function normal (shader, t_base, t_second, t_detail) shader:begin ("model_distort4glass","particle_hard") -- particle_alphaonly : sorting (3, true) : blend (true,blend.srccolor,blend.invsrcalpha) : aref (true,0) : zb (true,false) : fog (false) : distort (true) shader: dx10texture ("s_base", t_base) shader: dx10sampler ("smp_base") end function l_special (shader, t_base, t_second, t_detail) shader:begin ("model_distort4bag","particle_distort") : sorting (3, true) : blend (true,blend.srcalpha,blend.one) : zb (true,false) : fog (false) : distort (true) shader: dx10texture ("s_base", t_base) --shader: dx10texture ("s_distort", "tgzitems\\trans") shader: dx10sampler ("smp_box") end --blend.srccolor,