;------------------------------------------------------------------------------------------------ [wpn_rg-6]:zero_immunities,weapon_probability,default_weapon_params,wpn_rg-6_sounds GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 2 $spawn = "weapons\rg-6" scheduled = off cform = skeleton class = WP_RG6 slot = 2 animation_slot = 10 ef_main_weapon_type = 4 ef_weapon_type = 12 hand_dependence = 1 single_handed = 0 sprint_allowed = true inv_grid_height = 2 inv_grid_width = 4 inv_grid_x = 36 inv_grid_y = 32 inv_name = st_wpn_rg6 inv_name_short = st_wpn_rg6 description = st_wpn_rg6_descr kind = w_explosive inv_weight = 6.2 cost = 38850 weapon_class = heavy_weapon hud = wpn_rg-6_hud visual = dynamics\weapons\wpn_rg6\wpn_rg6.ogf position = -0.026, -0.111, 0. orientation = 0, 0, 0 fire_point = 0.0, 0.120, 0.452 fire_point2 = 0.0, 0.120, 0.452 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.15 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 light_color = 0.6, 0.5, 0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgr_icon_x = 900 upgr_icon_y = 900 upgr_icon_width = 250 upgr_icon_height = 100 tri_state_reload = on ammo_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad ammo_current = 10 ammo_elapsed = 0 ammo_limit = 60 ammo_mag_size = 6 startup_ammo = 0 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 grenade_launcher_status = 0 launch_speed = 76 hit_impulse = 150 hit_power = 0.75, 0.75, 0.75, 0.75 hit_type = fire_wound fire_distance = 500 bullet_speed = 76 rpm = 150 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true reload_dof = 0.0, 0.5, 5, 1.3 control_inertion_factor = 1.0f crosshair_inertion = 8.3 fire_dispersion_base = 0.76 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.001 misfire_start_condition = 0.7 ; 0.86 misfire_start_prob = 0.004 misfire_end_condition = 0.14 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.009 condition_shot_dec = 0.009 cam_relax_speed = 7.0 cam_dispersion = 3.02 cam_dispersion_frac = 0.1 cam_dispersion_inc = 3.02 cam_max_angle = 50 cam_max_angle_horz = 50 cam_step_angle_horz = 3.9 PDM_disp_accel_factor = 2.9 PDM_disp_base = 0.95 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.9 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 172 kill_msg_width = 68 kill_msg_height = 30 snd_reload = weapons\librarian_rg6\reload_loop snd_open_weapon = weapons\librarian_rg6\reload_start snd_close_weapon = weapons\librarian_rg6\reload_end snd_add_cartridge = weapons\librarian_rg6\reload_loop ; snd_reload_misfire = weapons\librarian_rg6\unjam snd_shoot = weapons\librarian_rg6\shoot [wpn_rg-6_hud]:hud_base item_visual = anomaly_weapons\wpn_rg6\wpn_rg6_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 aim_hud_offset_pos = -0.111355, -0.022745, -0.054007 aim_hud_offset_pos_16x9 = -0.111355, -0.022745, -0.054007 aim_hud_offset_rot = -0.115059, 0.060377, -0.134671 aim_hud_offset_rot_16x9 = -0.115059, 0.060377, -0.134671 hands_orientation = 4.8912, 5.274737, -7.055736 hands_orientation_16x9 = 4.8912, 5.274737, -7.055736 hands_position = -0.02288, -0.001283, 0.09359 hands_position_16x9 = -0.02288, -0.001283, 0.09359 lowered_hud_offset_pos = 0.08707, -0.047317, -0.054355 lowered_hud_offset_pos_16x9 = 0.08707, -0.047317, -0.054355 lowered_hud_offset_rot = -0.009067, -0.789548, 0.1 lowered_hud_offset_rot_16x9 = -0.009067, -0.789548, 0.1 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_open = rg6_hand_reload_start, rg6_reload_start anm_add_cartridge = rg6_hand_reload_loop, rg6_reload_loop anm_close = rg6_hand_reload_end, rg6_reload_end ; anm_reload_misfire = rg6_hand_unjam, rg6_unjam anm_hide = rg6_hand_holster, rg6_idle anm_idle = rg6_hand_idle, rg6_idle anm_idle_aim = rg6_hand_idle_aim, rg6_idle anm_idle_aim_moving = rg6_hand_moving, rg6_idle, 0.75 anm_idle_aim_moving_crouch = rg6_hand_moving, rg6_idle, 0.7 anm_idle_moving = rg6_hand_moving, rg6_idle anm_idle_sprint = rg6_hand_sprint, rg6_idle, 1.1 anm_shots = rg6_hand_shoot, rg6_shoot anm_show = rg6_hand_draw, rg6_idle ; anm_hide_jammed = rg6_hand_holster, rg6_idle_jam ; anm_idle_jammed = rg6_hand_idle, rg6_idle_jam ; anm_idle_aim_jammed = rg6_hand_idle_aim, rg6_idle_jam ; anm_idle_moving_jammed = rg6_hand_moving, rg6_idle_jam ; anm_idle_sprint_jammed = rg6_hand_sprint, rg6_idle_jam ; anm_show_jammed = rg6_hand_draw, rg6_idle_jam ; anm_shots_jammed = rg6_hand_shoot, rg6_shoot_jam fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.3