;------------------------------------------------------------------------------------------------ [wpn_fal_aus]:identity_immunities,weapon_probability,default_weapon_params;wpn_fal_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\fal" scheduled = off cform = skeleton parent_section = wpn_fal_aus class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 icons_texture = ui\ui_icon_bas inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 3 inv_grid_y = 12 inv_name = st_wpn_fal_aus inv_name_short = st_wpn_fal_aus description = st_wpn_fal_aus_descr kind = w_rifle inv_weight = 4.3 cost = 31300 repair_type = rifle_7 weapon_class = assault_rifle hud = wpn_fal_aus_hud visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_world.ogf position = -0.026, 0.048, 0.138 orientation = 0, 0, 0 fire_point = 0, 0.137, 0.649 fire_point2 = 0, 0.097, 0.722 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.0 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp. shell_point = -0.02,0.167,0.082 shell_dir = 0, 0, 0.4 shell_particles = weapons\762x51 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550 installed_upgrades = upgrade_scheme = upgrade_scheme_sig550 upgr_icon_x = 300 upgr_icon_y = 900 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad ammo_current = 120 ammo_elapsed = 20 ammo_limit = 140 ammo_mag_size = 20 startup_ammo = 90 scopes = kit_aus_tri, kit_fal_leup, kit_sa5x_spec scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_aac762 silencer_status = 2 silencer_x = 205 silencer_y = 20 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 133 grenade_launcher_y = 34 grenade_vel = 76 launch_speed = 76 hit_impulse = 35 hit_power = 0.76, 0.76, 0.76, 0.76 hit_type = fire_wound fire_distance = 1000 bullet_speed = 840 rpm = 675 rpm_empty_click = 200 use_aim_bullet = true time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1, 180 zoom_enabled = true zoom_rotate_time = 0.2 reload_dof = 0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 6.75 fire_dispersion_base = 0.21 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.6 misfire_start_prob = 0.003 misfire_end_condition = 0.1 misfire_end_prob = 0.045 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 cam_return = 0 cam_relax_speed = 5 cam_dispersion = 1.5 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0775 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.5 zoom_cam_relax_speed = 5 zoom_cam_dispersion = 1.2 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0675 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.3 PDM_disp_accel_factor = 2.0 PDM_disp_base = 0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.0 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 30 max_radius = 50 kill_msg_x = 80 kill_msg_y = 59 kill_msg_width = 87 kill_msg_height = 24 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud_fov = 0.78 ;----------------------------------------------------------------------SND------------------------------------------------------------------------------ snd_draw = eft_wp\shared\draw_rifle snd_holster = eft_wp\shared\hide_rifle snd_shoot = weapons\fal_aus_young_prince\fal_aus_shot_1 snd_shoot1 = weapons\fal_aus_young_prince\fal_aus_shot_2 snd_shoot2 = weapons\fal_aus_young_prince\fal_aus_shot_3 snd_silncer_shot = weapons\sa58\sa58_shoot_sil, 2.0 snd_empty = eft_wp\shared\empty_click_rifle, 0.5 snd_reload = weapons\ak12custom\ak12_m1_reload snd_reload_empty = weapons\ak12custom\ak12_m1_reload_empty snd_reload_misfire = weapons\ak12custom\ak12_m1_reload_empty ;----------------------------------------------------------------------HUD------------------------------------------------------------------------------ [wpn_fal_aus_hud]:hud_base item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.05, 0.01, 0.2 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.1267, 0.068, -0.225 aim_hud_offset_rot = 0.0415, 0.0348, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;------ hands_position_16x9 = -0.024500,0.018200,-0.006800 hands_orientation_16x9 = 0.700000,-0.140000,-4.499999 aim_hud_offset_pos_16x9 = -0.049270,0.010840,-0.039400 aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500 