;------------------------------------------------------------------------------------------------ [wpn_abakan_n]:identity_immunities,weapon_probability,default_weapon_params;wpn_abakan_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\abakan" scheduled = off cform = skeleton parent_section = wpn_abakan_n class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 7 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 3 inv_grid_y = 10 inv_name = st_wpn_abakan_n inv_name_short = st_wpn_abakan_n description = st_wpn_abakan_n_descr kind = w_rifle inv_weight = 3.85 cost = 35850 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_abakan_n_hud visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf position = -0.106, 0.145, -0.48 orientation = 0, 0, 0 fire_point = 0, -0.07, 1.1 fire_point2 = 0, 0, 153.608 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.0 strap_orientation = 0, 0, 0 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.02,0.04,0.5 shell_dir = 0, 0, 0.4 shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan installed_upgrades = upgrade_scheme = upgrade_scheme_abakan upgr_icon_x = 0 upgr_icon_y = 0 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, 2, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = kobra, ekp8_02, okp, pso2, pka, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, 1p76 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 2 grenade_launcher_x = 120 grenade_launcher_y = 18 launch_speed = 0 hit_impulse = 25 hit_power = 0.5, 0.5, 0.5, 0.5 hit_type = fire_wound fire_distance = 1000 bullet_speed = 900 rpm = 600 rpm_mode_2 = 1800 rpm_empty_click = 200 base_dispersioned_bullets_count = 2 base_dispersioned_bullets_speed = 900 use_aim_bullet = false time_to_aim = 0.0 ; 0 zoom_dof = 0.5, 1.0, 150 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 6.8 fire_dispersion_base = 0.265 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.83 misfire_start_prob = 0.007 misfire_end_condition = 0.05 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.545 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0625 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.1 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.515 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.95 PDM_disp_accel_factor = 2.75 PDM_disp_base = 1.2 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 119 kill_msg_y = 199 kill_msg_width = 93 kill_msg_height = 32 hud_fov = 0.78 ;--------------------------------------------------------------------Particles-------------------------------------------------------------------------- ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp. silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. ;---------------------------------------------------------------------SND------------------------------------------------------------------------------- snd_bore = weapons\abakan_n\abakan_bore snd_draw = weapons\abakan_n\ak74_draw snd_holster = weapons\ak12custom\hide snd_empty = weapons\ak12custom\ak12_empty snd_reload = weapons\abakan_yuong_prince\an94_reload snd_reload_empty = weapons\abakan_yuong_prince\an94_reload_empty snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire snd_shoot = weapons\abakan_yuong_prince\n_abakan_shot snd_shoot1 = weapons\abakan_yuong_prince\n_abakan_shot2 snd_shoot2 = weapons\abakan_yuong_prince\n_abakan_shot3 snd_reload_grenade = weapons\abakan_n\abakan_grenload snd_shoot_grenade = weapons\generic\gp30_grenshoot snd_switch = weapons\ak74\ak74_switch snd_switch_mode = weapons\generic\switch_mode ;------------------------------------------------------------------------HUD---------------------------------------------------------------------------- [wpn_abakan_n_hud]:hud_base item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = -0.13, -0.175, 0.085 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.09295, 0.074, -0.25 aim_hud_offset_rot = 0.03255, 0.03455, 0 gl_hud_offset_pos = -0.054, 0.025, -0.25 gl_hud_offset_rot = -0.076, 0.03275, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 lowered_hud_offset_pos_16x9 = 0.1,-0.03,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 ;------ aim_hud_offset_pos_16x9 = -0.077369,0.047120,-0.058051 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 hands_position_16x9 = 0.068700,0.009520,-0.302434 hands_orientation_16x9 = 0.533001,0.750999,0.000000 item_position = 0.000797,-0.000156,-0.000080 item_orientation = 0.000000,0.000000,0.000000 gl_hud_offset_pos_16x9 = -0.038568,-0.181152,-0.200000 gl_hud_offset_rot_16x9 = -0.441538,0.052303,0.064900 ;------ anm_show = abakan_guns_draw anm_hide = abakan_guns_holster anm_idle = abakan_guns_idle anm_idle_aim = abakan_guns_idle_aim anm_idle_sprint = abakan_guns_sprint anm_idle_moving = abakan_guns_move anm_idle_moving_slow = abakan_guns_move_slow anm_idle_moving_crouch = abakan_guns_move_crouch