[_effect] action_count = 8 flags = 23553 max_particles = 32 version = 1 [action_0000] action_name = killold action_type = 10 bool_0000 = off flags = 1 flt_0000 = 5.000000 version = 1 [action_0001] action_name = source action_type = 21 bool_0000 = on bool_0001 = off flags = 1 flt_0000 = 0.000000 flt_0001 = 0.250000 flt_0002 = 0.000000 flt_0003 = 2.000000 flt_0004 = 0.000000 version = 1 [action_0002] action_name = targetsize action_type = 24 flags = 1 vec_0000 = 0.250000, 0.250000, 0.000000 vec_0001 = 4.000000, 4.000000, 4.000000 version = 1 [action_0003] action_name = targetvelocity action_type = 27 bool_0000 = on flags = 1 flt_0000 = 1.000000 vec_0000 = 0.000000, 0.000000, 0.000000 version = 1 [action_0004] action_name = targetcolor action_type = 23 flags = 1 flt_0000 = 0.000000 flt_0001 = 4.000000 flt_0002 = 0.100000 flt_0003 = 1.000000 vec_0000 = 0.376471, 0.376471, 0.376471 version = 1 [action_0005] action_name = gravity action_type = 8 bool_0000 = off flags = 1 vec_0000 = 0.000000, 0.500000, 0.250000 version = 1 [action_0006] action_name = targetrotate action_type = 25 flags = 1 flt_0000 = 0.030000 vec_0000 = 0.000000, 0.000000, 0.000000 version = 1 [action_0007] action_name = move action_type = 12 flags = 1 version = 1 [domain_action_0001_0000] type = 0 v0 = 0.411765, 0.411765, 0.411765 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0001] type = 0 v0 = 0.000000, 0.000000, 0.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 3.000000, 0.000000, 0.000000 [domain_action_0001_0002] type = 1 v0 = 36.000000, -1.000000, -1.000000 v1 = 6.000000, 1.000000, 1.000000 v2 = 1.000000, 0.000000, 0.000000 [domain_action_0001_0003] type = 0 v0 = 0.100000, 0.100000, 0.000000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0004] type = 0 v0 = 0.000000, 0.800000, 1.200000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [frame] dim_x = 8 frame_count = 64 reserved = 0.000000, 0.000000 speed = 16.000000 tex_size = 0.125000, 0.125000 [sprite] shader = particles\alpha_add texture = fallout4\smokeburstpuffanim [timelimit] value = 3.000000