;------------------------------------------------------------------------------------------------ [wpn_svd_m1]:identity_immunities,weapon_probability,default_weapon_params,wpn_svd_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\svd_m1" scheduled = off cform = skeleton parent_section = wpn_svd_m1 class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 40 inv_grid_y = 0 inv_name = st_wpn_svd_m1 inv_name_short = st_wpn_svd_m1 description = st_wpn_svd_m1_descr kind = w_sniper inv_weight = 3.910 cost = 40550 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_svd_m1_hud visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf position = -0.026, 0.0, -0.04 orientation = 0, 0, 0 fire_point = 0.0, 0.129, 0.942 fire_point2 = 0.0, 0.129, 0.942 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 ;smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0.0, 0.129, 0.192 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\762x54 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1750 upgr_icon_y = 200 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 10 scopes = pso2, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, ps01, pso1m21, 1p59 scope_status = 0 scope_x = 44 scope_y = -3 scope_zoom_factor = 0 silencer_name = wpn_sil_kzrzp silencer_status = 0 silencer_x = 263 silencer_y = 11 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 1.1, 1.1, 1.1, 1.1 hit_type = fire_wound fire_distance = 1100 bullet_speed = 820 rpm = 60 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9.3 fire_dispersion_base = 0.092 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.91 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0040 condition_shot_dec = 0.0040 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.78 cam_dispersion_frac = 1.1 cam_dispersion_inc = 2.78 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.8 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 0.75 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.97 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.65 PDM_disp_accel_factor = 3.05 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.05 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud_fov = 0.78 ;---------------------------------------------------------------------SND------------------------------------------------------------------------------- snd_draw = eft_wp\svd\draw snd_holster = eft_wp\svd\hide snd_shoot = eft_wp\svd\shoot, 1.5 snd_silncer_shot = eft_wp\svd\shoot_sil, 1.5 snd_empty = eft_wp\shared\empty_click_rifle snd_reload = eft_wp\svd\reload snd_reload_empty = eft_wp\svd\reload_empty snd_close = eft_wp\sil snd_bore = eft_wp\ak74\bore snd_reload_misfire = eft_wp\svd\reload_empty ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_svd_m1_hud]:hud_base item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.0215, -0.02, 0.215 hands_orientation = 0.65, 2.4, 0.8 aim_hud_offset_pos = -0.104275, 0.061, -0.15 aim_hud_offset_rot = 0.0305, 0.014, 0.012 ;-------- aim_hud_offset_pos_16x9 = -0.055610,0.027379,-0.053569 aim_hud_offset_rot_16x9 = 0.019000,0.026150,0.000000 hands_position_16x9 = -0.010000,0.011600,-0.299900 hands_orientation_16x9 = 0.873956,0.381999,-1.100000 item_position = 0.000000,0.000000,0.000000 item_orientation = 0.000000,0.000000,0.000000 aim_hud_offset_alt_pos_16x9 = -0.055610,0.027379,-0.053569 aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000 ;-------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_show = svd-s_ins_draw, idle anm_show_empty = svd-s_ins_draw, idle_empty anm_hide = svd-s_ins_hide, idle anm_hide_empty = svd-s_ins_hide, idle_empty anm_idle = svd-s_ins_idle, idle anm_idle_empty = svd-s_ins_idle, idle_empty anm_shots = svd-s_ins_shoot, shoot anm_shot_l = svd-s_ins_shoot, shoot_last ;anm_shots_aim = svd-s_ins_shoot_aim, shoot anm_shot_l_aim = svd-s_ins_shoot_aim, shoot_last