;------------------------------------------------------------------------------------------------ [wpn_ak105_bas]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_ak105_bas class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 8 inv_grid_y = 2 inv_name = st_wpn_ak105_bas inv_name_short = st_wpn_ak105_bas description = st_wpn_ak105_bas_descr kind = w_rifle inv_weight = 3.2 cost = 24480 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_ak105_bas_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf position = -0.08, 0.1, -0.19 ;x,y,z (left/right, up/down, forward/back ) orientation = 0, 0, 0 fire_point = 0.0, -0.05, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.026, -0.175, 0.0 strap_orientation = -10, -5, 10 ph_mass = 4 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp. silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. shell_point = 0.02,0.04,0.5 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak105, up_gr_seconab_ak105, up_gr_thirdab_ak105, up_gr_fourtab_ak105, up_gr_fifthab_ak105 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74u upgr_icon_x = 0 upgr_icon_y = 900 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = kobra, ekp8_02, okp, pso2, pka, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, 1p76, swamp, shakal scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_tgp-a silencer_status = 2 silencer_x = 176 silencer_y = 10 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 21 launch_speed = 0 hit_impulse = 25 hit_power = 0.49, 0.49, 0.49, 0.49 hit_type = fire_wound fire_distance = 1000 bullet_speed = 830 rpm = 650 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.8 fire_dispersion_base = 0.5 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.73 misfire_start_prob = 0.007 misfire_end_condition = 0.08 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 12 cam_dispersion = 0.762 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0625 cam_max_angle = 37.0 cam_max_angle_horz = 37.0 cam_step_angle_horz = 1.10 zoom_cam_relax_speed = 12 zoom_cam_dispersion = 0.732 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 37.0 zoom_cam_max_angle_horz = 37.0 zoom_cam_step_angle_horz = 1.00 PDM_disp_accel_factor = 1.655 PDM_disp_base = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.65 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 hud_fov = 0.78 ;----------------------------------------------------------------------Sounds---------------------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\ak105_sp\hide snd_holster = weapons\ak105_sp\hide snd_empty = weapons\ak12custom\ak12_empty snd_reload = weapons\ak105_young_prince\ak105_reload snd_reload_empty = weapons\ak105_young_prince\ak105_reload_empty snd_reload_misfire = weapons\ak74m_beard\ak74_misfire snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1 snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2 snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3 snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1 snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2 snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3 snd_switch_mode = weapons\generic\switch_mode ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_ak105_bas_hud]:hud_base item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.0105, -0.02, 0.2 hands_orientation = 0, 2.3, -0.7298 aim_hud_offset_pos = -0.0746,0.0541,-0.2 aim_hud_offset_rot = 0.0422,-0.0035,-0.0158 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;------------- hands_position_16x9 = -0.021400,0.000000,-0.050000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_pos_16x9 = -0.048000,0.025725,-0.036750 ;0.0001 aim_hud_offset_rot_16x9 = 0.016956,0.022549,-0.005000 item_position = 0,0,0 item_orientation = 0,0,0 ;-------------- lowered_hud_offset_pos_16x9 = 0.08,-0.01,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = ak105_sp_draw, draw anm_hide = ak105_sp_holster, holster anm_idle = ak105_sp_idle, idle anm_idle_sprint = ak105_sp_idle_sprint anm_idle_moving = ak105_sp_idle_walk anm_shots = ak105_sp_shoot, shoot anm_reload = ak105_sp_reload, reload anm_reload_empty = ak105_sp_reload_empty, reload_empty anm_idle_moving_crouch = ak105_sp_idle_crouch_walk, idle anm_idle_aim = ak105_sp_idle_aim anm_bore = ak105_sp_idle_bore anm_reload_misfire = ak105_sp_misfire fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.048, 0.466 fire_point2 = 0, -0.011, 0.553 shell_point = 0.018,0.06,0.188 shell_dir = 0,1,0 shell_bone = wpn_body freelook_z_offset_mul = 0.5 ;-----------------------------------------------------------------------Addons-------------------------------------------------------------------------- [wpn_ak105_bas_kobra]:wpn_ak105_bas 1icon_layer = kobra 1icon_layer_x = 58 1icon_layer_y = 7 inv_weight = 3.2 hud = wpn_ak105_bas_kobra_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf [wpn_ak105_bas_kobra_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_kobra_hud.ogf aim_hud_offset_pos_16x9 = -0.050300,0.005000,-0.052450 aim_hud_offset_rot_16x9 = 0.024506,0.029349,-0.011500 hands_position_16x9 = -0.018400,-0.000800,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 ;------------------------------------------------------------------------------------------------ [wpn_ak105_bas_ekp8_02]:wpn_ak105_bas 1icon_layer = ekp8_02 1icon_layer_x = 57 1icon_layer_y = 8 $spawn = "weapons\wpn_ak105_bas_ekp8_02" hud = wpn_ak105_bas_ekp8_02_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf inv_weight = 3.073 [wpn_ak105_bas_ekp8_02_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_ekp8_02_hud.ogf aim_hud_offset_pos_16x9 = -0.050600,0.005425,-0.051950 aim_hud_offset_rot_16x9 = 0.053406,0.029349,-0.011500 hands_position_16x9 = -0.018400,-0.001700,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 ;--------------------------------------------------------------------------------------------------- [wpn_ak105_bas_okp]:wpn_ak105_bas 1icon_layer = okp 1icon_layer_x = 63 1icon_layer_y = 5 $spawn = "weapons\wpn_ak105_bas_okp" hud = wpn_ak105_bas_okp_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf inv_weight = 3.055 [wpn_ak105_bas_okp_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_okp_hud.ogf aim_hud_offset_pos_16x9 = -0.043500,0.015000,-0.016250 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 ;----------------------------------------------------------------------------------------------------------------------- [wpn_ak105_bas_pso2]:wpn_ak105_bas 1icon_layer = pso2 1icon_layer_x = 25 1icon_layer_y = 7 visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf inv_weight = 3.400 hud = wpn_ak105_bas_pso2_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso2_vss scope_zoom_factor = 25 [wpn_ak105_bas_pso2_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_pso2_hud.ogf aim_hud_offset_pos_16x9 = -0.042100,0.016425,-0.050650 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.015000,-0.003600,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 ;--------------------------------------------------------------------------------------------------- [wpn_ak105_bas_1p76]:wpn_ak105_bas 1icon_layer = 1p76 1icon_layer_x = 63 1icon_layer_y = 0 $spawn = "weapons\wpn_ak105_bas_1p76" hud = wpn_ak105_bas_1p76_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf inv_weight = 3.300 [wpn_ak105_bas_1p76_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1p76_hud.ogf aim_hud_offset_pos_16x9 = -0.053100,-0.000875,-0.037350 aim_hud_offset_rot_16x9 = 0.003506,0.027299,-0.011500 hands_position_16x9 = -0.017200,-0.008800,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 ;--------------------------------------------------------------------------------------------------- [wpn_ak105_bas_pka]:wpn_ak105_bas 1icon_layer = pka 1icon_layer_x = 63 1icon_layer_y = 4 visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf inv_weight = 3.450 hud = wpn_ak105_bas_pka_hud zoom_rotate_time = 0.25 scope_lense_fov = 15 [wpn_ak105_bas_pka_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_pka_hud.ogf aim_hud_offset_pos_16x9 = -0.045600,0.013925,-0.052000 aim_hud_offset_rot_16x9 = 0.037206,0.026799,-0.011500 hands_position_16x9 = -0.015300,-0.004800,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 ;--------------------------------------------------------------------------------------------------- [wpn_ak105_bas_1p78gs]:wpn_ak105_bas 1icon_layer = 1p78gs 1icon_layer_x = 50 1icon_layer_y = 0 inv_weight = 3.300 hud = wpn_ak105_bas_1p78gs_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p78gs scope_zoom_factor = 41 [wpn_ak105_bas_1p78gs_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1p78gs_hud.ogf aim_hud_offset_pos_16x9 = -0.055300,0.007525,-0.028650 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.015100,-0.006200,-0.034500 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 ;----------------------------------------------------------------------------------------------------- [wpn_ak105_bas_1pn93n2_1gs]:wpn_ak105_bas $spawn = "weapons\wpn_ak105_bas_1pn93n2_1gs" hud = wpn_ak105_bas_1pn93n2_1gs_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf 1icon_layer = 1pn93n2_1gs 1icon_layer_x = 30 1icon_layer_y = 6 nv_scope_status = 1 scope_status = 1 scope_dynamic_zoom = off scope_nightvision = scope_nightvision_1gen scope_texture = wpn_crosshair_1pn93n2_1gs scope_zoom_factor = 25 ;installed_upgrades = up_fourte_svd_nimble scope_zoom_factor_alt = 0 use_alt_aim_hud = true inv_weight = 3.750 [wpn_ak105_bas_1pn93n2_1gs_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1pn93n2_1gs_hud.ogf aim_hud_offset_pos_16x9 = -0.046600,0.017225,-0.013650 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.008400,-0.014400,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.060780,0.040425,-0.025250 aim_hud_offset_alt_rot_16x9 = 0.016856,0.022849,-0.011500 ;--------------------------------------------------------------------------------------------- [wpn_ak105_bas_1pn93]:wpn_ak105_bas inv_weight = 4.05 hud = wpn_ak105_bas_1pn93_hud 1icon_layer = 1pn93 1icon_layer_x = 30 1icon_layer_y = 6 nv_scope_status = 1 visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf scope_status = 1 scope_nightvision = scope_nightvision_2gen scope_texture = wpn_crosshair_1pn93 scope_zoom_factor = 25 zoom_rotate_time = 0.25 ;installed_upgrades = up_fourte_svd_nimble scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak105_bas_1pn93_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1pn93_hud.ogf aim_hud_offset_pos_16x9 = -0.040900,0.013625,-0.003150 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.018400,-0.019000,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.050735,0.044725,-0.022900 aim_hud_offset_alt_rot_16x9 = 0.015756,0.022849,-0.011500 ;--------------------------------------------------------------------------------------------------- [wpn_ak105_bas_1p29]:wpn_ak105_bas 1icon_layer = 1p29 1icon_layer_x = 50 1icon_layer_y = 4 inv_weight = 3.800 hud = wpn_ak105_bas_1p29_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak105_bas_1p29_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_1p29_hud.ogf aim_hud_offset_pos_16x9 = -0.053800,0.011625,-0.015250 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.018400,-0.016400,-0.028871 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.051050,0.042925,-0.044250 aim_hud_offset_alt_rot_16x9 = 0.017706,0.022549,-0.011500 ;----------------------------------------------------------------------------------------------------- [wpn_ak105_bas_usp1]:wpn_ak105_bas 1icon_layer = usp1 1icon_layer_x = 50 1icon_layer_y = 4 inv_weight = 3.800 hud = wpn_ak105_bas_usp1_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_usp1 scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak105_bas_usp1_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_usp1_hud.ogf aim_hud_offset_pos_16x9 = -0.061000,0.005825,-0.020450 aim_hud_offset_rot_16x9 = 0.037206,0.029349,-0.011500 hands_position_16x9 = -0.010100,-0.011900,-0.045000 hands_orientation_16x9 = 1.252664,0.997510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.059000,0.037655,-0.039850 aim_hud_offset_alt_rot_16x9 = 0.015256,0.022499,-0.011500 ;----------------------------------------------------------------------------------------------------- [wpn_ak105_bas_swamp]:wpn_ak105_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 3 inv_grid_y = 14 parent_section = wpn_ak105_bas_swamp inv_name = st_wpn_ak105_bas_swamp inv_name_short = st_wpn_ak105_bas_swamp description = st_wpn_ak105_bas_swamp_descr position = -0.016, 0.0, 0.0 orientation = 0, -0.07, 0 fire_point = 0, 0.0, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 inv_weight = 3.800 hud = wpn_ak105_bas_swamp_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_swamp_world.ogf silencer_name = wpn_sil_geks545 silencer_x = 214 silencer_y = 1 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 ammo_elapsed = 45 ammo_mag_size = 45 hit_impulse = 25 hit_power = 0.5, 0.5, 0.5, 0.5 hit_type = fire_wound fire_distance = 1000 bullet_speed = 910 rpm = 850 rpm_empty_click = 300 hud_fov = 0.78 zoom_cam_dispersion = 0.432 zoom_cam_dispersion_inc = 0.04 zoom_cam_step_angle_horz = 0.80 scope_zoom_factor_alt = 0 use_alt_aim_hud = true snd_reload_misfire = weapons\ak74_blindside\ak74_unjam laser_status = true ;-----------------------------------------------------SWAMP_HUD----------------------------------------------------------------------------- [wpn_ak105_bas_swamp_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_swamp_hud.ogf ;------ item_position = 0.000104,-0.000122,0.005998 item_orientation = 0.000000,0.000000,0.000000 hands_position_16x9 = 0.065000,-0.045000,-0.025000 hands_orientation_16x9 = 0.450000,0.850000,0.000000 aim_hud_offset_pos_16x9 = -0.065000,0.015000,-0.094500 aim_hud_offset_rot_16x9 = 0.018500,0.018000,0.001000 aim_hud_offset_alt_pos_16x9 = -0.088000,-0.049000,-0.050000 aim_hud_offset_alt_rot_16x9 = 0.010150,0.012950,0.788499 ;----- anm_bore = blnd_ak74m_inspect, idle anm_bore_g = blnd_ak74m_inspect_gl, idle anm_bore_w_gl = blnd_ak74m_inspect_w_gl, idle anm_hide = blnd_ak74m_holster, idle anm_hide_g = blnd_ak74m_holster_gl, idle anm_hide_w_gl = blnd_ak74m_holster, idle anm_idle = blnd_ak74m_idle, idle, 0.75 anm_idle_aim = blnd_ak74m_idle_ads, idle anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50 anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50 anm_idle_g = blnd_ak74m_idle_gl, idle anm_idle_g_aim = blnd_ak74m_idle_ads_gl, idle anm_idle_moving = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88 anm_idle_moving_crouch_g_aim = blnd_ak74m_idle_ads_gl, idle, 0.92 anm_idle_moving_crouch_w_gl_aim = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_crouch_w_gl = blnd_ak74m_walk, idle, 0.88 anm_idle_moving_g = blnd_ak74m_walk_gl, idle, 0.92 anm_idle_moving_g_aim = blnd_ak74m_walk_gl, idle, 0.92 anm_idle_moving_w_gl = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_w_gl_aim = blnd_ak74m_walk, idle, 0.92 anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2 anm_idle_sprint_g = blnd_ak74m_sprint_gl, idle, 1.2 anm_idle_sprint_w_gl = blnd_ak74m_sprint, idle, 1.2 anm_idle_w_gl = blnd_ak74m_idle, idle, 0.75 anm_idle_w_gl_aim = blnd_ak74m_idle_ads, idle, 0.75 anm_reload = blnd_ak74m_reload, reload, 1.1 anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.1 anm_reload_g = blnd_ak74m_reload_gl, reload_gl, 1.06 anm_reload_w_gl = blnd_ak74m_reload, reload, 1.1 anm_reload_empty_w_gl = blnd_ak74m_reload_empty, reload_empty, 1.1 anm_shots = blnd_ak74m_shoot, shoot anm_shots_g = blnd_ak74m_shoot_gl, idle anm_shots_w_gl = blnd_ak74m_shoot, shoot anm_show = blnd_ak74m_draw, idle anm_show_g = blnd_ak74m_draw_gl, idle anm_show_w_gl = blnd_ak74m_draw, idle anm_switch = blnd_ak74m_switch_to_gun, idle anm_switch_g = blnd_ak74m_switch_to_gl, idle anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2 anm_reload_misfire_w_gl = blnd_ak74m_unjam, unjam, 1.2 anm_switch_mode = blnd_ak74m_firemode, idle, 1 ;----- shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle_gl fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.1 lowered_hud_offset_pos_16x9 = 0.1,0.01,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 ;----------------------------------------------------------------------------------------------------- [wpn_ak105_bas_shakal]:wpn_ak105_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 