;------------------------------------------------------------------------------------------------ [wpn_pm]:identity_immunities,weapon_probability,default_weapon_params,wpn_pm_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\pm" scheduled = off cform = skeleton class = WP_PM slot = 1 animation_slot = 1 ef_weapon_type = 5 hand_dependence = 1 single_handed = 1 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 61 inv_grid_y = 80 inv_name = st_wpn_pm inv_name_short = st_wpn_pm description = st_wpn_pm_descr kind = w_pistol inv_weight = 0.73 cost = 4890 repair_type = pistol hud = wpn_pm_hud visual = dynamics\weapons\wpn_pm\wpn_pm.ogf position = -0.021, -0.085, 0.0 orientation = 0, 0, 0 fire_point = 0.0, 0.133, 0.161 ph_mass = 1 flame_particles = weapons\generic_weapon03 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\9x18 light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm installed_upgrades = upgrade_scheme = upgrade_scheme_pm upgr_icon_x = 1300 upgr_icon_y = 0 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad ammo_elapsed = 8 ammo_mag_size = 8 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 0 silencer_x = 39 silencer_y = -16 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 20 hit_power = 0.45, 0.45, 0.45, 0.45 hit_type = fire_wound fire_distance = 300 bullet_speed = 290 rpm = 315 rpm_empty_click = 120 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = -1000, 1.0, 1000 zoom_enabled = true zoom_rotate_time = 0.17 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 2.3 fire_dispersion_base = 0.62 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0016 condition_shot_dec = 0.0016 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 2.0 cam_dispersion_frac = 0.85 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.54 zoom_cam_dispersion = 1.5 PDM_disp_accel_factor = 1.055 PDM_disp_base = 0.6 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.05 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 227 kill_msg_y = 82 kill_msg_width = 27 kill_msg_height = 23 weapon_lower_speed = 0.2 [wpn_pm_hud]:hud_base item_visual = anomaly_weapons\wpn_pm\wpn_pm_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.042, -0.04, -0.03 hands_position_16x9 = 0.042, -0.04, -0.03 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 lowered_hud_offset_pos_16x9 = 0,0.1,0 lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1 aim_hud_offset_pos = -0.042, 0.0399, -0.06 aim_hud_offset_pos_16x9 = -0.042, 0.0399, -0.06 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0.042, -0.05, -0.03 lean_hud_offset_rot = 0, 0, 0.0 shooting_hud_effect = false anm_bore = blnd_mak_bore_arms anm_bore_empty = blnd_mak_bore_arms, idle_empty anm_hide = blnd_mak_holster_arms anm_hide_empty = blnd_mak_holster_arms, idle_empty anm_idle = blnd_mak_idle_arms, idle, 0.75 anm_idle_aim = blnd_mak_idleaim_arms anm_idle_aim_empty = blnd_mak_idleaim_arms, idle_empty anm_idle_aim_moving = blnd_mak_idleaim_arms anm_idle_aim_moving_crouch = blnd_mak_idleaim_arms anm_idle_aim_moving_crouch_empty = blnd_mak_idleaim_arms, idle_empty anm_idle_aim_moving_empty = blnd_mak_idleaim_arms, idle_empty anm_idle_empty = blnd_mak_idle_arms, idle_empty anm_idle_moving = blnd_mak_walk_arms, idle, 0.85 anm_idle_moving_crouch = blnd_mak_walk_arms, idle, 0.95 anm_idle_moving_crouch_empty = blnd_mak_walk_arms, idle_empty, 0.95 anm_idle_moving_empty = blnd_mak_walk_arms, idle_empty, 0.85 anm_idle_sprint = blnd_mak_sprint_arms anm_idle_sprint_empty = blnd_mak_sprint_arms, idle_empty anm_reload = blnd_mak_reload_arms, reload, 1.15 anm_reload_empty = blnd_mak_reloadempty_arms, reload_empty, 1.15 anm_shot_l = blnd_mak_shoot1_arms, shoot_last anm_shots = blnd_mak_shoot3_arms, shoot anm_show = blnd_mak_draw_arms anm_show_empty = blnd_mak_draw_arms, idle_empty anm_reload_misfire = blnd_mak_unjam_arms, unjam, 1.05 shell_bone = gilza shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_pm_actor]:wpn_pm ;zaton b33 $spawn = "weapons\pm_actor" inv_grid_x = 71 inv_name = st_wpn_pm_actor inv_name_short = st_wpn_pm_actor description = st_wpn_pm_actor_descr cost = 7130 hud = wpn_pm_actor_hud visual = dynamics\weapons\wpn_pm\wpn_pm_actor.ogf rpm = 305 fire_dispersion_base = 0.57 misfire_start_condition = 0.7 ; 0.77 misfire_start_prob = 0.004 misfire_end_condition = 0.08 misfire_end_prob = 0.03 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 [wpn_pm_actor_hud]:wpn_pm_hud item_visual = anomaly_weapons\wpn_pm\wpn_pm_actor_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_pm_custom]:wpn_pm inv_grid_x = 63 inv_name = st_wpn_pm_custom inv_name_short = st_wpn_pm_custom cost = 6890 hud = wpn_pm_sk1_hud visual = dynamics\weapons\wpn_pm\wpn_pm_sk1.ogf rpm = 340 fire_dispersion_base = 0.59 misfire_start_condition = 0.7 ; 0.79 misfire_start_prob = 0.004 misfire_end_condition = 0.09 misfire_end_prob = 0.03 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 [wpn_pm_sk1_hud]:wpn_pm_hud item_visual = anomaly_weapons\wpn_pm\wpn_pm_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_pmm]:wpn_pm inv_grid_x = 69 inv_name = st_wpn_pmm inv_name_short = st_wpn_pmm description = st_wpn_pmm_descr inv_weight = 0.76 cost = 7580 hud = wpn_pmm_hud visual = dynamics\weapons\wpn_pm\wpn_pmm.ogf ammo_elapsed = 12 ammo_mag_size = 12 rpm = 315 control_inertion_factor = 1.0f fire_dispersion_base = 0.56 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 [wpn_pmm_hud]:wpn_pm_hud item_visual = anomaly_weapons\wpn_pm\wpn_pmm_hud.ogf item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.042, -0.04, -0.03 hands_position_16x9 = 0.042, -0.04, -0.03 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.042, 0.0399, -0.06 aim_hud_offset_pos_16x9 = -0.042, 0.0399, -0.06 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0