;------------------------------------------------------------------------------------------------ [wpn_ak74u_n1]:identity_immunities,weapon_probability,default_weapon_params;wpn_aks74u_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74u" scheduled = off cform = skeleton parent_section = wpn_ak74u_n1 class = WP_AK74 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 8 inv_grid_y = 10 inv_name = st_wpn_ak74u_n1 inv_name_short = st_wpn_ak74u_n1 description = st_wpn_ak74u_n1_descr kind = w_rifle inv_weight = 2.48 cost = 20870 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_ak74u_n1_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf position = -0.1, 0.1, -0.2 orientation = 0, 0, 0 fire_point = 0.0, -0.05, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.18, 0.0, 0.0 strap_orientation = -10, -5, 10 ph_mass = 4 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp. silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. shell_point = 0,0.216,0.174 shell_dir = 0,0,0.4 shell_bone = wpn_body shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u ;installed_upgrades = upgrade_scheme = upgrade_scheme_ak74u upgr_icon_x = 300 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = 1p29, kobra, pka, pso2, okp, ekp8_02, 1pn93, 1pn93n2_1gs, 1p78gs, usp1, 1p76 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_pbs4 silencer_status = 2 silencer_x = 175 silencer_y = 8 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 24 hit_power = 0.485, 0.485, 0.485, 0.485 hit_type = fire_wound fire_distance = 900 bullet_speed = 735 rpm = 700 rpm_empty_click = 200 ap_modifier = 0.95 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.3 fire_dispersion_base = 0.56 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.78 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0009 condition_shot_dec = 0.0009 cam_return = 0 cam_relax_speed = 12 cam_dispersion = 0.646 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0625 cam_max_angle = 41.0 cam_max_angle_horz = 41.0 cam_step_angle_horz = 1.18 zoom_cam_relax_speed = 12 zoom_cam_dispersion = 0.616 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 41.0 zoom_cam_max_angle_horz = 41.0 zoom_cam_step_angle_horz = 1.08 PDM_disp_accel_factor = 1.655 PDM_disp_base = 0.7 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.65 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 123 kill_msg_width = 69 kill_msg_height = 30 hud_fov = 0.78 ;----------------------------------------------------------------------Sounds---------------------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\ak105_sp\ak74_draw snd_holster = weapons\ak105_sp\hide snd_empty = weapons\ak105_sp\trigger_hammer snd_reload = weapons\ak105_young_prince\ak105_reload snd_reload_empty = weapons\ak105_young_prince\ak105_reload_empty snd_reload_misfire = weapons\ak105_sp\ak105_misfire snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1 snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2 snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3 snd_silncer_shot = weapons\aksu_prince\aksu_shot_sil_1 snd_silncer_shot = weapons\aksu_prince\aksu_shot_sil_1 snd_silncer_shot = weapons\aksu_prince\aksu_shot_sil_1 snd_silncer_shot = weapons\aksu_prince\aksu_shot_sil_1 snd_silncer_shot = weapons\aksu_prince\aksu_shot_sil_1 snd_switch_mode = weapons\generic\switch_mode ;-----------------------------------------------------------------------HUD----------------------------------------------------------------------------- [wpn_ak74u_n1_hud]:hud_base item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.042, -0.162, 0.1655 hands_orientation = 0.55, 2.39, 0.15 aim_hud_offset_pos = -0.10965, 0.0686, -0.31 aim_hud_offset_rot = 0.040750, 0.009, -0.0115 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;--------- hands_position_16x9 = -0.011600,-0.011900,-0.045000 hands_orientation_16x9 = 1.652664,2.197510,-0.140000 aim_hud_offset_pos_16x9 = -0.053825,0.027525,-0.022475 aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500 item_position = 0, 0, 0 item_orientation = 0, 0, 0 ;--------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = ak105_sp_draw, draw anm_hide = ak105_sp_holster, holster anm_idle = ak105_sp_idle, idle anm_idle_sprint = ak105_sp_idle_sprint anm_idle_moving = ak105_sp_idle_walk anm_shots = ak105_sp_shoot, shoot anm_reload = ak105_sp_reload, reload anm_reload_empty = ak105_sp_reload_empty, reload_empty anm_idle_moving_crouch = ak105_sp_idle_crouch_walk, idle anm_idle_aim = ak105_sp_idle_aim anm_bore = ak105_sp_idle_bore anm_reload_misfire = ak105_sp_misfire fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.048, 0.466 fire_point2 = 0, -0.011, 0.553 shell_point = 0.018,0.06,0.188 shell_dir = 0,1,0 shell_bone = wpn_body freelook_z_offset_mul = 0.6 ;-----------------------------------------------------------------------Addons-------------------------------------------------------------------------- [wpn_ak74u_n1_kobra]:wpn_ak74u_n1 1icon_layer = kobra 1icon_layer_x = 67 1icon_layer_y = 0 inv_weight = 2.88 hud = wpn_ak74u_n1_kobra_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf [wpn_ak74u_n1_kobra_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_kobra_hud.ogf aim_hud_offset_pos_16x9 = -0.051325,0.008300,-0.050875 aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500 ;------------------------------------------------------------------------------------------------ [wpn_ak74u_n1_1p29]:wpn_ak74u_n1 1icon_layer = 1p29 1icon_layer_x = 56 1icon_layer_y = 2 inv_weight = 3.28 hud = wpn_ak74u_n1_1p29_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 25 [wpn_ak74u_n1_1p29_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_1p29_hud.ogf aim_hud_offset_pos_16x9 = -0.056525,0.017425,-0.022475 aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500 hands_position_16x9 = -0.010200,-0.029500,-0.019600 hands_orientation_16x9 = 1.652664,2.197510,-0.140000 ;------------------------------------------------------------------------------------------------ [wpn_ak74u_n1_pka]:wpn_ak74u_n1 1icon_layer = pka 1icon_layer_x = 70 1icon_layer_y = -2 inv_weight = 3.13 hud = wpn_ak74u_n1_pka_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf zoom_rotate_time = 0.25 scope_lense_fov = 11 [wpn_ak74u_n1_pka_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_pka_hud.ogf aim_hud_offset_pos_16x9 = -0.050525,0.011325,-0.022475 aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500 hands_position_16x9 = -0.005000,-0.014900,-0.035600 hands_orientation_16x9 = 1.652664,2.197510,-0.140000 ;------------------------------------------------------------------------------------------------ [wpn_ak74u_n1_pso2]:wpn_ak74u_n1 1icon_layer = pso2 1icon_layer_x = 46 1icon_layer_y = 2 inv_weight = 3.08 hud = wpn_ak74u_n1_pso2_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso2_vss scope_zoom_factor = 25 [wpn_ak74u_n1_pso2_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_pso2_hud.ogf aim_hud_offset_pos_16x9 = -0.039125,0.017025,-0.042775 aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500 ;------------------------------------------------------------------------------------------------ [wpn_ak74u_n1_ekp8_02]:wpn_ak74u_n1 1icon_layer = ekp8_02 1icon_layer_x = 67 1icon_layer_y = 0 inv_weight = 2.753 hud = wpn_ak74u_n1_ekp8_02_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf [wpn_ak74u_n1_ekp8_02_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_ekp_hud.ogf aim_hud_offset_pos_16x9 = -0.050325,0.004000,-0.040275 aim_hud_offset_rot_16x9 = 0.051431,0.028949,-0.011500 ;------------------------------------------------------------------------------------------------ [wpn_ak74u_n1_okp]:wpn_ak74u_n1 1icon_layer = okp 1icon_layer_x = 67 1icon_layer_y = -2 inv_weight = 2.735 hud = wpn_ak74u_n1_okp_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf [wpn_ak74u_n1_okp_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_okp_hud.ogf aim_hud_offset_pos_16x9 = -0.046125,0.017025,-0.022475 aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500 ;------------------------------------------------------------------------------------------------ [wpn_ak74u_n1_1pn93]:wpn_ak74u_n1 hud = wpn_ak74u_n1_1pn93_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf 1icon_layer = 1pn93 1icon_layer_x = 35 1icon_layer_y = -1 nv_scope_status = 1 scope_status = 1 scope_dynamic_zoom = off scope_nightvision = scope_nightvision_2gen scope_texture = wpn_crosshair_1pn93 scope_zoom_factor = 25 inv_weight = 3.73 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak74u_n1_1pn93_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_1pn93_hud.ogf aim_hud_offset_pos_16x9 = -0.056225,0.021625,-0.029075 aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500 hands_position_16x9 = 0.002000,-0.033300,-0.014900 hands_orientation_16x9 = 1.652664,2.197510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.068025,0.050325,-0.027175 aim_hud_offset_alt_rot_16x9 = 0.040431,0.028849,-0.011500 ;--------------------------------------------------------------------------------------------- [wpn_ak74u_n1_1p76]:wpn_ak74u_n1 1icon_layer = 1p76 1icon_layer_x = 67 1icon_layer_y = -6 inv_weight = 2.98 hud = wpn_ak74u_n1_1p76_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf [wpn_ak74u_n1_1p76_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_1p76_hud.ogf aim_hud_offset_pos_16x9 = -0.055925,0.002225,-0.022475 aim_hud_offset_rot_16x9 = 0.021031,0.030999,-0.011500 hands_position_16x9 = -0.008400,-0.019900,-0.037500 hands_orientation_16x9 = 1.652664,2.197510,-0.140000 ;------------------------------------------------------------------------------------------------ [wpn_ak74u_n1_1p78gs]:wpn_ak74u_n1 1icon_layer = 1p78gs 1icon_layer_x = 55 1icon_layer_y = -6 inv_weight = 2.98 hud = wpn_ak74u_n1_1p78gs_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p78gs scope_zoom_factor = 41 [wpn_ak74u_n1_1p78gs_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_1p78gs_hud.ogf aim_hud_offset_pos_16x9 = -0.068525,0.025025,-0.041875 aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500 hands_position_16x9 = 0.003800,-0.028800,-0.014100 hands_orientation_16x9 = 1.652664,2.197510,-0.100000 ;----------------------------------------------------------------------------------------------------- [wpn_ak74u_n1_1pn93n2_1gs]:wpn_ak74u_n1 hud = wpn_ak74u_n1_1pn93n2_1gs_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf 1icon_layer = 1pn93n2_1gs 1icon_layer_x = 30 1icon_layer_y = -4 nv_scope_status = 1 scope_status = 1 scope_dynamic_zoom = off scope_nightvision = scope_nightvision_1gen scope_texture = wpn_crosshair_1pn93n2_1gs scope_zoom_factor = 25 ;installed_upgrades = up_fourte_svd_nimble inv_weight = 3.43 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak74u_n1_1pn93n2_1gs_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_1pn93n2_1gs_hud.ogf aim_hud_offset_pos_16x9 = -0.053825,0.022825,-0.022475 aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500 hands_position_16x9 = 0.004800,-0.026300,-0.024000 hands_orientation_16x9 = 1.652664,2.197510,-0.140000 aim_hud_offset_alt_pos_16x9 = -0.070625,0.043025,-0.022475 aim_hud_offset_alt_rot_16x9 = 0.040431,0.028849,-0.011500 ;--------------------------------------------------------------------------------------------- [wpn_ak74u_n1_usp1]:wpn_ak74u_n1 1icon_layer = usp1 1icon_layer_x = 56 1icon_layer_y = 2 inv_weight = 3.28 hud = wpn_ak74u_n1_usp1_hud visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_usp1 scope_zoom_factor = 25 [wpn_ak74u_n1_usp1_hud]:wpn_ak74u_n1_hud item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_usp1_hud.ogf aim_hud_offset_pos_16x9 = -0.069425,0.017425,-0.038375 aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500 hands_position_16x9 = 0.003000,-0.029300,-0.026700 hands_orientation_16x9 = 1.652664,2.197510,-0.140000 ;-----------------------------------------------------------------------------------------------------