<?xml version='1.0' encoding="windows-1251"?> <xml> <!-------------------------- Freedom - Trader ------------------------> <specific_character id="freedom_poselok_ug_trader" team_default="1"> <name>st_freedom_poselok_ug_trader</name> <icon>ui_inGame2_Freedom_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>freedom_poselok_ug_trader</class> <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\freedom_1\</snd_config> <rank>7500</rank> <money min="100000" max="100000" infinitive="1"/> <reputation>1500</reputation> <visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual> <supplies> [spawn] \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog> <actor_dialog>buy_route</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-------------------------- Freedom - Medic ------------------------> <specific_character id="freedom_poselok_ug_medic" team_default="1"> <name>st_freedom_poselok_ug_medic</name> <icon>ui_inGame2_Freedom_2_mask</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>freedom_poselok_ug_medic</class> <community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\freedom_1\</snd_config> <rank>2500</rank> <money min="100000" max="100000" infinitive="1"/> <reputation>1000</reputation> <visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual> <supplies> [spawn] \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <start_dialog>zat_b22_stalker_medic_start</start_dialog> <actor_dialog>dm_init_medic</actor_dialog> <actor_dialog>dm_medic_general</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-------------------------- Bandit - Trader ------------------------> <specific_character id="bandit_poselok_ug_trader" team_default="1"> <name>st_bandit_poselok_ug_trader</name> <icon>ui_inGame2_bandit_5</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>bandit_poselok_ug_trader</class> <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\bandit_1\</snd_config> <rank>7500</rank> <money min="100000" max="100000" infinitive="1"/> <reputation>-1000</reputation> <visual>actors\stalker_bandit\stalker_bandit5a</visual> <supplies> [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog> <actor_dialog>buy_route</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-------------------------- Bandit - Bodyguard ------------------------> <specific_character id="bandit_poselok_ug_bodyguard" team_default="1"> <name>st_bandit_poselok_ug_bodyguard</name> <icon>ui_inGame2_stalker_bandit_skat</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>bandit_poselok_ug_bodyguard</class> <community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\bandit_1\</snd_config> <rank>12500</rank> <money min="100000" max="100000" infinitive="1"/> <reputation>-500</reputation> <visual>actors\stalker_bandit\stalker_soldier_b</visual> <supplies> [spawn] \n wpn_ak74u \n ammo_5.45x39_fmj = 1 \n wpn_hpsa \n ammo_9x19_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> </xml>