;Charge ;------------------------------------------------------------------------------------------------ [wpn_mp153]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp153_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\winchester1300" scheduled = off cform = skeleton class = WP_ASHTG slot = 2 animation_slot = 9 ef_main_weapon_type = 1 ef_weapon_type = 9 hand_dependence = 1 single_handed = 0 inv_grid_height = 1 inv_grid_width = 6 inv_grid_x = 44 inv_grid_y = 52 inv_name = st_wpn_mp153 inv_name_short = st_wpn_mp153 description = st_wpn_mp153_descr kind = w_shotgun inv_weight = 3.5 cost = 30580 repair_type = shotgun weapon_class = shotgun hud = wpn_mp153_hud visual = dynamics\weapons\wpn_mp153\wpn_mp153.ogf position = -0.024, -0.097, 0 orientation = 0, -4, 0 fire_point = 0, 0.158, 0.647 fire_point2 = 0, 0.158, 0.647 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.10, 0.05 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 shell_point = 0,0.180,0.647 shell_particles = weapons\12ga light_color = 0.6, 0.5, 0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_mp153, up_gr_seconab_mp153, up_gr_thirdab_mp153, up_gr_fourtab_mp153 installed_upgrades = upgrade_scheme = upgrade_scheme_spas12 upgr_icon_x = 1450 upgr_icon_y = 1200 upgr_icon_width = 300 upgr_icon_height = 50 tri_state_reload = on fire_modes = 1 ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self ammo_elapsed = 8 ammo_mag_size = 8 startup_ammo = 10 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 grenade_launcher_status = 0 hit_impulse = 35 hit_power = 0.8, 0.8, 0.8, 0.8 hit_type = fire_wound fire_distance = 300 bullet_speed = 370 rpm = 200 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true control_inertion_factor = 1.0f crosshair_inertion = 6.8 fire_dispersion_base = 0.5 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.007 misfire_end_condition = 0.15 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0024 condition_shot_dec = 0.0024 cam_return = 0 cam_relax_speed = 20 cam_dispersion = 6.88 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 2.77 zoom_cam_relax_speed = 16 zoom_cam_dispersion = 6.03 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 2.61 PDM_disp_accel_factor = 1.755 PDM_disp_base = 1.7 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.75 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 171 kill_msg_y = 104 kill_msg_width = 75 kill_msg_height = 20 snd_open_weapon = weapons\librarian_mp153\reload_start snd_add_cartridge = weapons\librarian_mp153\reload_loop snd_close_weapon = weapons\librarian_mp153\reload_end snd_reload_misfire = weapons\librarian_mp153\unjam scripted_snd_close_pump = weapons\librarian_mp153\reload_end_pump [wpn_mp153_hud]:hud_base item_visual = anomaly_weapons\wpn_mp153\wpn_mp153_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 aim_hud_offset_pos = -0.094019, 0.044304, -0.046365 aim_hud_offset_pos_16x9 = -0.094019, 0.044304, -0.046365 aim_hud_offset_rot = -0.00923, 0.000858, 0 aim_hud_offset_rot_16x9 = -0.00923, 0.000858, 0 hands_orientation = 0.0006, 0.000534, -0.001869 hands_orientation_16x9 = 0.0006, 0.000534, -0.001869 hands_position = 0.000161, -0.000852, -0.000426 hands_position_16x9 = 0.000161, -0.000852, -0.000426 lowered_hud_offset_pos = 0.160296, -0.000493, 0.004191 lowered_hud_offset_pos_16x9 = 0.160296, -0.000493, 0.004191 lowered_hud_offset_rot = 0.098221, -0.797866, 0.099716 lowered_hud_offset_rot_16x9 = 0.098221, -0.797866, 0.099716 anm_open = 153_hand_reload_start, 153_idle anm_open_empty = 153_hand_reload_start, 153_idle_empty anm_add_cartridge_empty = 153_hand_reload_loop, 153_reload_loop_empty anm_add_cartridge = 153_hand_reload_loop, 153_reload_loop anm_close = 153_hand_reload_end, 153_idle anm_close_pump = 153_hand_reload_end_pump, 153_reload_end_pump anm_reload_misfire = 153_hand_unjam, 153_unjam anm_hide = 153_hand_holster, 153_idle anm_idle = 153_hand_idle, 153_idle anm_idle_aim = 153_hand_idle_aim, 153_idle anm_idle_aim_moving = 153_hand_moving, 153_idle, 0.75 anm_idle_aim_moving_crouch = 153_hand_moving, 153_idle, 0.7 anm_idle_moving = 153_hand_moving, 153_idle anm_idle_sprint = 153_hand_sprint, 153_idle anm_shots = 153_hand_shoot, 153_shoot_no_shell anm_shots_aim = 153_hand_shoot_aim, 153_shoot_no_shell anm_show = 153_hand_draw, 153_idle anm_hide_empty = 153_hand_holster, 153_idle_empty anm_idle_empty = 153_hand_idle, 153_idle_empty anm_idle_aim_empty = 153_hand_idle_aim, 153_idle_empty anm_idle_aim_moving_empty = 153_hand_moving, 153_idle_empty, 0.75 anm_idle_aim_moving_crouch_empty = 153_hand_moving, 153_idle_empty, 0.7 anm_idle_moving_empty = 153_hand_moving, 153_idle_empty anm_idle_sprint_empty = 153_hand_sprint, 153_idle_empty, 1.2 anm_shot_l = 153_hand_shoot, 153_shoot_last anm_shots_aim_l = 153_hand_shoot_aim, 153_shoot_last anm_show_empty = 153_hand_draw, 153_idle_empty shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.1