function normal    	(shader, t_base, t_second, t_detail)
  shader:begin  	("model_def_lplanes","base_lplanes")
      : fog    		(false)
      : zb     		(true,false)
      : aref    	(true,0)
      : sorting		(2, true)
  shader:sampler  	("s_base")      :texture  (t_base)
end