;------------------------------------------------------------------------------------------------ [wpn_sr2_m2]:identity_immunities,weapon_probability,default_weapon_params;wpn_glock_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 scheduled = off cform = skeleton parent_section = wpn_sr2_m2 class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_name = st_wpn_sr2_m2 inv_name_short = st_wpn_sr2_m2 description = st_wpn_sr2_m2_descr kind = w_smg inv_weight = 1.800 cost = 93300 repair_type = pistol weapon_class = assault_rifle hud = wpn_sr2_m2_hud visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf position = -0.026, 0.055, -0.365 ;-0.026, -0.125, -0.1 orientation = -3, -5, 0 fire_point = 0.0, 0.020, 0.620 fire_point2 = 0.0, 0.188, 0.392 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16, -0.10, 0.0 ; position (offset) and orientation of the weapon when it is strapped strap_orientation = -10,-5,10 ; (3rd person view in degrees) ph_mass = 3 grenade_flame_particles = weapons\generic_weapon01 flame_particles = ghost_particles\weapons\generic_smoke_eft_sil smoke_particles = ghost_particles\weapons\flame_eft_ak silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5 installed_upgrades = upgrade_scheme = upgrade_scheme_mp5_nimble inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 72 inv_grid_y = 11 icons_texture = ui\ui_icon_bas fire_modes = 1, -1 ammo_class = ammo_9x21_sp10 ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = ac10632, eot, c-more, 0kp2, d0cter, point_aimpro, aim_low, e0t2, rmr, deltapoint, compm4s, rakurs, kemper, aimpoint, ekp8_18, mepro, pn23, acog, specter scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_veresk silencer_status = 2 silencer_x = 175 silencer_y = 8 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 24 launch_speed = 0 hit_impulse = 50 hit_power = 0.49, 0.49, 0.49, 0.49 hit_type = fire_wound fire_distance = 400 bullet_speed = 400 rpm = 990 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.35 fire_dispersion_base = 0.24 fire_dispersion_condition_factor = 0.001 inertion_origin_aim_offset = -0.03 inertion_origin_offset = -0.05 inertion_tendto_aim_speed = 8 inertion_tendto_speed = 5 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.005 misfire_end_condition = 0.1 misfire_end_prob = 0.09 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 5 cam_dispersion = 0.8 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0475 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.0 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.35 zoom_cam_dispersion_frac = 0.8 zoom_cam_dispersion_inc = 0.0325 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.0 PDM_disp_accel_factor = 1.5 PDM_disp_base = 0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.5 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 hud_fov = 0.78 scope_zoom_factor_alt = 0 use_alt_aim_hud = true laser_status = true ;-----------------------------------------------------------------SOUNDS------------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\sr2m\sr2m_draw snd_holster = weapons\sr2m\sr2m_holster snd_empty = weapons\sr2m\sr2m_empty snd_reload = eft_wp\glock17\glock17_reload_speed, 1.5 snd_reload_empty = weapons\sr2m\sr2m_reload_empty snd_shoot = weapons\sr2m\sr2m_shoot snd_silncer_shot = weapons\sr2m\sr1m_shoot_sil snd_switch_mode = weapons\generic\switch_mode ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_sr2_m2_hud]:hud_base item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;------- item_position = -0.000143,-0.001045,-0.006608 item_orientation = -0.004905,-1.588897,0.007997 aim_hud_offset_pos_16x9 = -0.045410,0.041240,-0.028130 aim_hud_offset_rot_16x9 = 0.008100,0.007700,-0.121000 hands_position_16x9 = 0.072700,-0.087800,-0.126900 hands_orientation_16x9 = 0.626998,1.960000,-7.317074 ;------- aim_hud_offset_alt_pos_16x9 = -0.089211,-0.042760,-0.005200 aim_hud_offset_alt_rot_16x9 = 0.003100,0.013700,0.677504 hands_position = -0.072000, -0.172, 0.165500 hands_orientation = 0.55, 2.39, 0.1499993 aim_hud_offset_pos = -0.0793, 0.0579, -0.265 aim_hud_offset_rot = 0.038, 0.008, -0.004 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = kyky_sr2m_draw anm_hide = kyky_sr2m_holster anm_idle = kyky_sr2m_idle, idle anm_idle_sprint = kyky_sr2m_idle_sprint anm_idle_moving = kyky_sr2m_idle_move anm_shots = kyky_sr2m_shoot, shoot anm_reload = kyky_sr2m_reload, reload anm_reload_empty = kyky_sr2m_reload_empty, reload_empty anm_idle_aim = kyky_sr2m_idle_aim, idle anm_bore = kyky_sr2m_idle_aim, idle shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body fire_bone = wpn_body fire_point = 0.000000,0.037504,0.189238 shell_point = -0.010000,0.000000,0.010000 freelook_z_offset_mul = 0.3 ;-------------------------------------------------------------------------------------Addons------------ [wpn_sr2_m2_ac10632]:wpn_sr2_m2 inv_weight = 1.910 hud = wpn_sr2_m2_ac10632_hud 1icon_layer = ac10632 