;------------------------------------------------------------------------------------------------ [wpn_vz61]:identity_immunities,weapon_probability,default_weapon_params,wpn_vz61_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\mp5" scheduled = off cform = skeleton class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 79 inv_grid_y = 77 inv_name = st_wpn_vz61 inv_name_short = st_wpn_vz61 description = st_wpn_vz61_descr kind = w_smg ;w_pistol inv_weight = 1.44 cost = 15680 repair_type = pistol weapon_class = assault_rifle hud = wpn_vz61_hud visual = dynamics\weapons\wpn_vz61\wpn_vz61.ogf position = -0.026, -0.125, -0.03 orientation = 0, -10, 0 fire_point = 0.0, 0.188, 0.392 fire_point2 = 0.0, 0.188, 0.392 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16, -0.36, 0.15 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.188, 0.082 shell_dir = 0.0, 1.0, 0.0 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_vz61, up_gr_seconab_vz61, up_gr_thirdab_vz61, up_gr_fourtab_vz61, up_gr_fifthab_vz61 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74u upgr_icon_x = 750 upgr_icon_y = 1850 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad ammo_elapsed = 20 ammo_mag_size = 20 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 0 silencer_x = 79 silencer_y = -13 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 20 hit_power = 0.46, 0.46, 0.46, 0.46 hit_type = fire_wound fire_distance = 400 bullet_speed = 370 rpm = 850 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.11 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 2.8 fire_dispersion_base = 0.64 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.84 misfire_start_prob = 0.007 misfire_end_condition = 0.16 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0012 condition_shot_dec = 0.0012 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.42 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.05 cam_max_angle = 31.0 cam_max_angle_horz = 31.0 cam_step_angle_horz = 1.44 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.27 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.05 zoom_cam_max_angle = 31.0 zoom_cam_max_angle_horz = 31.0 zoom_cam_step_angle_horz = 1.42 PDM_disp_accel_factor = 1.155 PDM_disp_base = 0.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.15 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 [wpn_vz61_hud]:hud_base item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0.000746, -0.000321, 0.003479 item_orientation = 1.239378, -0.134046, -2.052052 hands_position = 0.04,-0.038,0.03 hands_position_16x9 = 0.04,-0.038,0.03 hands_orientation = 0.3,2,1.5 hands_orientation_16x9 = 0.3,2,1.5 aim_hud_offset_pos = -0.0462, 0.0385, -0.06 aim_hud_offset_pos_16x9 = -0.0462, 0.0385, -0.06 aim_hud_offset_rot = 0.0335, 0.026, -0.01 aim_hud_offset_rot_16x9 = 0.0335, 0.026, -0.01 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lowered_hud_offset_pos = 0.27, 0.04, 0 lowered_hud_offset_rot_16x9 = 0,-0.8,0.3 lowered_hud_offset_pos_16x9 = 0.27, 0.04, 0 lowered_hud_offset_rot_16x9 = 0,-0.8,0.3 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = blnd_vz61_afk_arms anm_bore_empty = blnd_vz61_afk_arms, idle_empty anm_hide = blnd_vz61_holster_arms, holster, 1.1 anm_hide_empty = blnd_vz61_holster_arms, holster_empty, 1.1 anm_idle = blnd_vz61_idle_arms, idle, 0.75 anm_idle_empty = blnd_vz61_idle_arms, idle_empty, 0.75 anm_idle_aim = blnd_vz61_idleads_arms, idle, 0.80 anm_idle_aim_empty = blnd_vz61_idleads_arms, idle_empty, 0.80 anm_idle_aim_moving = blnd_vz61_idle_arms, idle, 0.90 anm_idle_aim_moving_empty = blnd_vz61_idle_arms, idle, 0.90 anm_idle_aim_moving_crouch = blnd_vz61_idle_arms, idle, 0.95 anm_idle_aim_moving_crouch_empty = blnd_vz61_idle_arms, idle, 0.95 anm_idle_moving = blnd_vz61_walk_arms, idle, 0.87 anm_idle_moving_empty = blnd_vz61_walk_arms, idle_empty, 0.87 anm_idle_sprint = blnd_vz61_sprint_arms, idle, 1.2 anm_idle_sprint_empty = blnd_vz61_sprint_arms, idle_empty, 1.2 anm_reload = blnd_vz61_reload_arms, reload, 1.1 anm_reload_empty = blnd_vz61_reloadempty_arms, reload_empty, 1.1 anm_shot_l = vz61_shoot_empty, vz61_shoot_empty anm_shots = vz61_shots anm_show = blnd_vz61_draw_arms, draw, 1.1 anm_show_empty = blnd_vz61_draw_arms, draw_empty, 1.1 anm_reload_misfire = blnd_vz61_unjam_arms, unjam, 1.12 anm_switch_mode = blnd_vz61_firemode_arms fire_bone = muzzle fire_bone2 = wpn_body fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.4 ;------------------------------------------------------------------------------------------------ [wpn_vz61_alt]:wpn_vz61 inv_grid_y = 80 inv_name = st_wpn_vz61_alt inv_name_short = st_wpn_vz61_alt cost = 13960 hud = wpn_vz61_sk3_hud visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk3.ogf ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad hit_power = 0.46, 0.46, 0.46, 0.46 bullet_speed = 320 rpm = 865 ap_modifier = 1.1 fire_dispersion_base = 0.65 misfire_start_condition = 0.7 ; 0.85 misfire_end_condition = 0.16 condition_queue_shot_dec = 0.00122 condition_shot_dec = 0.00122 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.38 cam_dispersion_frac = 0.9 cam_dispersion_inc = 0.13 cam_max_angle = 28.0 cam_max_angle_horz = 28.0 cam_step_angle_horz = 1.31 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.23 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.09 zoom_cam_max_angle = 28.0 zoom_cam_max_angle_horz = 28.0 zoom_cam_step_angle_horz = 1.3 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 [wpn_vz61_sk3_hud]:wpn_vz61_hud item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk3_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_vz61_camo]:wpn_vz61 inv_grid_y = 79 inv_name = st_wpn_vz61_camo inv_name_short = st_wpn_vz61_camo cost = 18960 hud = wpn_vz61_sk2_hud visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk2.ogf installed_upgrades = up_secona_vz61, up_fiftha_vz61 rpm = 880 fire_dispersion_base = 0.56 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.006 misfire_end_condition = 0.1 misfire_end_prob = 0.09 condition_queue_shot_dec = 0.0011 condition_shot_dec = 0.0011 [wpn_vz61_sk2_hud]:wpn_vz61_hud item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_vz61_freedom]:wpn_vz61 inv_grid_y = 78 inv_name = st_wpn_vz61_freedom inv_name_short = st_wpn_vz61_freedom cost = 17980 hud = wpn_vz61_sk1_hud visual = dynamics\weapons\wpn_vz61\wpn_vz61_sk1.ogf installed_upgrades = up_fourta_vz61 rpm = 913 fire_dispersion_base = 0.61 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.006 misfire_end_condition = 0.13 misfire_end_prob = 0.09 condition_queue_shot_dec = 0.00102 condition_shot_dec = 0.00102 [wpn_vz61_sk1_hud]:wpn_vz61_hud item_visual = anomaly_weapons\wpn_vz61\wpn_vz61_sk1_hud.ogf