// [ SETTINGS ] [ SCREEN SPACE SHADOWS ] #define G_SSS_STEPS 48 // More steps = better quality / poor performance. ( 24 = Low | 32 = Medium | 48 = High | 64 = Ultra ) #define G_SSS_INTENSITY 1.0f // Shadow general intensity. [ 0.5f = 50% ~ 1.0f = 100% ] #define G_SSS_DETAILS 0.019f // Limit detail. Lower values will introduce more details to shadows but also incorrect results. #define G_SSS_FORCE_FADE 0.5f // Force shadow to start to fade at [ 0.5f = 50% ~ 1.0f = no fade ] #define G_SSDO_SCENARY_HARDNESS 1.0f // Scenary shadow hardness. 0.0f to disable scenary shadows. #define G_SSDO_SCENARY_SHADOW_LENGTH 1.5f // Scenary maximum shadow length. #define G_SSDO_GRASS_HARDNESS 1.15f // Grass shadow hardness. #define G_SSDO_GRASS_SHADOW_LENGTH 0.67f // Grass maximum shadow length. #define G_SSDO_WEAPON_LENGTH 1.5f // Maximum distance to apply weapon factors. #define G_SSDO_WEAPON_HARDNESS 0.96f // Weapon shadow hardness. 0.0f to disable weapon shadows. #define G_SSDO_WEAPON_SHADOW_LENGTH 0.09f // Weapon maximum shadow length.