3 inv_grid_y = 18 parent_section = wpn_ak105_bas_shakal inv_name = st_wpn_ak105_bas_shakal inv_name_short = st_wpn_ak105_bas_shakal description = st_wpn_ak105_bas_shakal_descr position = -0.016, 0.0, 0.0 orientation = 0, -0.07, 0 fire_point = 0, 0.0, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 inv_weight = 3.480 hud = wpn_ak105_bas_shakal_hud visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_swamp_world.ogf silencer_name = wpn_sil_geks545 silencer_x = 214 silencer_y = 2 scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_acog_rmr scope_zoom_factor = 25 ammo_elapsed = 45 ammo_mag_size = 45 hit_impulse = 25 hit_power = 0.5, 0.5, 0.5, 0.5 hit_type = fire_wound fire_distance = 1000 bullet_speed = 910 rpm = 850 rpm_empty_click = 300 hud_fov = 0.78 zoom_cam_dispersion = 0.432 zoom_cam_dispersion_inc = 0.04 zoom_cam_step_angle_horz = 0.80 scope_zoom_factor_alt = 0 use_alt_aim_hud = true snd_reload_misfire = weapons\ak74_blindside\ak74_unjam laser_status = true ;-----------------------------------------------------shakal_HUD----------------------------------------------------------------------------- [wpn_ak105_bas_shakal_hud]:wpn_ak105_bas_hud item_visual = dynamics\weapons\wpn_ak105_bas\wpn_ak105_bas_shakal_hud.ogf ;------ item_position = 0.000104,-0.000122,0.005998 item_orientation = 0.000000,0.000000,0.000000 hands_position_16x9 = 0.065000,-0.045000,-0.025000 hands_orientation_16x9 = 0.450000,0.850000,0.000000 aim_hud_offset_pos_16x9 = -0.065000,0.015000,-0.094500 aim_hud_offset_rot_16x9 = 0.018500,0.018000,0.001000 aim_hud_offset_alt_pos_16x9 = -0.088000,-0.049000,-0.050000 aim_hud_offset_alt_rot_16x9 = 0.010150,0.012950,0.788499 ;----- ;----- anm_bore = blnd_ak74m_inspect, idle anm_bore_g = blnd_ak74m_inspect_gl, idle anm_bore_w_gl = blnd_ak74m_inspect_w_gl, idle anm_hide = blnd_ak74m_holster, idle anm_hide_g = blnd_ak74m_holster_gl, idle anm_hide_w_gl = blnd_ak74m_holster, idle anm_idle = blnd_ak74m_idle, idle, 0.75 anm_idle_aim = blnd_ak74m_idle_ads, idle anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50 anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50 anm_idle_g = blnd_ak74m_idle_gl, idle anm_idle_g_aim = blnd_ak74m_idle_ads_gl, idle anm_idle_moving = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88 anm_idle_moving_crouch_g_aim = blnd_ak74m_idle_ads_gl, idle, 0.92 anm_idle_moving_crouch_w_gl_aim = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_crouch_w_gl = blnd_ak74m_walk, idle, 0.88 anm_idle_moving_g = blnd_ak74m_walk_gl, idle, 0.92 anm_idle_moving_g_aim = blnd_ak74m_walk_gl, idle, 0.92 anm_idle_moving_w_gl = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_w_gl_aim = blnd_ak74m_walk, idle, 0.92 anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2 anm_idle_sprint_g = blnd_ak74m_sprint_gl, idle, 1.2 anm_idle_sprint_w_gl = blnd_ak74m_sprint, idle, 1.2 anm_idle_w_gl = blnd_ak74m_idle, idle, 0.75 anm_idle_w_gl_aim = blnd_ak74m_idle_ads, idle, 0.75 anm_reload = blnd_ak74m_reload, reload, 1.1 anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.1 anm_reload_g = blnd_ak74m_reload_gl, reload_gl, 1.06 anm_reload_w_gl = blnd_ak74m_reload, reload, 1.1 anm_reload_empty_w_gl = blnd_ak74m_reload_empty, reload_empty, 1.1 anm_shots = blnd_ak74m_shoot, shoot anm_shots_g = blnd_ak74m_shoot_gl, idle anm_shots_w_gl = blnd_ak74m_shoot, shoot anm_show = blnd_ak74m_draw, idle anm_show_g = blnd_ak74m_draw_gl, idle anm_show_w_gl = blnd_ak74m_draw, idle anm_switch = blnd_ak74m_switch_to_gun, idle anm_switch_g = blnd_ak74m_switch_to_gl, idle anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2 anm_reload_misfire_w_gl = blnd_ak74m_unjam, unjam, 1.2 anm_switch_mode = blnd_ak74m_firemode, idle, 1 ;----- shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle_gl fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.1 lowered_hud_offset_pos_16x9 = 0.1,0.01,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 ;-----------------------------------------------------------------------------------------------------