;------------------------------------------------------------------------------------------------ [wpn_saiga12s]:identity_immunities,weapon_probability,default_weapon_params,wpn_saiga_sounds GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_saiga12s class = WP_ASHTG slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 30 inv_grid_y = 28 inv_name = st_wpn_saiga12s inv_name_short = st_wpn_saiga12s description = st_wpn_saiga12s_descr kind = w_shotgun inv_weight = 3.81 cost = 31680 repair_type = shotgun weapon_class = shotgun hud = wpn_saiga12s_hud visual = dynamics\weapons\wpn_saiga\wpn_saiga12s.ogf position = -0.026, -0.175, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.10, 0.05 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.138, 0.07 shell_particles = weapons\12ga light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_saiga12, up_gr_seconab_saiga12, up_gr_thirdab_saiga12, up_gr_fourtab_saiga12, up_gr_fifthab_saiga12 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74u upgr_icon_x = 1450 upgr_icon_y = 350 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self ammo_elapsed = 5 ammo_limit = 210 ammo_mag_size = 5 startup_ammo = 90 scopes = 1p29, kobra, ps01 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_pbs1 silencer_status = 2 silencer_x = 230 silencer_y = 12 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad, ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybadp grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 116 grenade_launcher_y = 15 launch_speed = 0 hit_impulse = 40 hit_power = 0.55, 0.55, 0.55, 0.55 hit_type = fire_wound fire_distance = 300 bullet_speed = 325 rpm = 300 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.29 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 6.5 fire_dispersion_base = 0.86 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.007 misfire_end_condition = 0.12 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0020 condition_shot_dec = 0.0020 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 12.0 cam_dispersion_frac = 0.7 cam_dispersion_inc = 2.0 cam_max_angle = 30.0 cam_max_angle_horz = 8.0 cam_step_angle_horz = 3.0 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 10.0 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 2.5 zoom_cam_max_angle = 27.0 zoom_cam_max_angle_horz = 3.0 zoom_cam_step_angle_horz = 8.0 PDM_disp_accel_factor = 2.4 PDM_disp_base = 0.96 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.4 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 0.7 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 [wpn_saiga12s_hud]:hud_base item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0, 0, 0 hands_position_16x9 = 0, 0, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 aim_hud_offset_pos = -0.0733, 0.0454, -0.15 aim_hud_offset_pos_16x9 = -0.0733, 0.0454, -0.15 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 lowered_hud_offset_pos_16x9 = 0.19,0.02,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_hide = saiga_holster, idle, 0.95 anm_idle = saiga_idle, idle, 0.75 anm_idle_aim = saiga_idle_ads anm_idle_aim_moving = saiga_idle_ads anm_idle_aim_moving_crouch = saiga_idle_ads anm_idle_moving = saiga_walk, idle, 0.92 anm_idle_sprint = saiga_sprint, idle, 1.2 anm_reload = saiga_reload, reload anm_reload_empty = saiga_reload_empty, reload_empty anm_reload_misfire = saiga_unjam, unjam, 1 anm_shots = saiga_shoot, shoot anm_show = saiga_draw, idle, 0.85 anm_switch_mode = saiga_firemode, idle, 1 shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.028, 0.078, 0.183 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = -0.011, 0.037545, 0.642951 fire_point2 = 0.0, -0.028, 0.678 freelook_z_offset_mul = 0.5 ;------------------------------------------------------------------------------------------------ [wpn_saiga12s_1p29]:wpn_saiga12s 1icon_layer = 1p29 1icon_layer_x = 71 1icon_layer_y = -2 inv_weight = 4.61 hud = wpn_saiga12s_1p29_hud visual = dynamics\weapons\wpn_saiga\wpn_saiga12s_1p29.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.3 [wpn_saiga12s_1p29_hud]:wpn_saiga12s_hud item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_1p29_hud.ogf aim_hud_offset_pos = -0.075, 0.019, -0.15 aim_hud_offset_pos_16x9 = -0.075, 0.019, -0.15 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_saiga12s_kobra]:wpn_saiga12s 1icon_layer = kobra 1icon_layer_x = 81 1icon_layer_y = 0 inv_weight = 4.21 hud = wpn_saiga12s_kobra_hud visual = dynamics\weapons\wpn_saiga\wpn_saiga12s_kobra.ogf [wpn_saiga12s_kobra_hud]:wpn_saiga12s_1p29_hud item_visual = anomaly_weapons\wpn_saiga\wpn_saiga12s_kobra_hud.ogf aim_hud_offset_pos = -0.0708, 0.018, -0.15 aim_hud_offset_pos_16x9 = -0.0708, 0.018, -0.15 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_saiga12s_ps01]:wpn_saiga12s 1icon_layer = ps01 1icon_layer_x = 48 1icon_layer_y = 0 inv_weight = 4.41 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_saiga12s_pso1_hud]:wpn_saiga12s_hud aim_hud_offset_pos = -0.07, 0.03, -0.1 aim_hud_offset_pos_16x9 = -0.07, 0.03, -0.1 aim_hud_offset_rot = 0, 0, 0 aim_hud_offset_rot_16x9 = 0, 0, 0