;;====================================================================================================================;; ;; ;; ;; Original Author(s) : NLTP_ASHES ;; ;; Edited : N/A ;; ;; Date : 11/02/2024 ;; ;; License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ;; ;; ;; ;; Config file used add a laser rangefinder item. ;; ;; ;; ;;====================================================================================================================;; [wg_rangefinder]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc_sounds GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 8 $spawn = "weapons\binocular" scheduled = off cform = skeleton class = WP_BINOC visual = dynamics\western_goods_tech\wg_rangefinder_green.ogf hud = wg_rangefinder_hud kind = i_device icons_texture = ui\icons\ui_icon_western_goods_tech inv_grid_width = 1 inv_grid_height = 1 inv_grid_x = 8 inv_grid_y = 2 inv_weight = 0.215 inv_name = st_wg_rangefinder inv_name_short = st_wg_rangefinder_s description = st_wg_rangefinder_descr cost = 6850 upgrades = ; no upgrades installed_upgrades = ; no installed upgrades upgrade_scheme = ; no upgrade scheme upgr_icon_x = 0 upgr_icon_y = 0 upgr_icon_width = 150 upgr_icon_height = 100 upgr_icon_path = ui\misc\ui_western_goods_upgrades.dds custom_ui_pos = 0.0002, 0.026, -0.03 custom_ui_rot = 180,0,180 custom_ui_func = western_goods_ui_rangefinder.get_ui custom_ui_bone = link slot = 4 animation_slot = 13 ef_main_weapon_type = 5 ef_weapon_type = 0 hand_dependence = 1 single_handed = 0 anim_item = false default_to_ruck = true sprint_allowed = true show_ammo = false show_condition = false highlight_equipped = true normal = 0, 1, 0 position = -0.08, 0.05, 0.05 orientation = 0, -90, 70 direction = 0, 0, 1 fire_point = 0.0, 0.133, 0.161 ph_mass = 3 attach_bone_name = bip01_r_hand attach_position_offset = 0.080000, 0.021273, 0.100000 attach_angle_offset = 3.080506, -1.493053, -1.202040 auto_attach = false holder_fov_modifier = 1.0 holder_range_modifier = 1.0 vis_frame_color = 0.0, 0.0, 0.0, 0.0 vis_frame_speed = 0 vision_present = true flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 ammo_class = ammo_binoc ammo_current = 0 ammo_elapsed = 0 ammo_limit = 0 ammo_mag_size = 0 scope_status = 0 silencer_status = 0 grenade_launcher_status = 0 scope_hud_fov = 0.2 scope_zoom_factor = 0 scope_dynamic_zoom = false hit_impulse = 0 hit_power = 0 hit_type = fire_wound fire_distance = 0 bullet_speed = 0 rpm = 0 rpm_empty_click = 0 zoom_enabled = true reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.28 fire_dispersion_base = 1 fire_dispersion_condition_factor = 0 misfire_start_condition = 0 misfire_start_prob = 0.003 misfire_end_condition = 0 misfire_end_prob = 0.02 condition_queue_shot_dec = 0 condition_shot_dec = 0 cam_return = 0 cam_relax_speed = 7 cam_dispersion = 1.9 cam_dispersion_frac = 1.1 cam_dispersion_inc = 1.9 cam_max_angle = 10.0 cam_max_angle_horz = 10.0 cam_step_angle_horz = 1.2 PDM_disp_accel_factor = 1.1 PDM_disp_base = 0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.1 disp_crouch_factor = 0 disp_jump_factor = 0 disp_vel_factor = 0 cam_relax_speed_ai = 360 min_radius = 0 max_radius = 500 snd_zoomin = western_goods_tech\rangefinder_btn.ogg snd_zoomout = western_goods_tech\rangefinder_btn.ogg snd_close = weapons\generic_close.ogg snd_on_take = other catch_snd = none found_snd = none can_be_lowered = false [wg_rangefinder_hud]:hud_base item_visual = dynamics\western_goods_tech\wg_rangefinder_green_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0.0166, -0.00523, 0.01 item_orientation = 0, 0, -50 aim_hud_offset_pos = -0.076977, 0.021183, -0.06 aim_hud_offset_pos_16x9 = -0.076977, 0.021183, -0.06 aim_hud_offset_rot = -0.008599, -0.104174, -0.66 aim_hud_offset_rot_16x9 = -0.008599, -0.104174, -0.66 hands_position = 0.020589, 0.053214, 0.046443 hands_position_16x9 = 0.020589, 0.053214, 0.046443 hands_orientation = 0, 0, 1.5 hands_orientation_16x9 = 0, 0, 1.5 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = wg_rangefinder_holster, idle anm_idle = wg_rangefinder_idle, idle anm_idle_aim = wg_rangefinder_aim, idle anm_idle_moving = wg_rangefinder_walk, idle anm_idle_moving_crouch = wg_rangefinder_walk, idle, 0.75 anm_idle_sprint = wg_rangefinder_sprint, idle, 1.2 anm_show = wg_rangefinder_draw, idle freelook_z_offset_mul = 0.75