anm_shots_when_aim = abakan_guns_shoot_aim, shoot_aim anm_shots = abakan_guns_shoot, shoot anm_reload = abakan_guns_reload, reload anm_reload_empty = abakan_guns_reload_empty, reload_empty anm_reload_misfire = abakan_guns_misfire, misfire anm_bore = abakan_guns_idle_aim anm_switch = abakan_guns_switch_g_off, switch_off anm_switch_g = abakan_guns_switch_g_on, switch_on anm_hide_w_gl = abakan_guns_holster_w_gl anm_show_w_gl = abakan_guns_draw_w_gl anm_idle_w_gl = abakan_guns_idle_w_gl anm_shots_w_gl = abakan_guns_shoot_w_gl, shoot anm_shots_w_gl_when_aim = abakan_guns_shoot_aim_w_gl, shoot anm_reload_w_gl = abakan_guns_reload_w_gl, reload anm_reload_empty_w_gl = abakan_guns_reload_empty_w_gl, reload_empty anm_reload_w_gl_misfire = abakan_guns_misfire_w_gl, misfire anm_idle_w_gl_aim = abakan_guns_idle_aim_w_gl anm_idle_sprint_w_gl = abakan_guns_sprint_w_gl anm_idle_moving_slow_w_gl = abakan_guns_move_slow_w_gl anm_idle_moving_w_gl = abakan_guns_move_w_gl anm_idle_moving_crouch_w_gl = abakan_guns_move_crouch_w_gl anm_bore_w_gl = abakan_guns_idle_aim_w_gl anm_show_g = abakan_guns_draw_g, idle_g anm_hide_g = abakan_guns_holster_g, idle_g anm_idle_g = abakan_guns_idle_g, idle_g anm_reload_g = abakan_guns_reload_g, reload_g anm_idle_g_aim = abakan_guns_idle_aim_g, idle_g anm_shots_g = abakan_guns_shoot_g, shoot_g anm_idle_sprint_g = abakan_guns_sprint_g, idle_g anm_idle_moving_g = abakan_guns_move_g, idle_g anm_idle_moving_slow_g = abakan_guns_move_slow_g, idle_g anm_idle_moving_crouch_g = abakan_guns_move_crouch_g, idle_g anm_bore_g = abakan_guns_idle_aim_g, idle_g shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0.002000,-0.003500,0.412998 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.7 ;------------------------------------------------------------------Addons------------------------------------------------------------------------------- [wpn_abakan_n_usp1]:wpn_abakan_n 1icon_layer = usp1 1icon_layer_x = 45 1icon_layer_y = -5 inv_weight = 4.650 hud = wpn_abakan_n_usp1_hud visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf scope_status = 0 scope_dynamic_zoom = off scope_texture = wpn_crosshair_usp1 scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_abakan_n_usp1_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_usp1_hud.ogf aim_hud_offset_pos_16x9 = -0.080169,0.009020,-0.068451 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 hands_position_16x9 = 0.076100,-0.000980,-0.302434 hands_orientation_16x9 = 0.533001,0.750999,0.000000 gl_hud_offset_pos_16x9 = -0.047038,-0.172452,-0.200000 gl_hud_offset_rot_16x9 = -0.442038,0.052803,0.064900 aim_hud_offset_alt_pos_16x9 = -0.084769,0.057620,-0.058051 aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300 ;----------------------------------------------------------------------------------------------------- [wpn_abakan_n_kobra]:wpn_abakan_n 1icon_layer = kobra 1icon_layer_x = 60 1icon_layer_y = 1 inv_weight = 4.250 hud = wpn_abakan_n_kobra_hud visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf [wpn_abakan_n_kobra_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_kobra_hud.ogf aim_hud_offset_pos_16x9 = -0.071369,0.008220,-0.060851 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 ;------------------------------------------------------------------------------------------------ [wpn_abakan_n_ekp8_02]:wpn_abakan_n 1icon_layer = ekp8_02 1icon_layer_x = 61 1icon_layer_y = -2 $spawn = "weapons\wpn_abakan_n_ekp8_02" hud = wpn_abakan_n_ekp8_02_hud visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf inv_weight = 4.123 [wpn_abakan_n_ekp8_02_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_ekp8_02_hud.ogf aim_hud_offset_pos_16x9 = -0.070169,0.002820,-0.058051 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 ;--------------------------------------------------------------------------------------------------- [wpn_abakan_n_okp]:wpn_abakan_n 1icon_layer = okp 1icon_layer_x = 63 1icon_layer_y = -1 $spawn = "weapons\wpn_abakan_n_okp" hud = wpn_abakan_n_okp_hud visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf inv_weight = 4.105 [wpn_abakan_n_okp_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_okp_hud.ogf aim_hud_offset_pos_16x9 = -0.065969,0.018420,-0.058051 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 ;----------------------------------------------------------------------------------------------------------------------- [wpn_abakan_n_pso2]:wpn_abakan_n 1icon_layer = pso2 1icon_layer_x = 35 1icon_layer_y = 0 visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf inv_weight = 3.450 hud = wpn_abakan_n_pso2_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso2_vss scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_abakan_n_pso2_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_pso2_hud.ogf aim_hud_offset_pos_16x9 = -0.059169,0.016820,-0.058051 