;------------------------------------------------------------------------------------------------ [wpn_svds_pmc]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\svd" scheduled = off cform = skeleton parent_section = wpn_svds_pmc class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 40 inv_grid_y = 4 inv_name = st_wpn_svds_pmc inv_name_short = st_wpn_svds_pmc description = st_wpn_svds_pmc_descr kind = w_sniper inv_weight = 4.800 cost = 140850 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_svds_pmc_hud visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf position = -0.026, 0.0, 0.0 orientation = 0, 0, 0 fire_point = 0.0, 0.129, 0.942 fire_point2 = 0.0, 0.129, 0.942 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 ;smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0.07,0.2,0.466 shell_dir = 0.0, 1.0, 0.0 shell_particles = weapons\762x54 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 upgr_icon_x = 1750 upgr_icon_y = 200 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 10 scopes = acog, specter, leupold, pn23, gauss_sight, marchf scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_rotor silencer_status = 2 silencer_x = 230 silencer_y = 10 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 1.1, 1.1, 1.1, 1.1 hit_type = fire_wound fire_distance = 1100 bullet_speed = 820 rpm = 550 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9.3 fire_dispersion_base = 0.092 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.91 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0040 condition_shot_dec = 0.0040 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.78 cam_dispersion_frac = 1.1 cam_dispersion_inc = 2.78 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.8 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 0.75 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.97 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.65 PDM_disp_accel_factor = 3.05 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.05 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud_fov = 0.78 ;--------------------------------------------------------------------SOUNDS----------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\svds\svd_draw snd_holster = weapons\ak12custom\hide ;snd_shoot = weapons\svds\svd_shoot snd_empty = weapons\ak12custom\ak12_empty snd_reload = weapons\ak12custom\ak12_m1_reload snd_reload_empty = weapons\ak12custom\ak12_m1_reload_empty snd_silncer_shot = eft_wp\svd\shoot_sil, 1.5 snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire snd_shoot = eft_wp\svd\shoot, 1.5 ;----------------------------------------------------------------------HUD------------------------------------------------------------------------------ [wpn_svds_pmc_hud]:hud_base item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;-------- aim_hud_offset_pos_16x9 = -0.076475,-0.062425,0.009325 aim_hud_offset_rot_16x9 = 0.033288,0.053657,0.788824 hands_position_16x9 = 0.000000,0.008625,-0.225000 hands_orientation_16x9 = 1.768980,2.275002,0.000000 item_position = 0.000502,0.002051,0.011917 item_orientation = 0.000000,0.000000,0.000000 ;-------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 hands_position = 0.0215, -0.02, 0.215 hands_orientation = 0.65, 2.4, 0.8 aim_hud_offset_pos = -0.104275, 0.061, -0.15 aim_hud_offset_rot = 0.0305, 0.014, 0.012 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_show = ak12_mono_ins_vgrip_draw anm_hide = ak12_mono_ins_vgrip_hide anm_idle = ak12_mono_ins_vgrip_idle anm_idle_sprint = ak12_mono_ins_vgrip_idle_sprint anm_idle_moving = ak12_mono_ins_vgrip_idle_moving anm_idle_moving_crouch = ak12_mono_ins_vgrip_idle_crouch anm_shots = ak12_mono_ins_vgrip_shoot, shoot anm_reload = ak74_eft_ins_vgrip_reload, reload_vgrip ,1.5 anm_reload_empty = svds_pmc_ins_vgrip_reload_empty, reload_empty anm_reload_misfire = ak12_mono_ins_vgrip_misfire, misfire anm_idle_aim = ak12_mono_ins_vgrip_idle_aim anm_bore = ak74_eft_ins_vgrip_idle_bore shell_point = 0.02,0.04,0.131 shell_dir = 0,1,0 shell_bone = wpn_body fire_point = 0,0.049711,0.675578 fire_bone = wpn_body fire_point2 = 0,-0.029,0.575 fire_bone2 = wpn_body freelook_z_offset_mul = 0.45 ;----------------------------------------------------------------------Addons--------------------------------------------------------------------------- [wpn_svds_pmc_acog]:wpn_svds_pmc visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf $spawn = "weapons\wpn_svds_pmc_acog" 1icon_layer = acog 1icon_layer_x = 79 1icon_layer_y = -5 inv_weight = 5.150 scope_status = 1 scope_texture = wpn_crosshair_acog_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_svds_pmc_acog_hud [wpn_svds_pmc_acog_hud]:wpn_svds_pmc_hud item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_acog_hud.ogf