;------------------------------------------------------------------------------------------------ [wpn_remington700_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_k98_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\remington700" scheduled = off cform = skeleton parent_section = wpn_remington700_bas class = WP_SVD slot = 2 animation_slot = 3 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 icons_texture = ui\ui_icon_bas inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 46 inv_grid_y = 0 inv_name = st_wpn_remington700_bas inv_name_short = st_wpn_remington700_bas description = st_wpn_remington700_bas_descr kind = w_sniper inv_weight = 3.96 cost = 33000 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_remington700_bas_hud visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_world.ogf position = -0.026, 0.0, -0.01 orientation = 0, 30, 0 fire_point = 0, 0.168, 0.755 fire_point2 = 0, 0.168, 0.755 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 7 ;flame_particles = weapons\generic_weapon06 ;smoke_particles = weapons\generic_shoot_00 flame_particles = ghost_particles\weapons\generic_smoke_eft_sil smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0, 0.129, 0.192 shell_dir = 0, 0, 0.4 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98 installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1450 upgr_icon_y = 1950 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad ammo_current = 5 ammo_elapsed = 0 ammo_limit = 5 ammo_mag_size = 5 startup_ammo = 5 scopes = archangel, magpul_pro, mod_x_gen3, lapua700 scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_mark4 scope_x = 49 scope_y = 7 scope_zoom_factor = 6 silencer_name = wpn_sil_daniel silencer_status = 2 silencer_x = 248 silencer_y = 5 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil grenade_launcher_status = 0 hit_impulse = 42 hit_power = 1.3, 1.3, 1.3, 1.3 hit_type = fire_wound fire_distance = 1800 bullet_speed = 1200 rpm = 40 rpm_empty_click = 200 use_aim_bullet = true time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9 fire_dispersion_base = 0.05 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.005 misfire_end_condition = 0.11 misfire_end_prob = 0.09 condition_queue_shot_dec = 0.0055 condition_shot_dec = 0.0037 cam_return = 1 cam_relax_speed = 4.5 cam_dispersion = 2.5 cam_dispersion_frac = 1.0 cam_dispersion_inc = 2.5 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.25 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 1.0 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.5 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 2.0 PDM_disp_accel_factor = 3.0 PDM_disp_base = 1.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.0 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 0.75 holder_range_modifier = 2.00 min_radius = 0 max_radius = 800 hit_probability_gd_novice = 1.0 hit_probability_gd_stalker = 1.0 hit_probability_gd_veteran = 1.0 hit_probability_gd_master = 1.0 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 hud_fov = 0.78 ;---------------------------------------------------------------SND------------------------------------------------------------------------- snd_draw = weapons\scar_yang_prince\scar_inspect snd_holster = weapons\generic\rifle_holster snd_shoot = eft_wp\dvl_10\dvl_shoot snd_silncer_shot = eft_wp\dvl_10\dvl_shoot_silenced snd_bore = weapons\toz106\inspect snd_empty = weapons\toz106\empty_click_rifle snd_reload = weapons\toz106\reload snd_reload_empty = weapons\toz106\reload_empty snd_reload_misfire = weapons\toz106\reload_empty ;---------------------------------------------------------------HUD------------------------------------------------------------------------- [wpn_remington700_bas_hud]:hud_base item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;-------- item_position = -0.000156,0.000233,-0.004162 item_orientation = 0.000000,0.000000,0.000000 hands_position_16x9 = -0.024400,-0.007600,-0.196501 hands_orientation_16x9 = 1.650000,1.203999,-2.649999 aim_hud_offset_pos_16x9 = -0.062150,0.015400,-0.061400 aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500 ;-------- hands_position = -0.03, -0.175, 0.1 hands_orientation = 0, 1.5, 0 aim_hud_offset_pos = -0.1081, 0.04, -0.3 aim_hud_offset_rot = 0, 0, 0 ;--------- anm_show = toz106_draw_fullstock, draw anm_show_empty = toz106_draw_fullstock, draw_empty anm_hide = toz106_hide_fullstock, hide anm_hide_empty = toz106_hide_fullstock, hide_empty anm_idle = toz106_idle_fullstock, idle anm_idle_empty = toz106_idle_fullstock, idle_empty anm_shots = toz106_shoot_fullstock_1, shoot_1 anm_shots1 = toz106_shoot_fullstock_2, shoot_2 anm_shots2 = toz106_shoot_fullstock_3, shoot_3 anm_shot_l = toz106_shoot_fullstock_2, shoot_2 ;shoot_last ;anm_shots_aim = toz106_shoot_aim_fullstock, shoot_1 ;anm_shots_aim1 = toz106_shoot_aim_fullstock, shoot_2 ;anm_shots_aim2 = toz106_shoot_aim_fullstock, shoot_3 ;anm_shot_l_aim = toz106_shoot_aim_fullstock, shoot_1 ;shoot_last anm_idle_aim = toz106_idle_aim_fullstock, idle_aim anm_idle_aim_empty = toz106_idle_aim_fullstock, idle_aim_empty anm_reload = toz106_reload_4rnd_fullstock, reload anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old anm_idle_moving = toz106_idle_moving_fullstock, idle , 0.9 anm_idle_moving_empty = toz106_idle_moving_fullstock, idle_empty , 0.9 anm_idle_moving_crouch = toz106_idle_moving_fullstock, idle anm_idle_moving_empty_crouch = toz106_idle_moving_fullstock, idle_empty anm_idle_sprint = toz106_idle_sprint_fullstock, idle anm_idle_sprint_empty = toz106_idle_sprint_fullstock, idle_empty anm_bore = toz106_inspect_fullstock, inspect anm_bore_empty = toz106_inspect_fullstock, inspect_empty anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old ;-------- shell_dir = 0, 1, 0 shell_point = 0,0,0 ;0.013,0.046,0.463 shell_bone = shell fire_point = 0.000000,0.009000,0.224000 fire_bone = muzzle fire_point2 = 0.0,0.0,0.0 freelook_z_offset_mul = 0.4 fire_bone2 = wpn_body lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 ;-------------------------------------------------------------------ADDONS------------------------------------------------------------------------------ [wpn_remington700_bas_archangel]:wpn_remington700_bas parent_section = wpn_remington700_bas_archangel visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_archangel_world.ogf _v.ogf inv_name = st_wpn_remington700_bas_archangel inv_name_short = st_wpn_remington700_bas_archangel description = st_wpn_remington700_bas_archangel_descr inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 46 inv_grid_y = 2 inv_weight = 3.850 scope_status = 1 scope_texture = wpn_crosshair_mark4 scope_zoom_factor = 6 zoom_rotate_time = 0.25 scope_dynamic_zoom = on hud = wpn_remington700_bas_archangel_hud ammo_mag_size = 20 startup_ammo = 20 silencer_x = 248 silencer_y = 9 bullet_speed = 1200 fire_dispersion_base = 0.04 zoom_cam_dispersion = 1.0 zoom_cam_dispersion_inc = 1.4 zoom_cam_step_angle_horz = 0.9 ;---------------------------------------------------------------------------------------------------- [wpn_remington700_bas_archangel_hud]:wpn_remington700_bas_hud item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_archangel_hud.ogf ;---- aim_hud_offset_pos_16x9 = -0.062650,0.016600,-0.062800 aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500 hands_position_16x9 = -0.023400,-0.004400,-0.201401 hands_orientation_16x9 = 1.789999,1.110000,-2.649999 ;---- anm_show = toz106_draw, draw anm_show_empty = toz106_draw, draw_empty anm_hide = toz106_hide, hide anm_hide_empty = toz106_hide, hide_empty anm_idle = toz106_idle, idle anm_idle_empty = toz106_idle, idle_empty anm_shots = toz106_shoot_1, shoot_1 anm_shots1 = toz106_shoot_2, shoot_2 anm_shots2 = toz106_shoot_3, shoot_3 anm_shot_l = toz106_shoot_1, shoot_1 anm_shots_aim = toz106_shoot_aim, shoot_1 anm_shots_aim1 = toz106_shoot_aim, shoot_2 anm_shots_aim2 = toz106_shoot_aim, shoot_3 anm_shot_l_aim = toz106_shoot_aim, shoot_1 anm_idle_aim = toz106_idle_aim, idle_aim anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty anm_reload = toz106_reload_4rnd_fullstock, reload anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old anm_idle_moving = toz106_idle_moving, idle , 0.9 anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9 anm_idle_moving_crouch = toz106_idle_moving, idle anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty anm_idle_sprint = toz106_idle_sprint, idle