;------------------------------------------------------------------------------------------------ [wpn_saiga12s_m1]:identity_immunities,weapon_probability,default_weapon_params;wpn_saiga_sounds GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_saiga12s_m1 class = WP_ASHTG slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 29 inv_grid_y = 7 inv_name = st_wpn_saiga12s_m1 inv_name_short = st_wpn_saiga12s_m1 description = st_wpn_saiga12s_m1_descr kind = w_shotgun inv_weight = 3.81 cost = 48680 repair_type = shotgun weapon_class = shotgun hud = wpn_saiga12s_m1_hud visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf position = -0.026, 0.05, 0.14 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.10, 0.05 strap_orientation = -15, -9, 110 ph_mass = 4 ;flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 ;grenade_flame_particles = weapons\generic_weapon01 ;smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0.0, 0.138, 0.07 shell_particles = weapons\12ga light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_saiga12, up_gr_seconab_saiga12, up_gr_thirdab_saiga12, up_gr_fourtab_saiga12, up_gr_fifthab_saiga12 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74u upgr_icon_x = 1450 upgr_icon_y = 350 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad; ammo_12x70_buck_self ammo_elapsed = 6 ammo_limit = 210 ammo_mag_size = 6 startup_ammo = 90 scopes = kobra, okp, ekp8_02, pka, 1p76 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_kek12 silencer_status = 2 silencer_x = 210 silencer_y = 10 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad, ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybadp grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 116 grenade_launcher_y = 15 launch_speed = 0 hit_impulse = 40 hit_power = 0.788, 0.788, 0.788, 0.788 hit_type = fire_wound fire_distance = 300 bullet_speed = 325 rpm = 250 rpm_empty_click = 200 use_aim_bullet = true time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 6.5 fire_dispersion_base = 0.46 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.007 misfire_end_condition = 0.12 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0020 condition_shot_dec = 0.0020 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 6.6 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.24 zoom_cam_relax_speed = 9 zoom_cam_dispersion = 5.3 zoom_cam_dispersion_frac = 0.8 zoom_cam_dispersion_inc = 0.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.12 PDM_disp_accel_factor = 2.4 PDM_disp_base = 0.96 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.4 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 0.7 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 hud_fov = 0.78 flame_particles = ghost_particles\weapons\flame_eft_shotgun smoke_particles = ghost_particles\weapons\flame_eft_sks silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil grenade_flame_particles = weapons\generic_weapon01 --------------------------------------------------------------------Sounds------------------------------------------------------------------------------ snd_draw = weapons\saiga_eft\saiga_draw snd_holster = weapons\saiga_eft\saiga_holster snd_shoot = weapons\saiga12_young_prince\saiga12_shot_1 snd_shoot1 = weapons\saiga12_young_prince\saiga12_shot_2 snd_shoot2 = weapons\saiga12_young_prince\saiga12_shot_3 snd_shoot3 = weapons\saiga12_young_prince\saiga12_shot_4 snd_reload = weapons\saiga_eft\reload snd_reload_empty = weapons\saiga_eft\reload_full snd_silncer_shot = weapons\saiga_eft\saiga_shot_sil snd_empty = weapons\protecta\protecta_empty snd_reload_misfire = weapons\saiga_eft\reload_full ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_saiga12s_m1_hud]:hud_base item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;----------- hands_position_16x9 = 0.006100,-0.028800,-0.200000 hands_orientation_16x9 = 1.418723,2.100001,0.000000 aim_hud_offset_pos_16x9 = -0.062676,0.035425,-0.038300 aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000 