;------------------------------------------------------------------------------------------------ [wpn_rpd]:identity_immunities,weapon_probability,default_weapon_params,wpn_rpd_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true bullet_bones = plr_1,plr_2,plr_3,plr_4,plr_5,plr_6,plr_7,plr_8,plr_9,plr_10,plr_11,plr_12,plr_13,plr_14 inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 44 inv_grid_y = 36 inv_name = st_wpn_rpd inv_name_short = st_wpn_rpd description = st_wpn_rpd_descr kind = w_rifle inv_weight = 7.4 cost = 24580 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_rpd_hud visual = dynamics\weapons\wpn_rpd\wpn_rpd.ogf position = -0.027, -0.097, 0.042 orientation = 0, -2, 0 fire_point = 0, 0.158, 0.845 fire_point2 = 0, 0.097, 0.722 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.02,0.167,0.082 shell_dir = 0, 0, 0.4 shell_particles = weapons\762x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm installed_upgrades = upgrade_scheme = upgrade_scheme_pkm upgr_icon_x = 0 upgr_icon_y = 1900 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad ammo_elapsed = 100 ammo_mag_size = 100 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_addon_silencer silencer_status = 0 silencer_x = 274 silencer_y = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 120 grenade_launcher_y = 9 launch_speed = 0 hit_impulse = 25 hit_power = 0.59, 0.59, 0.59, 0.59 hit_type = fire_wound fire_distance = 900 bullet_speed = 730 rpm = 600 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 8.4 fire_dispersion_base = 0.38 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.75 misfire_start_prob = 0.007 misfire_end_condition = 0.09 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.762 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0725 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.38 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.732 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0625 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.28 PDM_disp_accel_factor = 2.5 PDM_disp_base = 1.15 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.5 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 snd_reload = weapons\librarian_rpd\reload snd_reload_empty = weapons\librarian_rpd\reload_empty ;snd_reload_misfire = $no_sound scripted_snd_reload_misfire = weapons\librarian_rpd\unjam scripted_snd_reload_misfire_empty = weapons\librarian_rpd\unjam_empty [wpn_rpd_hud]:hud_base item_visual = anomaly_weapons\wpn_rpd\wpn_rpd_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 0.0094, -0.004006, 0.059202 hands_orientation_16x9 = 0.0094, -0.004006, 0.059202 hands_position = -0.000265, 0.000142, 0.036905 hands_position_16x9 = -0.000265, 0.000142, 0.036905 lowered_hud_offset_pos = 0.12136, -0.00454, -0.001566 lowered_hud_offset_pos_16x9 = 0.12136, -0.00454, -0.001566 lowered_hud_offset_rot = 0.100781, -0.799841, 0.099716 lowered_hud_offset_rot_16x9 = 0.100781, -0.799841, 0.099716 aim_hud_offset_pos = -0.089542, 0.025158, -0.071251 aim_hud_offset_pos_16x9 = -0.089542, 0.025158, -0.071251 aim_hud_offset_rot = -0.002232, 0.000104, 0.002272 aim_hud_offset_rot_16x9 = -0.002232, 0.000104, 0.002272 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = rpd_hand_holster, rpd_idle anm_idle = rpd_hand_idle, rpd_idle anm_idle_aim = rpd_hand_idle_aim, rpd_idle anm_idle_aim_moving = rpd_hand_moving, rpd_idle, 0.75 anm_idle_aim_moving_crouch = rpd_hand_moving, rpd_idle 0.7 anm_idle_moving = rpd_hand_moving, rpd_idle anm_idle_moving_crouch = rpd_hand_moving, rpd_idle, 0.75 anm_idle_sprint = rpd_hand_sprint, rpd_idle, 1.1 anm_reload = rpd_hand_reload, rpd_reload anm_reload_empty = rpd_hand_reload_empty, rpd_reload_empty anm_reload_misfire = rpd_hand_unjam, rpd_unjam anm_shots = rpd_hand_shoot, rpd_shoot anm_shots_variant1 = rpd_hand_shoot1, rpd_shoot anm_shots_aim = rpd_hand_shoot_aim, rpd_shoot anm_show = rpd_hand_draw, rpd_idle anm_hide_empty = rpd_hand_holster, rpd_idle_empty anm_idle_empty = rpd_hand_idle, rpd_idle_empty anm_idle_aim_empty = rpd_hand_idle_aim, rpd_idle_empty anm_idle_aim_moving_empty = rpd_hand_moving, rpd_idle_empty, 0.75 anm_idle_aim_moving_crouch_empty = rpd_hand_moving, rpd_idle_empty, 0.7 anm_idle_moving_empty = rpd_hand_moving, rpd_idle_empty anm_idle_moving_crouch_empty = rpd_hand_moving, rpd_idle_empty, 0.75 anm_idle_sprint_empty = rpd_hand_sprint, rpd_idle_empty, 1.1 anm_shot_l = rpd_hand_shoot, rpd_shoot_last anm_show_empty = rpd_hand_draw, rpd_idle_empty anm_shots_aim_l = rpd_hand_shoot_aim, rpd_shoot_last anm_reload_misfire_empty = rpd_hand_unjam_empty, rpd_unjam_charge_empty shell_bone = kntl shell_dir = 0, 1, 0 shell_point = 0.028, 0.078, 0.113 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.55