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 aim_hud_offset_alt_pos_16x9 = -0.077369,0.047120,-0.058051 aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300 ;--------------------------------------------------------------------------------------------------- [wpn_abakan_n_pka]:wpn_abakan_n 1icon_layer = pka 1icon_layer_x = 73 1icon_layer_y = -2 visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf inv_weight = 4.500 hud = wpn_abakan_n_pka_hud zoom_rotate_time = 0.25 scope_lense_fov = 14 [wpn_abakan_n_pka_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_pka_hud.ogf aim_hud_offset_pos_16x9 = -0.063069,0.010920,-0.070151 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 ;--------------------------------------------------------------------------------------------------- [wpn_abakan_n_1p78gs]:wpn_abakan_n 1icon_layer = 1p78gs 1icon_layer_x = 50 1icon_layer_y = -5 inv_weight = 4.350 hud = wpn_abakan_n_1p78gs_hud visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p78gs scope_zoom_factor = 41 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_abakan_n_1p78gs_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p78gs_hud.ogf aim_hud_offset_pos_16x9 = -0.079969,0.010020,-0.043851 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 hands_position_16x9 = 0.074400,-0.001280,-0.299334 hands_orientation_16x9 = 0.533001,0.750999,0.000000 gl_hud_offset_pos_16x9 = -0.045168,-0.173252,-0.200000 gl_hud_offset_rot_16x9 = -0.441538,0.052303,0.064900 aim_hud_offset_alt_pos_16x9 = -0.083069,0.058020,-0.058051 aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300 ;----------------------------------------------------------------------------------------------------- [wpn_abakan_n_1pn93n2_1gs]:wpn_abakan_n $spawn = "weapons\wpn_abakan_n_1pn93n2_1gs" hud = wpn_abakan_n_1pn93n2_1gs_hud visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf 1icon_layer = 1pn93n2_1gs 1icon_layer_x = 30 1icon_layer_y = -5 scope_status = 1 scope_dynamic_zoom = off scope_nightvision = scope_nightvision_2gen scope_texture = wpn_crosshair_1pn93n2_1gs scope_zoom_factor = 25 ;installed_upgrades = up_fourte_svd_nimble nv_scope_status = 1 inv_weight = 4.800 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_abakan_n_1pn93n2_1gs_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1pn93n2_1gs_hud.ogf aim_hud_offset_pos_16x9 = -0.057369,0.008120,-0.038451 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 aim_hud_offset_alt_pos_16x9 = -0.077369,0.047120,-0.058051 aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300 ;--------------------------------------------------------------------------------------------- [wpn_abakan_n_1pn93]:wpn_abakan_n inv_weight = 5.100 hud = wpn_abakan_n_1pn93_hud 1icon_layer = 1pn93 1icon_layer_x = 30 1icon_layer_y = -5 visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf scope_status = 1 scope_nightvision = scope_nightvision_1gen scope_texture = wpn_crosshair_1pn93 scope_zoom_factor = 25 zoom_rotate_time = 0.25 ;installed_upgrades = up_fourte_svd_nimble nv_scope_status = 1 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_abakan_n_1pn93_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1pn93_hud.ogf aim_hud_offset_pos_16x9 = -0.061769,0.000520,-0.033951 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 aim_hud_offset_alt_pos_16x9 = -0.077369,0.047120,-0.058051 aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300 ;--------------------------------------------------------------------------------------------------- [wpn_abakan_n_1p29]:wpn_abakan_n 1icon_layer = 1p29 1icon_layer_x = 56 1icon_layer_y = 1 inv_weight = 4.650 hud = wpn_abakan_n_1p29_hud visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_abakan_n_1p29_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p29_hud.ogf aim_hud_offset_pos_16x9 = -0.090169,0.008520,-0.038751 aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300 hands_position_16x9 = 0.083800,-0.006580,-0.291735 hands_orientation_16x9 = 0.533001,0.750999,0.000000 gl_hud_offset_pos_16x9 = -0.055068,-0.172352,-0.200000 gl_hud_offset_rot_16x9 = -0.441538,0.052303,0.064900 aim_hud_offset_alt_pos_16x9 = -0.092469,0.063320,-0.058051 aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300 ;----------------------------------------------------------------------------------------------------- [wpn_abakan_n_1p76]:wpn_abakan_n inv_weight = 4.430 hud = wpn_abakan_n_1p76_hud 1icon_layer = 1p76 1icon_layer_x = 60 1icon_layer_y = -9 visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf scope_status = 0 [wpn_abakan_n_1p76_hud]:wpn_abakan_n_hud item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p76_hud.ogf aim_hud_offset_pos_16x9 = -0.071769,-0.006180,-0.058051 aim_hud_offset_rot_16x9 = -0.001850,0.009750,0.000300 ;----------------------------------------------------------------------------------------