;------------------------------------------------------------------------------------------------ [wpn_svd]:identity_immunities,weapon_probability,default_weapon_params,wpn_svd_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\svd" scheduled = off cform = skeleton parent_section = wpn_svd class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 44 inv_grid_y = 10 inv_name = st_wpn_svd inv_name_short = st_wpn_svd description = st_wpn_svd_descr kind = w_sniper inv_weight = 3.91 cost = 40550 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_svd_hud visual = dynamics\weapons\wpn_svd\wpn_svd.ogf position = -0.026, -0.077, 0.00 orientation = 0, 0, 0 fire_point = 0.0, 0.129, 0.942 fire_point2 = 0.0, 0.129, 0.942 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.129, 0.192 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\762x54 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1750 upgr_icon_y = 200 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 10 scopes = 1p29, kobra, ps01 scope_status = 0 scope_name = wpn_addon_scope scope_x = 44 scope_y = -3 scope_zoom_factor = 0 silencer_name = wpn_sil_kzrzp silencer_status = 0 silencer_x = 273 silencer_y = 15 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 40 hit_power = 1.1, 1.1, 1.1, 1.1 hit_type = fire_wound fire_distance = 1100 bullet_speed = 820 rpm = 300 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9.3 fire_dispersion_base = 0.092 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.91 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0040 condition_shot_dec = 0.0040 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.78 cam_dispersion_frac = 1.1 cam_dispersion_inc = 2.78 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.8 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 0.75 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.97 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.65 PDM_disp_accel_factor = 3.05 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.05 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 snd_reload = weapons\librarian_svd\reload snd_reload_empty = weapons\librarian_svd\reload_empty snd_reload_misfire = weapons\librarian_svd\unjam snd_draw = weapons\librarian_svd\draw snd_holster = weapons\librarian_svd\holster [wpn_svd_hud]:hud_base item_visual = anomaly_weapons\wpn_svd\wpn_svd_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 0.3498, 0.732087, -0.866556 hands_orientation_16x9 = 0.3498, 0.732087, -0.866556 hands_position = -0.019946, 0.0037, -0.061045 hands_position_16x9 = -0.019946, 0.0037, -0.061045 aim_hud_offset_pos = -0.072739, 0.034484, -0.038205 aim_hud_offset_pos_16x9 = -0.072739, 0.034484, -0.038205 aim_hud_offset_rot = 0.011584, 0.00687, -0.008757 aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757 lowered_hud_offset_pos = 0.052328, -0.003764, 0.011738 lowered_hud_offset_pos_16x9 = 0.052328, -0.003764, 0.011738 lowered_hud_offset_rot = 0.132619, -0.607364, 0.004409 lowered_hud_offset_rot_16x9 = 0.132619, -0.607364, 0.004409 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = svd_hand_holster, svd_idle anm_hide_empty = svd_hand_holster, svd_idle_empty anm_idle = svd_hand_idle, svd_idle anm_idle_aim = svd_hand_idle_aim, svd_idle anm_idle_aim_empty = svd_hand_idle_aim, svd_idle_empty anm_idle_aim_moving = svd_hand_moving, svd_idle, 0.75 anm_idle_aim_moving_crouch = svd_hand_moving, svd_idle, 0.75 anm_idle_aim_moving_crouch_empty = svd_hand_moving, svd_idle_empty, 0.75 anm_idle_aim_moving_empty = svd_hand_moving, svd_idle_empty, 0.75 anm_idle_empty = svd_hand_idle, svd_idle_empty anm_idle_moving = svd_hand_moving, svd_idle, 0.75 anm_idle_moving_crouch = svd_hand_moving, svd_idle, 0.75 anm_idle_moving_crouch_empty = svd_hand_moving, svd_idle, 0.75 anm_idle_moving_empty = svd_hand_moving, svd_idle_empty, 0.75 anm_idle_sprint = svd_hand_sprint, svd_idle, 1.3 anm_idle_sprint_empty = svd_hand_sprint, svd_idle_empty, 1.3 anm_reload = svd_hand_reload, svd_reload anm_reload_empty = svd_hand_reload_empty, svd_reload_empty anm_reload_misfire = svd_hand_unjam, svd_unjam anm_shot_l = svd_hand_shoot, svd_shoot_last anm_shots = svd_hand_shoot, svd_shoot anm_show = svd_hand_draw, svd_idle anm_show_empty = svd_hand_draw, svd_idle_empty anm_shots_aim = svd_hand_shoot, svd_shoot anm_shots_aim_l = svd_hand_shoot, svd_shoot_last anm_hide_jammed = svd_hand_holster, svd_idle_jam anm_idle_jammed = svd_hand_idle, svd_idle_jam anm_idle_aim_jammed = svd_hand_idle_aim, svd_idle_jam anm_idle_aim_moving_jammed = svd_hand_moving, svd_idle_jam, 0.75 anm_idle_aim_moving_crouch_jammed = svd_hand_moving, svd_idle_jam, 0.75 anm_idle_moving_jammed = svd_hand_moving, svd_idle_jam, 0.75 anm_idle_moving_crouch_jammed = svd_hand_moving, svd_idle_jam, 0.75 anm_idle_sprint_jammed = svd_hand_sprint, svd_idle_jam, 1.3 anm_show_jammed = svd_hand_draw, svd_idle_jam shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.45 ;------------------------------------------------------------------------------------------------ [wpn_svd_1p29]:wpn_svd 1icon_layer = 1p29 1icon_layer_x = 58 1icon_layer_y = 8 inv_weight = 4.71 hud = wpn_svd_1p29_hud visual = dynamics\weapons\wpn_svd\wpn_svd_1p29.ogf scope_status = 1 scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.3 [wpn_svd_1p29_hud]:wpn_svd_hud item_visual = anomaly_weapons\wpn_svd\wpn_svd_1p29_hud.ogf aim_hud_offset_pos = -0.076046, 0.003537, 0.012736 aim_hud_offset_pos_16x9 = -0.076046, 0.003537, 0.012736 aim_hud_offset_rot = 0.011584, 0.00687, -0.008757 aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757 ;------------------------------------------------------------------------------------------------ [wpn_svd_ps01]:wpn_svd 1icon_layer = ps01 1icon_layer_x = 33 1icon_layer_y = 9 inv_weight = 4.51 hud = wpn_svd_pso1_hud scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_svd_pso1_hud]:wpn_svd_hud aim_hud_offset_pos = -0.065538, 0.016621, -0.019634 aim_hud_offset_pos_16x9 = -0.065538, 0.016621, -0.019634 aim_hud_offset_rot = 0.011584, 0.00687, -0.008757 aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757 ;------------------------------------------------------------------------------------------------ [wpn_svd_kobra]:wpn_svd 1icon_layer = kobra 1icon_layer_x = 64 1icon_layer_y = 10 inv_weight = 4.32 hud = wpn_svd_kobra_hud visual = dynamics\weapons\wpn_svd\wpn_svd_kobra.