044 condition_shot_dec = 0.0044 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 3.98 cam_dispersion_frac = 1.0 cam_dispersion_inc = 1.98 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.04 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 3.75 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.54 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.94 PDM_disp_accel_factor = 2.75 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 [wpn_mosin_hud]:hud_base item_visual = anomaly_weapons\wpn_mosin\wpn_mosin_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.02, -0.006, 0.1 hands_position_16x9 = -0.02, -0.006, 0.1 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.0745, 0.0589, -0.2 aim_hud_offset_pos_16x9 = -0.0745, 0.0589, -0.2 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = blnd_mosin_inspect_arms, blnd_mosin_idle_gun anm_hide = blnd_mosin_holster_arms, blnd_mosin_idle_gun anm_idle = blnd_mosin_idle_arms, blnd_mosin_idle_gun, 0.75 anm_idle_aim = blnd_mosin_idle_ads_arms, blnd_mosin_idle_gun anm_idle_aim_moving = blnd_mosin_idle_ads_arms, blnd_mosin_idle_gun anm_idle_aim_moving_crouch = blnd_mosin_idle_ads_arms, blnd_mosin_idle_gun anm_idle_moving = blnd_mosin_walk_arms, blnd_mosin_idle_gun, 0.92 anm_idle_sprint = blnd_mosin_sprint_arms, blnd_mosin_idle_gun, 1.2 anm_reload = blnd_mosin_reload_arms, blnd_mosin_reload_gun, 1.3 anm_shots = blnd_mosin_shoot_arms, blnd_mosin_shoot_gun, 1.1 anm_show = blnd_mosin_draw_arms, blnd_mosin_idle_gun anm_reload_misfire = blnd_mosin_unjam_arms, blnd_mosin_unjam_gun, 1.1 shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.025, 0.055, 0.221 fire_bone = wpn_body fire_point = 0, 0.07204, 1.02 freelook_z_offset_mul = 0.2 ;------------------------------------------------------------------------------------------------ [scope_mosin] scope_name = wpn_addon_scope_pu scope_x = 68 scope_y = -18 [wpn_mosin_sk1_hud]:wpn_mosin_hud item_visual = anomaly_weapons\wpn_mosin\wpn_mosin_sk1_hud.ogf