;these names match the "exe" field in ui_keybinds.xml action_names.ltx translates them into the bindname [blocked] ;movement keys, some special keys, keys ment to be held wpn_fire wpn_zoom left right up down forward back lstrafe rstrafe jump; could unblock but would have input delay, not ideal console quit use; won't pickup items when wrapped freelook [virtual] ;keys ignored by the engine and only read by scripts. Atleast i think, only the CUSTOMS are 100% custom1 custom2 custom3 custom4 custom5 custom6 custom7 custom8 custom9 custom10 custom11 custom12 custom13 custom14 custom15 custom16 custom17 custom18 custom19 custom20 custom21 custom22 custom23 custom24 custom25 cam_zoom_out cam_zoom_in wpn_next night_vision torch [virtualized] ;keys made virtual by this addon, this is pure hack, may or may not be safe. is a list, function then parameters. function must be in the addons script namespace quick_use_1 = quick_use,1 quick_use_2 = quick_use,2 quick_use_3 = quick_use,3 quick_use_4 = quick_use,4 [custom_handeling]; first is for building the entry in the mcm, second is for making the binds later custom14 = geiger_mcm, geiger_post; the script has special behavior when holding shift llookout = toggle_mcm,toggle_post; will not wrap these keys if set to toggle in game controls rlookout = toggle_mcm,toggle_post sprint_toggle = toggle_mcm,toggle_post accel = toggle_mcm,toggle_post crouch = toggle_mcm,toggle_post [commented] ; my xml parser can't tell these are in a comment kb_custom_20 kb_custom_21 kb_custom_22 kb_custom_23 kb_custom_24 kb_custom_25 kb_artefact ;delete this line if an addon renabled this key. kb_cam_autoaim ;delete this line if an addon renabled this key.