[logic] active = beh@base relation = neutral [beh@general] combat_ignore_keep_when_attacked = true combat_ignore_cond = true gather_items_enabled = false corpse_detection_enabled = false behavior_state = beh_wait invulnerable = true meet = meet@default [beh@base]:beh@general on_info1 = {+the_living_fire_prometheus_garbage_spawned -the_living_fire_prometheus_garbage_disappeared} beh@garbage_trance on_info2 = {+bar_informator_mlr_the_living_fire_3_passed -yan_stalker_sakharov_the_living_fire_3_passed} beh@x18_sit on_info3 = {+yan_stalker_sakharov_the_living_fire_3_passed -bar_informator_mlr_the_living_fire_5_passed} beh@x16_sit on_info4 = {+bar_informator_mlr_the_living_fire_5_passed} beh@outskirts_hover [beh@garbage_trance]:beh@general wait_anim = trans_0 target = waypoint pt1 = 999999999,trans_0 | pos:258.33874511719,1.4770770072937,115.07250213623 look:258.64432120323,1.4770770072937,114.12226140499 [beh@x18_sit]:beh@general wait_anim = animpoint_sit_knee target = lvid:5876 [beh@x16_sit]:beh@general target = actor [beh@outskirts_hover]:beh@general wait_anim = monolith_2 target = lvid:5005 [meet@default] close_distance = 0 close_anim = nil close_snd_distance = 0 close_snd_hello = nil close_snd_bye = nil close_victim = nil far_distance = 0 far_anim = nil far_snd_distance = 0 far_snd = nil far_victim = nil snd_on_use = nil use = true meet_dialog = nil abuse = nil trade_enable = false allow_break = true meet_on_talking = false use_text = nil