;------------------------------------------------------------------------------------------------ [wpn_r700_snd_mmg_shoot] snd_1_layer = weapons\m24\m24_shoot snd_2_layer = weapons\librarian_r700\bolt snd_3_layer = weapons\librarian_r700\762_dirt [wpn_r700_snd_silncer_kntl_shot] snd_1_layer = weapons\m4a1\m4a1_shot_sil snd_2_layer = weapons\librarian_r700\bolt snd_3_layer = weapons\librarian_r700\762_dirt [wpn_r700_kntl_sounds]:base_sounds snd_draw = weapons\lr300\lr300_draw snd_holster = weapons\sniper_holster snd_empty = weapons\lr300\lr300_empty, 0.8 snd_open_weapon = weapons\librarian_r700\reload_start snd_add_cartridge = weapons\librarian_r700\reload_loop snd_close_weapon = weapons\librarian_r700\reload_end snd_reload_misfire = weapons\librarian_r700\unjam snd_shoot = wpn_r700_snd_mmg_shoot snd_shoot_actor = wpn_r700_snd_mmg_shoot snd_silncer_shot = wpn_r700_snd_silncer_kntl_shot [wpn_remington700]:identity_immunities,weapon_probability,default_weapon_params,wpn_r700_kntl_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\remington700" scheduled = off cform = skeleton parent_section = wpn_remington700 class = WP_ASHTG slot = 2 animation_slot = 3 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 75 inv_grid_y = 69 inv_name = st_wpn_remington700 inv_name_short = st_wpn_remington700 description = st_wpn_remington700_descr kind = w_sniper inv_weight = 3.96 cost = 33000 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_remington700_hud visual = dynamics\weapons\wpn_remington700\wpn_remington700.ogf position = -0.023, -0.11, 0.07 orientation = 0, 30, 0 fire_point = 0, 0.168, 0.755 fire_point2 = 0, 0.168, 0.755 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 7 flame_particles = weapons\generic_weapon06 smoke_particles = weapons\generic_shoot_00 shell_point = 0, 0.129, 0.192 shell_dir = 0, 0, 0.4 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_remi700, up_gr_seconab_remi700, up_gr_thirdab_remi700, up_gr_fourtab_remi700, up_gr_fourtcd_remi700, up_gr_fourtef_remi700 installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1450 upgr_icon_y = 1950 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad ammo_current = 5 ammo_elapsed = 0 ammo_limit = 5 ammo_mag_size = 5 startup_ammo = 5 tri_state_reload = on scopes = none scope_status = 1 scope_dynamic_zoom = on scope_name = wpn_addon_scope scope_texture = wpn_crosshair_mark4 scope_x = 49 scope_y = 7 scope_zoom_factor = 10 silencer_name = wpn_addon_silencer silencer_status = 0 silencer_x = 281 silencer_y = 17 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = amik\weapons\smoke_particles\silencer_smoke_particles_00 grenade_launcher_status = 0 hit_impulse = 38 hit_power = 1.0, 1.0, 1.0, 1.0 hit_type = fire_wound fire_distance = 1200 bullet_speed = 830 rpm = 40 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9 fire_dispersion_base = 0.1 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.005 misfire_end_condition = 0.11 misfire_end_prob = 0.09 condition_queue_shot_dec = 0.0055 condition_shot_dec = 0.0055 cam_return = 1 cam_relax_speed = 4.5 cam_dispersion = 2.5 cam_dispersion_frac = 1.0 cam_dispersion_inc = 2.5 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.25 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 1.0 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.5 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 2.0 PDM_disp_accel_factor = 3.0 PDM_disp_base = 1.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.0 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 0.75 holder_range_modifier = 2.00 min_radius = 50 max_radius = 90 hit_probability_gd_novice = 1.0 hit_probability_gd_stalker = 1.0 hit_probability_gd_veteran = 1.0 hit_probability_gd_master = 1.0 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 [wpn_remington700_hud]:hud_base item_visual = anomaly_weapons\wpn_remington700\wpn_remington700_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_orientation = 0.0018, 1.480787, 0 hands_orientation_16x9 = 0.0018, 1.480787, 0 hands_position = 0.000693, -0.000355, 0.000567 hands_position_16x9 = 0.000693, -0.000355, 0.000567 lowered_hud_offset_pos = 0.100933, -0.002581, 0 lowered_hud_offset_pos_16x9 = 0.100933, -0.002581, 0 lowered_hud_offset_rot = 0.078443, -0.792958, 0.098151 lowered_hud_offset_rot_16x9 = 0.078443, -0.792958, 0.098151 aim_hud_offset_pos = -0.119892, 0.027818, -0.104513 aim_hud_offset_pos_16x9 = -0.119892, 0.027818, -0.104513 aim_hud_offset_rot = -0.006268, -0.010983, 0 aim_hud_offset_rot_16x9 = -0.006268, -0.010983, 0 anm_add_cartridge = nicko700_hand_reload_insert, r700_reload_insert anm_close = nicko700_hand_reload_end, r700_reload_end anm_hide = nicko700_hand_holster, r700_idle anm_idle = nicko700_hand_idle, r700_idle anm_idle_aim = nicko700_hand_idle_aim, r700_idle anm_idle_aim_moving = nicko700_hand_moving, r700_idle, 0.75 anm_idle_aim_moving_crouch = nicko700_hand_moving, r700_idle, 0.7 anm_idle_moving = nicko700_hand_moving, r700_idle anm_idle_sprint = nicko700_hand_sprint, r700_idle, 1.3 anm_open = nicko700_hand_reload_start, r700_reload_start anm_shots = nicko700_hand_shoot, r700_shoot anm_shots_aim = nicko700_hand_shoot_aim, r700_shoot anm_show = nicko700_hand_draw, r700_idle anm_reload_misfire = nicko700_hand_unjam, r700_unjam shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.1