anm_idle_sprint_empty = toz106_idle_sprint, idle_empty anm_bore = toz106_inspect, inspect anm_bore_empty = toz106_inspect, inspect_empty anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old ;---------------------------------------------------------------------------------------------------------------------------- [wpn_remington700_bas_magpul_pro]:wpn_remington700_bas parent_section = wpn_remington700_bas_magpul_pro visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_magpul_pro_world.ogf inv_name = st_wpn_remington700_bas_magpul_pro inv_name_short = st_wpn_remington700_bas_magpul_pro description = st_wpn_remington700_bas_magpul_pro_descr hud = wpn_remington700_bas_magpul_pro_hud inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 46 inv_grid_y = 4 inv_weight = 3.750 scope_status = 1 scope_texture = wpn_crosshair_mark4 scope_zoom_factor = 6 zoom_rotate_time = 0.25 scope_dynamic_zoom = on ammo_mag_size = 12 startup_ammo = 12 scope_zoom_factor_alt = 0 use_alt_aim_hud = true silencer_x = 248 silencer_y = 12 bullet_speed = 1230 fire_dispersion_base = 0.03 zoom_cam_dispersion = 0.96 zoom_cam_dispersion_inc = 1.3 zoom_cam_step_angle_horz = 0.79 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_remington700_bas_magpul_pro_hud]:wpn_remington700_bas_hud item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_magpul_pro_hud.ogf ;--- aim_hud_offset_pos_16x9 = -0.058350,0.012000,-0.062800 aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500 hands_position_16x9 = -0.027900,-0.013500,-0.223102 hands_orientation_16x9 = 1.460000,1.060000,-2.649999 aim_hud_offset_alt_pos_16x9 = -0.089050,-0.046600,-0.021000 aim_hud_offset_alt_rot_16x9 = 0.024500,0.053290,0.733499 ;--- anm_show = toz106_draw, draw anm_show_empty = toz106_draw, draw_empty anm_hide = toz106_hide, hide anm_hide_empty = toz106_hide, hide_empty anm_idle = toz106_idle, idle anm_idle_empty = toz106_idle, idle_empty anm_shots = toz106_shoot_1, shoot_1 anm_shots1 = toz106_shoot_2, shoot_2 anm_shots2 = toz106_shoot_3, shoot_3 anm_shot_l = toz106_shoot_1, shoot_1 anm_shots_aim = toz106_shoot_aim, shoot_1 anm_shots_aim1 = toz106_shoot_aim, shoot_2 anm_shots_aim2 = toz106_shoot_aim, shoot_3 anm_shot_l_aim = toz106_shoot_aim, shoot_1 anm_idle_aim = toz106_idle_aim, idle_aim anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty anm_reload = toz106_reload_4rnd_fullstock, reload anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old anm_idle_moving = toz106_idle_moving, idle , 0.9 anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9 anm_idle_moving_crouch = toz106_idle_moving, idle anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty anm_idle_sprint = toz106_idle_sprint, idle anm_idle_sprint_empty = toz106_idle_sprint, idle_empty anm_bore = toz106_inspect, inspect anm_bore_empty = toz106_inspect, inspect_empty anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old ------------------------------------------------------------------------------------------------------------------------------- [wpn_remington700_bas_mod_x_gen3]:wpn_remington700_bas parent_section = wpn_remington700_bas_mod_x_gen3 visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_mod_x_gen3_world.ogf inv_name = st_wpn_remington700_bas_mod_x_gen3 inv_name_short = st_wpn_remington700_bas_mod_x_gen3 description = st_wpn_remington700_bas_mod_x_gen3_descr hud = wpn_remington700_bas_mod_x_gen3_hud inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 46 inv_grid_y = 6 inv_weight = 3.700 scope_status = 1 scope_texture = wpn_crosshair_mark4 scope_zoom_factor = 6 zoom_rotate_time = 0.25 scope_dynamic_zoom = on ammo_mag_size = 12 startup_ammo = 12 scope_zoom_factor_alt = 0 use_alt_aim_hud = true silencer_x = 248 silencer_y = 9 bullet_speed = 1250 fire_dispersion_base = 0.02 zoom_cam_dispersion = 0.9 zoom_cam_dispersion_inc = 1.23 zoom_cam_step_angle_horz = 0.75 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_remington700_bas_mod_x_gen3_hud]:wpn_remington700_bas_hud item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_mod_x_gen3_hud.ogf ;--- aim_hud_offset_pos_16x9 = -0.065950,0.006200,-0.035800 aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500 hands_position_16x9 = -0.015000,-0.020000,-0.200000 