anm_shot_aim_l = svd-s_ins_shoot_aim, shoot_last anm_idle_aim = svd-s_ins_idle_aim, idle anm_idle_aim_empty = svd-s_ins_idle_aim, idle_empty anm_reload = svd-s_ins_reload, reload anm_reload_empty = svd-s_ins_reload_full, reload_full anm_idle_moving = svd-s_ins_idle_moving, idle anm_idle_moving_empty = svd-s_ins_idle_moving, idle_empty anm_idle_moving_crouch = svd-s_ins_idle_crouch, idle anm_idle_moving_empty_crouch = svd-s_ins_idle_crouch, idle_empty anm_idle_sprint = svd-s_ins_idle_sprint, idle anm_idle_sprint_empty = svd-s_ins_idle_sprint, idle_empty anm_bore = svd-s_ins_idle_aim, idle anm_bore_empty = svd-s_ins_idle_aim, idle_empty anm_reload_misfire = svd-s_ins_reload_full, reload_full shell_point = 0.025,0.025,0.221 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_point = 0,0.05043,0.9 fire_bone = wpn_body freelook_z_offset_mul = 0.45 ;-----------------------------------------------------------------------Addons-------------------------------------------------------------------------- [wpn_svd_m1_pso2]:wpn_svd_m1 1icon_layer = pso2 1icon_layer_x = 38 1icon_layer_y = 6 visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf inv_weight = 4.510 hud = wpn_svd_m1_pso2_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso2_vss scope_zoom_factor = 25 [wpn_svd_m1_pso2_hud]:wpn_svd_m1_hud item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_pso2_hud.ogf aim_hud_offset_pos_16x9 = -0.044110,0.002359,-0.055569 aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000 ;--------------------------------------------------------------------------------------------------- [wpn_svd_m1_1p78gs]:wpn_svd_m1 1icon_layer = 1p78gs 1icon_layer_x = 50 1icon_layer_y = 2 inv_weight = 3.410 hud = wpn_svd_m1_1p78gs_hud visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p78gs scope_zoom_factor = 41 [wpn_svd_m1_1p78gs_hud]:wpn_svd_m1_hud item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_1p78gs_hud.ogf aim_hud_offset_pos_16x9 = -0.062010,0.004879,-0.041169 aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000 hands_position_16x9 = -0.004300,-0.002100,-0.290301 hands_orientation_16x9 = 0.873956,0.381999,-1.100000 aim_hud_offset_alt_pos_16x9 = -0.061710,0.041579,-0.053569 aim_hud_offset_alt_rot_16x9 = 0.019450,0.026150,0.000000 ;----------------------------------------------------------------------------------------------------- [wpn_svd_m1_1pn93n2_1gs]:wpn_svd_m1 $spawn = "weapons\wpn_svd_m1_1pn93n2_1gs" hud = wpn_svd_m1_1pn93n2_1gs_hud visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf 1icon_layer = 1pn93n2_1gs 1icon_layer_x = 30 1icon_layer_y = 2 nv_scope_status = 1 scope_status = 1 scope_dynamic_zoom = off scope_nightvision = scope_nightvision_1gen scope_texture = wpn_crosshair_1pn93n2_1gs scope_zoom_factor = 25 ;installed_upgrades = up_fourte_svd_nimble inv_weight = 4.860 [wpn_svd_m1_1pn93n2_1gs_hud]:wpn_svd_m1_hud item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_1pn93n2_1gs_hud.ogf aim_hud_offset_pos_16x9 = -0.051410,0.010579,-0.035669 aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000 hands_position_16x9 = -0.000000,-0.006400,-0.294901 hands_orientation_16x9 = 0.873956,0.381999,-1.100000 aim_hud_offset_alt_pos_16x9 = -0.065710,0.045679,-0.053569 aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000 ;--------------------------------------------------------------------------------------------- [wpn_svd_m1_1pn93]:wpn_svd_m1 inv_weight = 5.160 hud = wpn_svd_m1_1pn93_hud 1icon_layer = 1pn93 1icon_layer_x = 30 1icon_layer_y = 2 visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf nv_scope_status = 1 scope_status = 1 scope_nightvision = scope_nightvision_2gen scope_texture = wpn_crosshair_1pn93 scope_zoom_factor = 25 zoom_rotate_time = 0.25 ;installed_upgrades = up_fourte_svd_nimble [wpn_svd_m1_1pn93_hud]:wpn_svd_m1_hud