item_position = 0,0,0 item_orientation = 0,0,0 ;------------ lowered_hud_offset_pos_16x9 = 0.1,-0.01,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 hands_position = -0.074, -0.16, 0.1 hands_orientation = 0.52, 2.4, 0.15 aim_hud_offset_pos = -0.0755,0.0768,-0.23 aim_hud_offset_rot = 0.03885,0.0082,-0.012 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_show = saiga12_eft_draw, draw anm_hide = saiga12_eft_hide, hide anm_idle = saiga12_eft_idle, idle ;anm_idle_sprint = saiga12_eft_idle_sprint_common, idle anm_idle_sprint = saiga12_idle_sprint, idle anm_idle_moving = saiga12_eft_idle_moving_common, idle anm_idle_moving_crouch = saiga12_eft_idle_moving_crouch_common, idle anm_shots = saiga12_eft_shoot_1, shoot anm_reload = saiga12_eft_reload, reload anm_reload_empty = saiga12_eft_reload_full, reload_full anm_idle_aim = saiga12_eft_idle_aim, idle anm_bore = saiga12_eft_inspect, idle anm_reload_misfire = saiga12_eft_reload_full, reload_full shell_point = 0,-0.025,-0.075 shell_dir = 0,1,0 shell_bone = slide fire_point = 0,0,0.4 fire_bone = wpn_body fire_point2 = -0.03,0.0745,-0.037 fire_bone2 = wpn_body freelook_z_offset_mul = 0.5 ;------------------------------------------------------------------------Addons------------------------------------------------------------------------- [wpn_saiga12s_m1_kobra]:wpn_saiga12s_m1 inv_weight = 4.21 hud = wpn_saiga12s_m1_kobra_hud 1icon_layer = kobra 1icon_layer_x = 72 1icon_layer_y = 2 visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf [wpn_saiga12s_m1_kobra_hud]:wpn_saiga12s_m1_hud item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_kobra_hud.ogf aim_hud_offset_pos_16x9 = -0.061276,0.004225,-0.049300 aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000 ;----------------------------------------------------------------------------- [wpn_saiga12s_m1_okp]:wpn_saiga12s_m1 inv_weight = 4.065 hud = wpn_saiga12s_m1_okp_hud 1icon_layer = okp 1icon_layer_x = 72 1icon_layer_y = 2 visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf [wpn_saiga12s_m1_okp_hud]:wpn_saiga12s_m1_hud item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_okp_hud.ogf aim_hud_offset_pos_16x9 = -0.051700,0.014900,-0.046800 aim_hud_offset_rot_16x9 = 0.020862,0.008110,0.000000 ;----------------------------------------------------------------------------- [wpn_saiga12s_m1_ekp8_02]:wpn_saiga12s_m1 hud = wpn_saiga12s_m1_ekp8_02_hud visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf 1icon_layer = ekp8_02 1icon_layer_x = 67 1icon_layer_y = -1 inv_weight = 4.083 [wpn_saiga12s_m1_ekp8_02_hud]:wpn_saiga12s_m1_hud item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_ekp_hud.ogf aim_hud_offset_pos_16x9 = -0.060976,0.008125,-0.043700 aim_hud_offset_rot_16x9 = 0.060087,0.029969,0.000000 ;------------------------------------------------------------------------------------ [wpn_saiga12s_m1_1p76]:wpn_saiga12s_m1 1icon_layer = 1p76 1icon_layer_x = 75 1icon_layer_y = -5 hud = wpn_saiga12s_m1_1p76_hud visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf inv_weight = 4.31 [wpn_saiga12s_m1_1p76_hud]:wpn_saiga12s_m1_hud item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_1p76_hud.ogf aim_hud_offset_pos_16x9 = -0.061676,-0.001075,-0.030200 aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000 ;--------------------------------------------------------------------------------------------------- [wpn_saiga12s_m1_pka]:wpn_saiga12s_m1 1icon_layer = pka 1icon_layer_x = 72 1icon_layer_y = 2 visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_world.ogf inv_weight = 4.410 hud = wpn_saiga12s_m1_pka_hud zoom_rotate_time = 0.25 scope_lense_fov = 16 [wpn_saiga12s_m1_pka_hud]:wpn_saiga12s_m1_hud item_visual = dynamics\weapons\wpn_saiga12s_m1\wpn_saiga12s_m1_pka_hud.ogf aim_hud_offset_pos_16x9 = -0.053076,0.009925,-0.062000 aim_hud_offset_rot_16x9 = 0.038587,0.024469,0.000000 ;----------------------------------------------------------------------------------------------------