<?xml version='1.0' encoding="windows-1251"?>
<xml>

<!-------------------------- Freedom - Trader  ------------------------>
	<specific_character id="freedom_poselok_ug_trader" team_default="1">
		<name>st_freedom_poselok_ug_trader</name>
		<icon>ui_inGame2_Freedom_2_mask</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>An experienced stalker. No detailed information is available.</bio>
		
		<class>freedom_poselok_ug_trader</class>
		<community>freedom</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human\freedom_1\</snd_config>
		
		<rank>7500</rank>
		<money min="100000" max="100000" infinitive="1"/>
		<reputation>1500</reputation>
		
		<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
		<supplies>
		
		[spawn] \n
		wpn_fort \n
		ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals.xml"
		<actor_dialog>dm_init_trader</actor_dialog>
        <actor_dialog>dm_ordered_task_dialog</actor_dialog>
        <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
        <actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
		<actor_dialog>buy_route</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
	</specific_character>

<!-------------------------- Freedom - Medic  ------------------------>
	<specific_character id="freedom_poselok_ug_medic" team_default="1">
		<name>st_freedom_poselok_ug_medic</name>
		<icon>ui_inGame2_Freedom_2_mask</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>An experienced stalker. No detailed information is available.</bio>
		
		<class>freedom_poselok_ug_medic</class>
		<community>freedom</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human\freedom_1\</snd_config>
		
		<rank>2500</rank>
		<money min="100000" max="100000" infinitive="1"/>
		<reputation>1000</reputation>
		
		<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
		<supplies>
		
		[spawn] \n
		wpn_fort \n
		ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals.xml"
		<start_dialog>zat_b22_stalker_medic_start</start_dialog>
		<actor_dialog>dm_init_medic</actor_dialog>
		<actor_dialog>dm_medic_general</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
	</specific_character>

	
<!-------------------------- Bandit - Trader  ------------------------>
	<specific_character id="bandit_poselok_ug_trader" team_default="1">
		<name>st_bandit_poselok_ug_trader</name>
		<icon>ui_inGame2_bandit_5</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>An experienced stalker. No detailed information is available.</bio>
		
		<class>bandit_poselok_ug_trader</class>
		<community>bandit</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human\bandit_1\</snd_config>
		
		<rank>7500</rank>
		<money min="100000" max="100000" infinitive="1"/>
		<reputation>-1000</reputation>
		
		<visual>actors\stalker_bandit\stalker_bandit5a</visual>
		<supplies>
		
		[spawn] \n
        wpn_ak74u \n
        ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa  \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals.xml"
		<actor_dialog>dm_init_trader</actor_dialog>
        <actor_dialog>dm_ordered_task_dialog</actor_dialog>
        <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
        <actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
		<actor_dialog>buy_route</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
	</specific_character>

<!-------------------------- Bandit - Bodyguard  ------------------------>
	<specific_character id="bandit_poselok_ug_bodyguard" team_default="1">
		<name>st_bandit_poselok_ug_bodyguard</name>
		<icon>ui_inGame2_stalker_bandit_skat</icon>
		<map_icon x="1" y="0"></map_icon>
		<bio>An experienced stalker. No detailed information is available.</bio>
		
		<class>bandit_poselok_ug_bodyguard</class>
		<community>bandit</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
		<snd_config>characters_voice\human\bandit_1\</snd_config>
		
		<rank>12500</rank>
		<money min="100000" max="100000" infinitive="1"/>
		<reputation>-500</reputation>
		
		<visual>actors\stalker_bandit\stalker_soldier_b</visual>
		<supplies>
		
		[spawn] \n
        wpn_ak74u \n
        ammo_5.45x39_fmj  = 1 \n
        wpn_hpsa  \n
        ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
		</supplies>
#include "gameplay\character_criticals.xml"
		<actor_dialog>actor_break_dialog</actor_dialog>
	</specific_character>

</xml>