item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_1pn93_hud.ogf aim_hud_offset_pos_16x9 = -0.053610,0.000979,-0.023469 aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000 hands_position_16x9 = -0.001900,-0.004900,-0.299900 hands_orientation_16x9 = 0.873956,0.381999,-1.100000 aim_hud_offset_alt_pos_16x9 = -0.063710,0.044079,-0.053569 aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000 ;--------------------------------------------------------------------------------------------------- [wpn_svd_m1_1p29]:wpn_svd_m1 1icon_layer = 1p29 1icon_layer_x = 56 1icon_layer_y = 8 inv_weight = 4.710 hud = wpn_svd_m1_1p29_hud visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 25 [wpn_svd_m1_1p29_hud]:wpn_svd_m1_hud item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_1p29_hud.ogf aim_hud_offset_pos_16x9 = -0.063410,0.004379,-0.024969 aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000 hands_position_16x9 = -0.005700,-0.014400,-0.285002 hands_orientation_16x9 = 0.873956,0.381999,-1.100000 aim_hud_offset_alt_pos_16x9 = -0.060410,0.053979,-0.053569 aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000 ;----------------------------------------------------------------------------------------------------- [wpn_svd_m1_usp1]:wpn_svd_m1 1icon_layer = usp1 1icon_layer_x = 51 1icon_layer_y = 8 inv_weight = 4.710 hud = wpn_svd_m1_usp1_hud visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_usp1 scope_zoom_factor = 25 [wpn_svd_m1_usp1_hud]:wpn_svd_m1_hud item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_usp1_hud.ogf aim_hud_offset_pos_16x9 = -0.063310,-0.001621,-0.045969 aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000 hands_position_16x9 = -0.005100,-0.008700,-0.299900 hands_orientation_16x9 = 0.873956,0.381999,-1.100000 aim_hud_offset_alt_pos_16x9 = -0.060510,0.047979,-0.053569 aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000 ;----------------------------------------------------------------------------------------------------- [wpn_svd_m1_ps01]:wpn_svd_m1 ;3 hud = wpn_svd_m1_ps01_hud 1icon_layer = ps01 1icon_layer_x = 36 1icon_layer_y = 3 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 25 inv_weight = 4.535 [wpn_svd_m1_ps01_hud]:wpn_svd_m1_hud item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_pso_hud.ogf aim_hud_offset_pos_16x9 = -0.045610,0.005279,-0.024569 aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000 ;--------------------------------------------------------------------------------------------- [wpn_svd_m1_pso1m21]:wpn_svd_m1 inv_weight = 4.530 hud = wpn_svd_m1_pso1m21_hud 1icon_layer = pso1m21 1icon_layer_x = 36 1icon_layer_y = 3 scope_status = 1 scope_texture = wpn_crosshair_vss scope_zoom_factor = 25 scope_dynamic_zoom = off [wpn_svd_m1_pso1m21_hud]:wpn_svd_m1_hud item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_pso1m21_hud.ogf aim_hud_offset_pos_16x9 = -0.043710,0.002179,-0.034169 aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000 ;---------------------------------------------------------------------------------- [wpn_svd_m1_1p59]:wpn_svd_m1 1icon_layer = 1p59 1icon_layer_x = 70 1icon_layer_y = 3 visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf inv_weight = 5.00 hud = wpn_svd_m1_1p59_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p59 scope_zoom_factor = 11 [wpn_svd_m1_1p59_hud]:wpn_svd_m1_hud item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_1p59_hud.ogf aim_hud_offset_pos_16x9 = -0.047310,0.002879,-0.035669 aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000 hands_position_16x9 = -0.003800,0.002600,-0.299900 hands_orientation_16x9 = 0.873956,0.381999,-1.100000 aim_hud_offset_alt_pos_16x9 = -0.061810,0.036679,-0.053569 aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000 ;---------------------------------------------------------------------------------------------------