hands_position_16x9 = 0.000000,0.001925,-0.225000 hands_orientation_16x9 = 1.768980,2.275002,0.000000 aim_hud_offset_pos_16x9 = -0.056350,0.006600,-0.103826 aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500 aim_hud_offset_alt_pos_16x9 = -0.081275,-0.057725,0.009325 aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824 ;------------------------------------------------------------------------------- [wpn_svds_pmc_specter]:wpn_svds_pmc $spawn = "weapons\wpn_svds_pmc_specter" visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf hud = wpn_svds_pmc_specter_hud 1icon_layer = specter 1icon_layer_x = 76 1icon_layer_y = -4 inv_weight = 5.470 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_svds_pmc_specter_hud]:wpn_svds_pmc_hud item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_specter_hud.ogf hands_position_16x9 = 0.000000,0.001925,-0.225000 hands_orientation_16x9 = 1.768980,2.275002,0.000000 aim_hud_offset_pos_16x9 = -0.056450,0.009300,-0.115926 aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500 aim_hud_offset_alt_pos_16x9 = -0.081275,-0.057925,0.009325 aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_svds_pmc_leupold]:wpn_svds_pmc $spawn = "weapons\wpn_svds_pmc_leupold" visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf hud = wpn_svds_pmc_leupold_hud 1icon_layer = leupold 1icon_layer_x = 68 1icon_layer_y = -2 inv_weight = 5.480 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_svds_pmc_leupold_hud]:wpn_svds_pmc_hud item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_leupold_hud.ogf hands_position_16x9 = 0.000000,0.001925,-0.225000 hands_orientation_16x9 = 1.768980,2.275002,0.000000 aim_hud_offset_pos_16x9 = -0.056650,0.004100,-0.094426 aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500 aim_hud_offset_alt_pos_16x9 = -0.081375,-0.058325,0.009325 aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824 ------------------------------------------------------------------------------------------------------------------------------- [wpn_svds_pmc_pn23]:wpn_svds_pmc $spawn = "weapons\wpn_svds_pmc_pn23" visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf hud = wpn_svds_pmc_pn23_hud 1icon_layer = pn23 1icon_layer_x = 60 1icon_layer_y = -7 ;installed_upgrades = up_fourte_svd_nimble ;scope_nightvision = scope_nightvision_3gen nv_scope_status = 1 inv_weight = 5.450 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_svds_pmc_pn23_hud]:wpn_svds_pmc_hud item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_pn23_hud.ogf aim_hud_offset_pos_16x9 = -0.056250,0.003900,-0.051126 aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500 hands_position_16x9 = 0.000000,-0.005375,-0.225000 hands_orientation_16x9 = 1.768980,2.275002,0.000000 aim_hud_offset_alt_pos_16x9 = -0.086875,-0.053025,0.009325 aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824 ------------------------------------------------------------------------------------------------------------------------------- [wpn_svds_pmc_gauss_sight]:wpn_svds_pmc $spawn = "weapons\wpn_svds_pmc_gauss_sight" visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf hud = wpn_svds_pmc_gauss_sight_hud 1icon_layer = gauss_sight 1icon_layer_x = 64 1icon_layer_y = 2 inv_weight = 6.200 scope_status = 1 scope_texture = wpn_crosshair_gauss scope_zoom_factor = 12 zoom_rotate_time = 0.25 scope_dynamic_zoom = off ;installed_upgrades = up_fourtc_svd_nimble [wpn_svds_pmc_gauss_sight_hud]:wpn_svds_pmc_hud item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_gauss_hud.ogf hands_position_16x9 = 0.000000,0.001925,-0.225000 hands_orientation_16x9 = 1.768980,2.275002,0.000000 aim_hud_offset_pos_16x9 = -0.055750,0.016500,-0.059126 aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500 aim_hud_offset_alt_pos_16x9 = -0.081275,-0.057925,0.009325 aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824 ;------------------------------------------------------------------------------------------------------ [wpn_svds_pmc_marchf]:wpn_svds_pmc 1icon_layer = marchf 1icon_layer_x = 75 1icon_layer_y = -3 inv_weight = 5.440 hud = wpn_svds_pmc_marchf_hud visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 [wpn_svds_pmc_marchf_hud]:wpn_svds_pmc_hud item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_marchf_hud.ogf hands_position_16x9 = 0.000000,0.001925,-0.225000 hands_orientation_16x9 = 1.768980,2.275002,0.000000 aim_hud_offset_pos_16x9 = -0.055550,0.007800,-0.072926 aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500 aim_hud_offset_alt_pos_16x9 = -0.081375,-0.057825,0.009325 aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824 ;------------------------------------------------------------------------------------------------