--prefetch("_g") function cs_register(factory,client_object_class,server_object_class,clsid,script_clsid) factory:register(client_object_class,server_object_class,clsid,script_clsid) end function c_register(factory,client_object_class,clsid,script_clsid) if (editor() == false) then factory:register(client_object_class,clsid,script_clsid) end end function s_register(factory,server_object_class,clsid,script_clsid) factory:register(server_object_class,clsid,script_clsid) end function register(object_factory) -- GENERAL --------------------------------------------------------------------------------------------------------------------------- c_register (object_factory, "ui_main_menu.main_menu", "MAIN_MNU", "main_menu") cs_register (object_factory, "ce_smart_zone", "smart_terrain.se_smart_terrain", "SMRTTRRN", "smart_terrain") cs_register (object_factory, "CLevelChanger", "se_level_changer.se_level_changer", "LVL_CHNG", "level_changer_s") cs_register (object_factory, "CActor", "se_actor.se_actor", "S_ACTOR", "script_actor") cs_register (object_factory, "CAI_Stalker", "se_stalker.se_stalker", "AI_STL_S", "script_stalker") cs_register (object_factory, "CHelicopter", "se_heli.se_heli", "C_HLCP_S", "script_heli") cs_register (object_factory, "ce_script_zone", "se_zones.se_restrictor", "SPC_RS_S", "script_restr") -- changed from ce_smart_zone to ce_script_zone for enter_zone and exit_zone callbacks cs_register (object_factory, "CPhysicObject", "se_item.se_physic", "O_PHYS_S", "script_phys") cs_register (object_factory, "smart_cover_object", "se_smart_cover.se_smart_cover", "SMRT_C_S", "smartcover_s") cs_register (object_factory, "CDestroyablePhysicsObject", "se_item.se_physic", "O_DSTR_S", "destrphys_s") cs_register (object_factory, "hanging_lamp", "se_item.se_lamp", "SO_HLAMP", "hlamp_s") cs_register (object_factory, "CCar", "se_car.se_car", "SCRPTCAR", "car_s") cs_register (object_factory, "CAI_Trader", "se_stalker.se_trader", "AI_TRD_S", "script_trader") -- ARTEFACTS -------------------------------------------------------------------------------------------------------------------------- cs_register (object_factory, "CElectricBall", "se_artefact.se_artefact", "SCRPTART", "artefact_s") -- MONSTERS --------------------------------------------------------------------------------------------------------------------------- cs_register (object_factory, "CAI_Bloodsucker", "se_monster.se_monster", "SM_BLOOD", "bloodsucker_s") cs_register (object_factory, "CAI_Boar", "se_monster.se_monster", "SM_BOARW", "boar_s") cs_register (object_factory, "CAI_Dog", "se_monster.se_monster", "SM_DOG_S", "dog_s") cs_register (object_factory, "CAI_Flesh", "se_monster.se_monster", "SM_FLESH", "flesh_s") cs_register (object_factory, "CAI_PseudoDog", "se_monster.se_monster", "SM_P_DOG", "pseudodog_s") cs_register (object_factory, "CBurer", "se_monster.se_monster", "SM_BURER", "burer_s") cs_register (object_factory, "CCat", "se_monster.se_monster", "SM_CAT_S", "cat_s") cs_register (object_factory, "CChimera", "se_monster.se_monster", "SM_CHIMS", "chimera_s") cs_register (object_factory, "CController", "se_monster.se_monster", "SM_CONTR", "controller_s") cs_register (object_factory, "CFracture", "se_monster.se_monster", "SM_IZLOM", "fracture_s") cs_register (object_factory, "CPoltergeist", "se_monster.se_monster", "SM_POLTR", "poltergeist_s") cs_register (object_factory, "CPseudoGigant", "se_monster.se_monster", "SM_GIANT", "gigant_s") cs_register (object_factory, "CZombie", "se_monster.se_monster", "SM_ZOMBI", "zombie_s") cs_register (object_factory, "CSnork", "se_monster.se_monster", "SM_SNORK", "snork_s") cs_register (object_factory, "CTushkano", "se_monster.se_monster", "SM_TUSHK", "tushkano_s") cs_register (object_factory, "CTushkano", "se_monster.se_monster", "SM_RAT", "rat_s") cs_register (object_factory, "CPsyDog", "se_monster.se_monster", "SM_DOG_P", "psy_dog_s") cs_register (object_factory, "CPsyDogPhantom", "se_monster.se_monster", "SM_DOG_F", "psy_dog_phantom_s") -- DEVICES ---------------------------------------------------------------------------------------------------------------------------- cs_register (object_factory, "CTorch", "se_item.se_item_torch", "TORCH_S", "device_torch_s") -- cs_register (object_factory, "CFlashlight", "se_item.se_item", "D_FLALIT", "device_flashlight") --61 -- cs_register (object_factory, "CDosimeter", "se_item.se_item", "D_DSMETR", "device_dosimeter") --59 cs_register (object_factory, "CScientificDetector", "se_item.se_detector", "DET_SCIE", "detector_scientific_s") cs_register (object_factory, "CEliteDetector", "se_item.se_detector", "DET_ELIT", "detector_elite_s") cs_register (object_factory, "CAdvancedDetector", "se_item.se_detector", "DET_ADVA", "detector_advanced_s") cs_register (object_factory, "CSimpleDetector", "se_item.se_detector", "DET_SIMP", "detector_simple_s") cs_register (object_factory, "CPda", "se_item.se_pda", "S_PDA", "obj_pda_s") -- cs_register (object_factory, "CPda", "se_item.se_pda", "D_PDA", "obj_pda_s") --63 -- OUTFITS ---------------------------------------------------------------------------------------------------------------------------- -- cs_register (object_factory, "CCustomOutfit", "se_item.se_outfit", "EQU_STLK", "equ_stalker") --70 -- cs_register (object_factory, "CCustomOutfit", "se_item.se_outfit", "E_STLK", "equ_stalker_s") cs_register (object_factory, "CStalkerOutfit", "se_item.se_outfit", "E_STLK", "equ_stalker_s") cs_register (object_factory, "CHelmet", "se_item.se_helmet", "E_HLMET", "equ_helmet_s") -- WEAPONS ---------------------------------------------------------------------------------------------------------------------------- cs_register (object_factory, "CWeaponBinoculars", "se_item.se_weapon_magazined", "WP_BINOC", "wpn_binocular_s") cs_register (object_factory, "CWeaponKnife", "se_item.se_weapon", "WP_KNIFE", "wpn_knife_s") cs_register (object_factory, "CWeaponBM16", "se_item.se_weapon_shotgun", "WP_BM16", "wpn_bm16_s") cs_register (object_factory, "CWeaponGroza", "se_item.se_weapon_magazined_w_gl", "WP_GROZA", "wpn_groza_s") cs_register (object_factory, "CWeaponSVD", "se_item.se_weapon_magazined", "WP_SVD", "wpn_svd_s") cs_register (object_factory, "CWeaponAK74", "se_item.se_weapon_magazined_w_gl", "WP_AK74", "wpn_ak74_s") cs_register (object_factory, "CWeaponLR300", "se_item.se_weapon_magazined", "WP_LR300", "wpn_lr300_s") cs_register (object_factory, "CWeaponHPSA", "se_item.se_weapon_magazined", "WP_HPSA", "wpn_hpsa_s") cs_register (object_factory, "CWeaponPM", "se_item.se_weapon_magazined", "WP_PM", "wpn_pm_s") cs_register (object_factory, "CWeaponRG6", "se_item.se_weapon_shotgun", "WP_RG6", "wpn_rg6_s") cs_register (object_factory, "CWeaponRPG7", "se_item.se_weapon_magazined", "WP_RPG7", "wpn_rpg7_s") cs_register (object_factory, "CWeaponShotgun", "se_item.se_weapon_shotgun", "WP_SHOTG", "wpn_shotgun_s") cs_register (object_factory, "CWeaponAutomaticShotgun", "se_item.se_weapon_automatic_shotgun", "WP_ASHTG", "wpn_auto_shotgun_s") -- cs_register (object_factory, "CWeaponMagazined", "se_item.se_weapon_magazined", "WP_MAGAZ", "wpn_magazined_s") cs_register (object_factory, "CWeaponSVU", "se_item.se_weapon_magazined", "WP_SVU", "wpn_svu_s") cs_register (object_factory, "CWeaponUSP45", "se_item.se_weapon_magazined", "WP_USP45", "wpn_usp45_s") cs_register (object_factory, "CWeaponVal", "se_item.se_weapon_magazined", "WP_VAL", "wpn_val_s") cs_register (object_factory, "CWeaponVintorez", "se_item.se_weapon_magazined", "WP_VINT", "wpn_vintorez_s") cs_register (object_factory, "CWeaponWalther", "se_item.se_weapon_magazined", "WP_WALTH", "wpn_walther_s") --cs_register (object_factory, "CWeaponStatMgun", "se_item.se_mgun", "W_STMGUN", "wpn_stat_mgun") -- ANOMALY ZONES --------------------------------------------------------------------------------------------------------------------- cs_register (object_factory, "CHairsZone", "se_zones.se_zone_visual", "ZS_BFUZZ", "zone_bfuzz_s") cs_register (object_factory, "CMosquitoBald", "se_zones.se_zone_anom", "ZS_MBALD", "zone_mbald_s") cs_register (object_factory, "CMincer", "se_zones.se_zone_anom", "ZS_GALAN", "zone_galant_s") cs_register (object_factory, "CMincer", "se_zones.se_zone_anom", "ZS_MINCE", "zone_mincer_s") cs_register (object_factory, "CRadioactiveZone", "se_zones.se_zone_anom", "ZS_RADIO", "zone_radio_s") cs_register (object_factory, "CTorridZone", "se_zones.se_zone_torrid", "ZS_TORRD", "zone_torrid_s") cs_register (object_factory, "CAmebaZone", "se_zones.se_zone_visual", "ZS_AMEBA", "zone_ameba_s") cs_register (object_factory, "CNoGravityZone", "se_zones.se_zone_anom", "ZS_NGRAV", "zone_nograv_s") -- AMMO ------------------------------------------------------------------------------------------------------------------------------ cs_register (object_factory, "CWeaponAmmo", "se_item.se_ammo", "AMMO_S", "wpn_ammo_s") cs_register (object_factory, "CWeaponAmmo", "se_item.se_ammo", "S_VOG25", "wpn_ammo_vog25_s") cs_register (object_factory, "CWeaponAmmo", "se_item.se_ammo", "S_OG7B", "wpn_ammo_og7b_s") cs_register (object_factory, "CWeaponAmmo", "se_item.se_ammo", "S_M209", "wpn_ammo_m209_s") -- GRENADES -------------------------------------------------------------------------------------------------------------------------- cs_register (object_factory, "CF1", "se_item.se_grenade", "G_F1_S", "wpn_grenade_f1_s") cs_register (object_factory, "CRGD5", "se_item.se_grenade", "G_RGD5_S", "wpn_grenade_rgd5_s") -- EATABLE --------------------------------------------------------------------------------------------------------------------------- cs_register (object_factory, "CFoodItem", "se_item.se_eatable", "S_FOOD", "obj_food_s") -- ITEMS --------------------------------------------------------------------------------------------------------------------------- cs_register (object_factory, "CScope", "se_item.se_item", "WP_SCOPE", "wpn_scope_s") cs_register (object_factory, "CSilencer", "se_item.se_item", "WP_SILEN", "wpn_silencer_s") cs_register (object_factory, "CGrenadeLauncher", "se_item.se_item", "WP_GLAUN", "wpn_grenade_launcher_s") -- INVENTORY BOX --------------------------------------------------------------------------------------------------------------------- cs_register (object_factory, "CInventoryBox", "se_item.se_invbox", "S_INVBOX", "inventory_box_s") -- EXPLOSIVE ------------------------------------------------------------------------------------------------------------------------- cs_register (object_factory, "CExplosiveItem", "se_item.se_explosive", "S_EXPLO", "obj_explosive_s") -- ONLINE_OFFLINE_GROUP -------------------------------------------------------------------------------------------------------------- s_register (object_factory, "sim_squad_scripted.sim_squad_scripted", "ON_OFF_S", "online_offline_group_s") cs_register (object_factory, "CAI_Bloodsucker", "se_legs.se_legs", "SWM_LEGS", "legs_s") end -- TODO: consider adding II_ATTCH and changing II_FOOD to S_FOOD in the future to register the rest of items in se_item binder -- Hack: _G._ALIFE_UNREGISTER = { ["E_STLK"] = "se_outfit", ["EQU_STLK"] = "se_outfit", ["D_DSMETR"] = "se_item", ["D_FLALIT"] = "se_item", ["D_PDA"] = "se_pda", ["II_FOOD"] = "se_eatable", ["II_ATTCH"] = "se_item", }