;Armor faction patches [comm_to_texture] army = ui_dyn_eq_army, 18, 20 bandit = ui_dyn_eq_bandit, 17, 20 csky = ui_dyn_eq_csky, 19, 20 dolg = ui_dyn_eq_dolg, 20, 19 ecolog = ui_dyn_eq_ecolog, 20, 20 freedom = ui_dyn_eq_freedom, 19, 20 killer = ui_dyn_eq_killer, 20, 19 monolith = ui_dyn_eq_monolith, 20, 20 stalker = ui_dyn_eq_stalker, 20, 20 isg = ui_dyn_eq_isg, 20, 20 greh = ui_dyn_eq_greh, 20, 20 renegade = ui_dyn_eq_renegade, 16, 20 ;Armor and helmet repair type [repair_to_texture] outfit_novice = ui_dyn_eq_light, 22, 7 outfit_light = ui_dyn_eq_light, 22, 7 outfit_medium = ui_dyn_eq_medium, 26, 7 outfit_heavy = ui_dyn_eq_heavy, 23, 7 outfit_exo = ui_dyn_eq_exo, 14, 7 helmet_light = ui_dyn_eq_light, 22, 7 helmet_medium = ui_dyn_eq_medium, 26, 7 helmet_heavy = ui_dyn_eq_heavy, 23, 7 helmet_exo = ui_dyn_eq_exo, 14, 7 ;If a repair type isn't found it falls back to this list based on the item's section [section_to_texture] = helm_hardhat = ui_dyn_eq_light, 22, 7 helm_hardhat_snag = ui_dyn_eq_light, 22, 7 helm_m40 = ui_dyn_eq_medium, 26, 7 helm_ach7 = ui_dyn_eq_medium, 26, 7 helm_ach7ex = ui_dyn_eq_medium, 26, 7 helm_protective = ui_dyn_eq_medium, 26, 7 helm_ppm88 = ui_dyn_eq_medium, 26, 7 helm_tactic = ui_dyn_eq_heavy, 23, 7 helm_m50 = ui_dyn_eq_heavy, 23, 7 helm_ranger = ui_dyn_eq_heavy, 23, 7 helm_battle = ui_dyn_eq_heavy, 23, 7 helm_metro = ui_dyn_eq_heavy, 23, 7 helm_exo = ui_dyn_eq_exo, 14, 7 helm_spartan = ui_dyn_eq_exo, 14, 7 ;Gun repair type [gun_repair_to_texture] pistol = ui_dyn_eq_repair_blue, 10, 10 shotgun = ui_dyn_eq_repair_green, 10, 10 rifle_5 = ui_dyn_eq_repair_red, 10, 10 rifle_7 = ui_dyn_eq_repair_yellow, 10, 10 ;Sets an offset to the position of icons [positioning] x_offset = -4 y_offset = -4 seperator = 5 ;gap between repair type and faction patch