hands_orientation_16x9 = 2.249999,1.350000,-2.649999 aim_hud_offset_alt_pos_16x9 = -0.088100,-0.050700,-0.031600 aim_hud_offset_alt_rot_16x9 = 0.039500,0.040790,0.733499 ;--- anm_show = toz106_draw, draw anm_show_empty = toz106_draw, draw_empty anm_hide = toz106_hide, hide anm_hide_empty = toz106_hide, hide_empty anm_idle = toz106_idle, idle anm_idle_empty = toz106_idle, idle_empty anm_shots = toz106_shoot_1, shoot_1 anm_shots1 = toz106_shoot_2, shoot_2 anm_shots2 = toz106_shoot_3, shoot_3 anm_shot_l = toz106_shoot_1, shoot_1 anm_shots_aim = toz106_shoot_aim, shoot_1 anm_shots_aim1 = toz106_shoot_aim, shoot_2 anm_shots_aim2 = toz106_shoot_aim, shoot_3 anm_shot_l_aim = toz106_shoot_aim, shoot_1 anm_idle_aim = toz106_idle_aim, idle_aim anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty anm_reload = toz106_reload_4rnd_fullstock, reload anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old anm_idle_moving = toz106_idle_moving, idle , 0.9 anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9 anm_idle_moving_crouch = toz106_idle_moving, idle anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty anm_idle_sprint = toz106_idle_sprint, idle anm_idle_sprint_empty = toz106_idle_sprint, idle_empty anm_bore = toz106_inspect, inspect anm_bore_empty = toz106_inspect, inspect_empty anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old ;--------------------------------------------------------------The Deer Hunter-------------------------------------------------------------------------- [wpn_remington700_bas_lapua700]:wpn_remington700_bas parent_section = wpn_remington700_bas_lapua700 visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_lapua700_world.ogf inv_name = st_wpn_remington700_bas_lapua700 inv_name_short = st_wpn_remington700_bas_lapua700 description = st_wpn_remington700_bas_lapua700_descr hud = wpn_remington700_bas_lapua700_hud inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 46 inv_grid_y = 8 inv_weight = 3.950 scope_status = 1 scope_texture = wpn_crosshair_marchf_unic scope_zoom_factor = 4 zoom_rotate_time = 0.25 scope_dynamic_zoom = on ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad ammo_mag_size = 5 startup_ammo = 5 silencer_name = wpn_sil_lapu7 silencer_x = 240 silencer_y = 15 hit_power = 1.5, 1.5, 1.5, 1.5 bullet_speed = 1330 fire_dispersion_base = 0.019 zoom_cam_dispersion = 0.98 zoom_cam_dispersion_inc = 1.23 zoom_cam_step_angle_horz = 0.75 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_remington700_bas_lapua700_hud]:wpn_remington700_bas_hud item_visual = dynamics\weapons\wpn_remington700_bas\wpn_remington700_bas_lapua700_hud.ogf ;--- aim_hud_offset_pos_16x9 = -0.058350,0.012000,-0.062800 aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500 hands_position_16x9 = -0.027900,-0.013500,-0.223102 hands_orientation_16x9 = 1.460000,1.060000,-2.649999 ;--- anm_show = toz106_draw, draw anm_show_empty = toz106_draw, draw_empty anm_hide = toz106_hide, hide anm_hide_empty = toz106_hide, hide_empty anm_idle = toz106_idle, idle anm_idle_empty = toz106_idle, idle_empty anm_shots = toz106_shoot_1, shoot_1 anm_shots1 = toz106_shoot_2, shoot_2 anm_shots2 = toz106_shoot_3, shoot_3 anm_shot_l = toz106_shoot_1, shoot_1 anm_shots_aim = toz106_shoot_aim, shoot_1 anm_shots_aim1 = toz106_shoot_aim, shoot_2 anm_shots_aim2 = toz106_shoot_aim, shoot_3 anm_shot_l_aim = toz106_shoot_aim, shoot_1 anm_idle_aim = toz106_idle_aim, idle_aim anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty anm_reload = toz106_reload_4rnd_fullstock, reload anm_reload_empty = toz106_reload_empty_4rnd_fullstock, reload_empty_old anm_idle_moving = toz106_idle_moving, idle , 0.9 anm_idle_moving_empty = toz106_idle_moving, idle_empty , 0.9 anm_idle_moving_crouch = toz106_idle_moving, idle anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty anm_idle_sprint = toz106_idle_sprint, idle anm_idle_sprint_empty = toz106_idle_sprint, idle_empty anm_bore = toz106_inspect, inspect anm_bore_empty = toz106_inspect, inspect_empty anm_reload_misfire = toz106_reload_empty_4rnd_fullstock, reload_empty_old -------------------------------------------------------------------------------------------------------------------------------