;------------------------------------------------------------------------------------------------ [wpn_mossberg590]: identity_immunities,weapon_probability,default_weapon_params,wpn_winchester1300_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\winchester1300" scheduled = off cform = skeleton class = WP_ASHTG slot = 2 animation_slot = 9 ef_main_weapon_type = 1 ef_weapon_type = 9 hand_dependence = 1 single_handed = 0 inv_grid_height = 1 inv_grid_width = 4 inv_grid_x = 37 inv_grid_y = 76 inv_name = st_wpn_mossberg590 inv_name_short = st_wpn_mossberg590 description = st_wpn_mossberg590_descr kind = w_shotgun inv_weight = 3.3 cost = 24850 repair_type = shotgun weapon_class = shotgun hud = wpn_mossberg590_hud visual = dynamics\weapons\wpn_mossberg590\wpn_mossberg590.ogf position = -0.024, -0.097, 0. orientation = 0, -4, 0 fire_point = 0.0, 0.158, 0.647 fire_point2 = 0.0, 0.158, 0.647 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.10, 0.05 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 light_color = 0.6, 0.5, 0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_mossberg590, up_gr_seconab_mossberg590, up_gr_thirdab_mossberg590, up_gr_fourtab_mossberg590 installed_upgrades = upgrade_scheme = upgrade_scheme_wincheaster1300 upgr_icon_x = 1450 upgr_icon_y = 100 upgr_icon_width = 300 upgr_icon_height = 100 tri_state_reload = on fire_modes = 1 ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self ammo_elapsed = 8 ammo_mag_size = 8 startup_ammo = 10 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 grenade_launcher_status = 0 hit_impulse = 35 hit_power = 0.55, 0.55, 0.55, 0.55 hit_type = fire_wound fire_distance = 300 bullet_speed = 330 rpm = 90 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_rotate_time = 0.28 zoom_enabled = true control_inertion_factor = 1.0f crosshair_inertion = 6.3 fire_dispersion_base = 0.85 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.007 misfire_end_condition = 0.15 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0023 condition_shot_dec = 0.0023 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 20.0 cam_dispersion_frac = 0.7 cam_dispersion_inc = 2.0 cam_max_angle = 30.0 cam_max_angle_horz = 25.0 cam_step_angle_horz = 20.0 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 20.0 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 2.5 zoom_cam_max_angle = 30.0 zoom_cam_max_angle_horz = 30.0 zoom_cam_step_angle_horz = 19.0 PDM_disp_accel_factor = 1.655 PDM_disp_base = 1.55 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.65 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 171 kill_msg_y = 104 kill_msg_width = 75 kill_msg_height = 20 [wpn_mossberg590_hud]:hud_base item_visual = anomaly_weapons\wpn_mossberg590\wpn_mossberg590_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.01, -0.04, 0.06 hands_position_16x9 = 0.01, -0.04, 0.06 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.075, 0.0633, 0.01 aim_hud_offset_pos_16x9 = -0.075, 0.0633, 0.01 aim_hud_offset_rot = -0, 0.00, 0 aim_hud_offset_rot_16x9 = -0, 0.00, 0 lowered_hud_offset_pos = 0.1, 0, -0.06 lowered_hud_offset_rot_16x9 = 0.1,-0.4,0.2 lowered_hud_offset_pos_16x9 = 0.1, 0, -0.06 lowered_hud_offset_rot_16x9 = 0.1,-0.4,0.2 anm_add_cartridge = blnd_m590_loop_arms, loop, 1.4 anm_close = blnd_m590_close_arms, close, 1.1 anm_hide = blnd_m590_holster_arms, idle, 1.1 anm_idle = blnd_m590_idle_arms, idle, 0.75 anm_idle_aim = blnd_m590_idle_ads_arms anm_idle_aim_moving = blnd_m590_walk_arms, idle, 0.57 anm_idle_aim_moving_crouch = blnd_m590_walk_arms, idle, 0.57 anm_idle_moving = blnd_m590_walk_arms, idle, 0.87 anm_idle_moving_crouch = blnd_m590_walk_arms, idle, 0.87 anm_idle_sprint = blnd_m590_sprint_arms, idle, 1.2 anm_open = blnd_m590_open_arms, open, 1.1 anm_shots = blnd_m590_shoot_arms, shoot anm_show = blnd_m590_draw_arms, idle, 1.1 anm_bore = blnd_m590_inspect_arms, inspect anm_reload_misfire = blnd_m590_unjam_arms, unjam shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.2 [wpn_mossberg590_sk1_hud]:wpn_mossberg590_hud item_visual = anomaly_weapons\wpn_mossberg590\wpn_mossberg590_sk1_hud.ogf