item_position = -0.001257,-0.006943,0.001043 item_orientation = 88.154449,-60.970139,-86.585159 ;------ fire_direction = 0,-3.14,0 lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = fal_aus_eft_ins_draw anm_hide = fal_aus_eft_ins_hide anm_idle = fal_aus_eft_ins_idle, idle anm_idle_sprint = fal_aus_eft_ins_idle_sprint anm_idle_moving = fal_aus_eft_ins_idle_moving anm_idle_moving_crouch = fal_aus_eft_ins_idle_crouch anm_shots = fal_aus_eft_ins_shoot, shoot ;anm_shots_aim = fal_aus_eft_ins_shoot_aim, shoot anm_reload = fal_aus_eft_ins_reload, reload ,1.5 anm_reload_empty = fal_aus_eft_ins_reload_empty, reload_empty ,1.3 anm_idle_moving_crouch = fal_aus_eft_ins_idle_crouch anm_idle_aim = fal_aus_eft_ins_idle_aim anm_bore = fal_aus_eft_ins_bore anm_reload_misfire = fal_aus_eft_ins_reload_empty, reload_empty ,1.3 fire_point = 0.006500,-0.127000,-0.009500 fire_bone = muzzle fire_point2 = 0.0,0.0,0.0 ;0.0,-0.028,0.678 fire_bone2 = muzzle ;wpn_body ;--- shell_dir = 0, 1, 0 shell_bone = shell shell_point = 0.000000, -0.093500, 0.010000 ;-------------------------------------------------------------------ADDONS------------------------------------------------------------------------------ [wpn_fal_aus_kit_aus_tri]:wpn_fal_aus visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf inv_name = st_wpn_fal_aus_kit_aus_tri inv_name_short = st_wpn_fal_aus_kit_aus_tri description = st_wpn_fal_aus_kit_aus_tri_descr inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 9 inv_grid_y = 12 inv_weight = 4.455 scope_status = 1 scope_texture = wpn_crosshair_acog_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_fal_aus_kit_aus_tri_hud [wpn_fal_aus_kit_aus_tri_hud]:wpn_fal_aus_hud item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_tri_hud.ogf aim_hud_offset_pos_16x9 = -0.051370,0.001440,-0.071101 aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500 hands_position_16x9 = -0.019000,-0.003700,-0.001700 hands_orientation_16x9 = 0.700000,-0.140000,-4.499999 aim_hud_offset_alt_pos_16x9 = -0.076300,-0.046100,-0.054975 aim_hud_offset_alt_rot_16x9 = 0.017951,0.026557,0.783423 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_fal_aus_kit_sa5x_spec]:wpn_fal_aus visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf inv_name = st_wpn_fal_aus_kit_sa5x_spec inv_name_short = st_wpn_fal_aus_kit_sa5x_spec description = st_wpn_fal_aus_kit_sa5x_spec_descr hud = wpn_fal_aus_kit_sa5x_spec_hud inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 16 inv_grid_y = 14 inv_weight = 4.875 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_fal_aus_kit_sa5x_spec_hud]:wpn_fal_aus_hud item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_sa5x_spec_hud.ogf aim_hud_offset_pos_16x9 = -0.050570,0.002440,-0.083401 aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500 hands_position_16x9 = -0.019000,-0.003700,-0.001700 hands_orientation_16x9 = 0.700000,-0.140000,-4.499999 aim_hud_offset_alt_pos_16x9 = -0.076300,-0.046100,-0.054975 aim_hud_offset_alt_rot_16x9 = 0.017951,0.026557,0.783423 ------------------------------------------------------------------------------------------------------------------------------- [wpn_fal_aus_kit_fal_leup]:wpn_fal_aus visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_aus_world.ogf inv_name = st_wpn_fal_aus_kit_fal_leup inv_name_short = st_wpn_fal_aus_kit_fal_leup description = st_wpn_fal_aus_kit_fal_leup_descr hud = wpn_fal_aus_kit_fal_leup_hud inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 16 inv_grid_y = 12 inv_weight = 4.785 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_fal_aus_kit_fal_leup_hud]:wpn_fal_aus_hud item_visual = dynamics\weapons\wpn_fal_aus\wpn_fal_aus_kit_fal_leup_hud.ogf aim_hud_offset_pos_16x9 = -0.051270,-0.001060,-0.076801 aim_hud_offset_rot_16x9 = 0.014265,0.023435,0.027500 hands_position_16x9 = -0.019000,-0.003700,-0.001700 hands_orientation_16x9 = 0.700000,-0.140000,-4.499999 aim_hud_offset_alt_pos_16x9 = -0.076300,-0.046100,-0.054975 aim_hud_offset_alt_rot_16x9 = 0.017951,0.026557,0.783423 ;-------------------------------------------------------------------------------------------------------------------------------