1icon_layer_x = 85 1icon_layer_y = -12 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf [wpn_sr2_m2_ac10632_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_ac10632_hud.ogf aim_hud_offset_pos_16x9 = -0.044710,0.011940,-0.028130 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 ;----------------------------------------------------------------------------- [wpn_sr2_m2_eot]:wpn_sr2_m2 inv_weight = 2.100 hud = wpn_sr2_m2_eot_hud 1icon_layer = eot 1icon_layer_x = 128 1icon_layer_y = -10 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf [wpn_sr2_m2_eot_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_eot_hud.ogf aim_hud_offset_pos_16x9 = -0.044710,0.010340,-0.028130 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 ;----------------------------------------------------------------------------- [wpn_sr2_m2_c-more]:wpn_sr2_m2 inv_weight = 2.100 hud = wpn_sr2_m2_c-more_hud 1icon_layer = c-more 1icon_layer_x = 128 1icon_layer_y = -10 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf [wpn_sr2_m2_c-more_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_c-more_hud.ogf aim_hud_offset_pos_16x9 = -0.045210,0.014740,-0.028130 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 ;--------------------------------------------------------------------------------- [wpn_sr2_m2_aim_low]:wpn_sr2_m2 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf hud = wpn_sr2_m2_aim_low_hud inv_weight = 1.900 1icon_layer = aim_low 1icon_layer_x = 128 1icon_layer_y = -6 [wpn_sr2_m2_aim_low_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_aim_low_hud.ogf aim_hud_offset_pos_16x9 = -0.046010,0.019340,-0.028130 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 hands_position_16x9 = 0.072700,-0.080000,-0.126900 hands_orientation_16x9 = 0.626998,1.960000,-7.317074 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_sr2_m2_point_aimpro]:wpn_sr2_m2 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf hud = wpn_sr2_m2_point_aimpro_hud inv_weight = 2.130 1icon_layer = point_aimpro 1icon_layer_x = 100 1icon_layer_y = -16 [wpn_sr2_m2_point_aimpro_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_aimpoint_pro_hud.ogf aim_hud_offset_pos_16x9 = -0.044710,0.005140,-0.028130 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 hands_position_16x9 = 0.072700,-0.089100,-0.126900 hands_orientation_16x9 = 0.626998,1.960000,-7.317074 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_sr2_m2_ekp8_18]:wpn_sr2_m2 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf hud = wpn_sr2_m2_ekp8_18_hud inv_weight = 2.070 1icon_layer = ekp8_18 1icon_layer_x = 82 1icon_layer_y = -2 [wpn_sr2_m2_ekp8_18_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_ekp8_18_hud.ogf aim_hud_offset_pos_16x9 = -0.044910,0.000040,-0.028130 aim_hud_offset_rot_16x9 = -0.000400,0.006200,-0.121000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_sr2_m2_d0cter]:wpn_sr2_m2 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf hud = wpn_sr2_m2_d0cter_hud inv_weight = 1.830 1icon_layer = d0cter 1icon_layer_x = 128 1icon_layer_y = -10 [wpn_sr2_m2_d0cter_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_docter_hud.ogf aim_hud_offset_pos_16x9 = -0.044610,0.022640,-0.028130 aim_hud_offset_rot_16x9 = 0.002600,0.007200,-0.136000 hands_position_16x9 = 0.071900,-0.083000,-0.126900 hands_orientation_16x9 = 0.626998,1.960000,-7.317074 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_sr2_m2_mepro]:wpn_sr2_m2 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf hud = wpn_sr2_m2_mepro_hud inv_weight = 2.170 1icon_layer = mepro 1icon_layer_x = 128 1icon_layer_y = -8 [wpn_sr2_m2_mepro_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_mepro_hud.ogf aim_hud_offset_pos_16x9 = -0.045610,0.001040,-0.028130 aim_hud_offset_rot_16x9 = 0.000100,0.007200,-0.136000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_sr2_m2_0kp2]:wpn_sr2_m2 1icon_layer = 0kp2 1icon_layer_x = 85 1icon_layer_y = -4 hud = wpn_sr2_m2_0kp2_hud visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf inv_weight = 2.00 [wpn_sr2_m2_0kp2_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_0kp2_hud.ogf aim_hud_offset_pos_16x9 = -0.042810,0.018440,-0.028130 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 ;--------------------------------------------------------------------------------------------------- [wpn_sr2_m2_e0t2]:wpn_sr2_m2 1icon_layer = e0t2 1icon_layer_x = 82 1icon_layer_y = -14 hud = wpn_sr2_m2_e0t2_hud visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf inv_weight = 2.025 [wpn_sr2_m2_e0t2_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_e0t2_hud.ogf aim_hud_offset_pos_16x9 = -0.044710,0.010740,-0.028130 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 ;--------------------------------------------------------------------------------------------------- [wpn_sr2_m2_rmr]:wpn_sr2_m2 1icon_layer = rmr 1icon_layer_x = 120 1icon_layer_y = -6 hud = wpn_sr2_m2_rmr_hud visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf inv_weight = 1.830 [wpn_sr2_m2_rmr_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.045210,0.021240,-0.028130 aim_hud_offset_rot_16x9 = 0.002600,0.007200,-0.136000 hands_position_16x9 = 0.072700,-0.083600,-0.126900 hands_orientation_16x9 = 0.626998,1.960000,-7.317074 ;--------------------------------------------------------------------------------------------------- [wpn_sr2_m2_deltapoint]:wpn_sr2_m2 1icon_layer = deltapoint 1icon_layer_x = 128 1icon_layer_y = -6 hud = wpn_sr2_m2_deltapoint_hud visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf inv_weight = 1.840 [wpn_sr2_m2_deltapoint_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_deltapoint_hud.ogf aim_hud_offset_pos_16x9 = -0.044710,0.019640,-0.028130 aim_hud_offset_rot_16x9 = 0.001600,0.007200,-0.136000 ;---------------------------------------------------------------------------------------------------N [wpn_sr2_m2_compm4s]:wpn_sr2_m2 hud = wpn_sr2_m2_compm4s_hud visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf 1icon_layer = compm4s 1icon_layer_x = 85 1icon_layer_y = -16 inv_weight = 2.160 [wpn_sr2_m2_compm4s_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_compm4s_hud.ogf aim_hud_offset_pos_16x9 = -0.044710,0.010140,-0.028130 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 ;-------------------------------------------------------------------------------------------- [wpn_sr2_m2_rakurs]:wpn_sr2_m2 hud = wpn_sr2_m2_rakurs_hud visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf 1icon_layer = rakurs 1icon_layer_x = 90 1icon_layer_y = -10 inv_weight = 2.300 [wpn_sr2_m2_rakurs_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_rakurs_hud.ogf aim_hud_offset_pos_16x9 = -0.044510,0.021240,-0.028130 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 ;----------------------------------------------------------------------------------------------------- [wpn_sr2_m2_kemper]:wpn_sr2_m2 inv_weight = 2.060 hud = wpn_sr2_m2_kemper_hud 1icon_layer = kemper 1icon_layer_x = 120 1icon_layer_y = -14 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_sr2_m2_kemper_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_kemper_hud.ogf aim_hud_offset_pos_16x9 = -0.044710,0.007140,-0.028130 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 ;------------------------------------------------------------------------------------------------ [wpn_sr2_m2_aimpoint]:wpn_sr2_m2 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf hud = wpn_sr2_m2_aimpoint_hud inv_weight = 1.930 1icon_layer = aimpoint 1icon_layer_x = 90 1icon_layer_y = -14 [wpn_sr2_m2_aimpoint_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_aimpoint_hud.ogf aim_hud_offset_pos_16x9 = -0.045010,0.008740,-0.028130 aim_hud_offset_rot_16x9 = 0.000600,0.007200,-0.136000 ;------------------------------------------------------------------------------------------------ [wpn_sr2_m2_pn23]:wpn_sr2_m2 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf hud = wpn_sr2_m2_pn23_hud 1icon_layer = pn23 1icon_layer_x = 60 1icon_layer_y = -14 nv_scope_status = 1 inv_weight = 2.530 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_sr2_m2_pn23_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_pn23_hud.ogf aim_hud_offset_pos_16x9 = -0.052210,0.010240,-0.015530 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 hands_position_16x9 = 0.080700,-0.093400,-0.113100 hands_orientation_16x9 = 0.626998,1.960000,-7.317074 ;------------------------------------------------------------------------------------------------ [wpn_sr2_m2_acog]:wpn_sr2_m2 visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf $spawn = "weapons\wpn_sr2_m2_acog" 1icon_layer = acog 1icon_layer_x = 79 1icon_layer_y = -10 inv_weight = 2.150 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_sr2_m2_acog_hud [wpn_sr2_m2_acog_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_acog_hud.ogf aim_hud_offset_pos_16x9 = -0.044710,0.014240,-0.035830 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 hands_position_16x9 = 0.072700,-0.090700,-0.128200 hands_orientation_16x9 = 0.626998,1.960000,-7.317074 ;------------------------------------------------------------------------------- [wpn_sr2_m2_specter]:wpn_sr2_m2 $spawn = "weapons\wpn_sr2_m2_specter" visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_world.ogf hud = wpn_sr2_m2_specter_hud 1icon_layer = specter 1icon_layer_x = 60 1icon_layer_y = -10 inv_weight = 2.470 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_sr2_m2_specter_hud]:wpn_sr2_m2_hud item_visual = dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_specter_hud.ogf aim_hud_offset_pos_16x9 = -0.046810,0.011840,-0.039430 aim_hud_offset_rot_16x9 = 0.001100,0.007200,-0.136000 hands_position_16x9 = 0.074700,-0.090200,-0.126900 hands_orientation_16x9 = 0.626998,1.960000,-7.317074 ;--------------------------------------------------------------------------------