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_svd_kobra_hud]:wpn_svd_hud item_visual = anomaly_weapons\wpn_svd\wpn_svd_kobra_hud.ogf aim_hud_offset_pos = -0.072948, 0.010156, -0.01131 aim_hud_offset_pos_16x9 = -0.072948, 0.010156, -0.01131 aim_hud_offset_rot = 0.011584, 0.00687, -0.008757 aim_hud_offset_rot_16x9 = 0.011584, 0.00687, -0.008757 ;------------------------------------------------------------------------------------------------ ;-- Custom ;------------------------------------------------------------------------------------------------ [wpn_svd_custom]:wpn_svd parent_section = wpn_svd_custom inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 44 inv_grid_y = 12 inv_name = st_wpn_svd_custom inv_name_short = st_wpn_svd_custom cost = 45360 hud = wpn_svd_sk1_hud visual = dynamics\weapons\wpn_svd\wpn_svd_sk1.ogf installed_upgrades = up_fourta_svd rpm = 305 fire_dispersion_base = 0.08 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.004 misfire_end_condition = 0.09 misfire_end_prob = 0.03 condition_queue_shot_dec = 0.0038 condition_shot_dec = 0.0038 [wpn_svd_sk1_hud]:wpn_svd_hud item_visual = anomaly_weapons\wpn_svd\wpn_svd_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_svd_custom_1p29]:wpn_svd_custom 1icon_layer = 1p29 1icon_layer_x = 58 1icon_layer_y = 8 inv_weight = 4.71 hud = wpn_svd_1p29_sk1_hud visual = dynamics\weapons\wpn_svd\wpn_svd_1p29_sk1.ogf scope_status = 1 scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.3 [wpn_svd_1p29_sk1_hud]:wpn_svd_1p29_hud item_visual = anomaly_weapons\wpn_svd\wpn_svd_1p29_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_svd_custom_kobra]:wpn_svd_custom 1icon_layer = kobra 1icon_layer_x = 64 1icon_layer_y = 10 inv_weight = 4.32 hud = wpn_svd_kobra_sk1_hud visual = dynamics\weapons\wpn_svd\wpn_svd_kobra_sk1.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_svd_kobra_sk1_hud]:wpn_svd_kobra_hud item_visual = anomaly_weapons\wpn_svd\wpn_svd_kobra_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_svd_custom_ps01]:wpn_svd_custom 1icon_layer = ps01 1icon_layer_x = 33 1icon_layer_y = 9 inv_weight = 4.51 hud = wpn_svd_pso1_sk1_hud scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_svd_pso1_sk1_hud]:wpn_svd_hud item_visual = anomaly_weapons\wpn_svd\wpn_svd_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ ;-- Nimble ;------------------------------------------------------------------------------------------------ [wpn_svd_nimble]:wpn_svd $spawn = "weapons\wpn_svd_nimble" parent_section = wpn_svd_nimble inv_grid_x = 44 inv_grid_y = 18 inv_name = st_wpn_svd_nimble description = st_wpn_svd_nimble_descr inv_weight = 5.143 cost = 55880 hud = wpn_svd_nimble_hud visual = dynamics\weapons\wpn_svd\wpn_svd_nimble.ogf upgrades = up_gr_firstab_svd_nimble, up_gr_seconab_svd_nimble, up_gr_thirdab_svd_nimble, up_gr_fourtab_svd_nimble, up_gr_fourtcd_svd_nimble, up_gr_fourtef_svd_nimble scopes = none scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_1p59 scope_zoom_factor = 10 silencer_name = wpn_sil_kzrzp silencer_status = 2 silencer_x = 273 silencer_y = 15 hit_impulse = 45 ;hit_power = 0.82, 0.82, 0.82, 0.82 hit_type = fire_wound fire_distance = 1400 bullet_speed = 893 rpm = 250 rpm_empty_click = 200 fire_dispersion_base = 0.071 misfire_start_condition = 0.7 ; 0.82 misfire_start_prob = 0.005 misfire_end_condition = 0.09 misfire_end_prob = 0.07 condition_queue_shot_dec = 0.0045 condition_shot_dec = 0.0045 [wpn_svd_nimble_hud]:wpn_svd_hud item_visual = anomaly_weapons\wpn_svd\wpn_svd_nimble_hud attach_place_idx = 0 zoom_hide_crosshair = true aim_hud_offset_pos = -0.079346, 0.00346, -0.038276 aim_hud_offset_pos_16x9 = -0.079346, 0.00346, -0.038276 aim_hud_offset_rot = -0.001005, 0.024251, -0.008757 aim_hud_offset_rot_16x9 = -0.001005, 0.024251, -0.008757