;------------------------------------------------------------------------------------------------ [wpn_ak12_custom]:identity_immunities,weapon_probability,default_weapon_params;wpn_aks74_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_ak12_custom class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 17 inv_grid_y = 0 inv_name = st_wpn_ak12_custom inv_name_short = st_wpn_ak12_custom description = st_wpn_ak12_custom_descr kind = w_rifle inv_weight = 3.100 cost = 70000 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_ak12_custom_hud visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf position = -0.026, 0.0, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.0, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.07,0.2,0.466 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12 ;installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 upgr_icon_x = 0 upgr_icon_y = 1500 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 45 ammo_mag_size = 45 startup_ammo = 90 scopes = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, triji, mark8_rmr, spec_alt, mono_kit, mepro, ekp8_18 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_geks545 silencer_status = 2 silencer_x = 222 silencer_y = 2 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 grenade_class = ammo_vog-30 grenade_launcher_name = wpn_addon_grenade_launcher_monolit grenade_launcher_status = 0 grenade_launcher_x = 112 grenade_launcher_y = 24 launch_speed = 0 hit_impulse = 25 hit_power = 0.5, 0.5, 0.5, 0.5 hit_type = fire_wound fire_distance = 1000 bullet_speed = 895 rpm = 650 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.7 fire_dispersion_base = 0.3 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.73 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.545 cam_dispersion_frac = 1.02 cam_dispersion_inc = 0.0625 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.08 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.515 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.98 PDM_disp_accel_factor = 2.45 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.45 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 hud_fov = 0.78 ;--------------------------------------------------------------------Particles-------------------------------------------------------------------------- ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp. silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. ;---------------------------------------------------------------------SND------------------------------------------------------------------------------- snd_bore = weapons\aksu_prince\aksu_tact_boring snd_draw = weapons\scar_yang_prince\scar_inspect snd_holster = weapons\ak12custom\hide snd_empty = weapons\ak12custom\ak12_empty snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty snd_reload_misfire = weapons\ak104_tac_prince\ak104_unjam snd_empty = weapons\ak105_sp\trigger_hammer snd_shoot = weapons\ak545_shot_yuong_prince\akv2_shot_1 snd_shoot1 = weapons\ak545_shot_yuong_prince\akv2_shot_2 snd_shoot2 = weapons\ak545_shot_yuong_prince\akv2_shot_3 snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1 snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2 snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3 snd_switch_mode = weapons\ru556\ru556_firemode ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_ak12_custom_hud]:hud_base item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = -0.062, -0.18, 0.1655 hands_orientation = 0.55, 2.39, 0.15 aim_hud_offset_pos = -0.0901, 0.0711, -0.35 aim_hud_offset_rot = 0.0421, 0.00845, -0.0055 gl_hud_offset_pos = -0.0495, 0.014, -0.155 gl_hud_offset_rot = -0.081, 0.0045, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;-------- aim_hud_offset_pos_16x9 = -0.061720,0.026900,-0.025025 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 hands_position_16x9 = 0.001000,-0.013000,0.032300 hands_orientation_16x9 = -0.100000,1.909999,3.479997 item_position = -0.000020,0.000203,-0.000002 item_orientation = -0.076388,-1.117577,0.009775 ;------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = wpn_hand_ak_tact_in anm_hide = wpn_hand_ak_tact_out anm_idle = wpn_hand_ak_tact_idle anm_idle_sprint = wpn_hand_aksu_tact_run anm_idle_moving = wpn_hand_ak_tact_walk, 1.5 anm_idle_moving_crouch = wpn_hand_ak_tact_walk anm_shots = wpn_hand_ak_tact_shoot, wpn_ak_tact_shoot ;anm_shots_aim = wpn_hand_aksu_tact_run anm_reload = wpn_hand_ak_tact_reload, wpn_ak_tact_reload anm_reload_empty = wpn_hand_ak_tact_reload_empty, wpn_ak_tact_reload_empty anm_idle_aim = wpn_hand_ak_tact_idle_aim anm_bore = wpn_hand_ak_tact_boring anm_reload_misfire = wpn_hand_ak_tact_misfire, wpn_ak_tact_misfire shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0,0,0 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0.000000,0.049711,0.568579 fire_point2 = 0.000000,-0.029000,0.575000 freelook_z_offset_mul = 0.7 ;--------------------------------------------------------------------Addons----------------------------------------------------------------------------- [wpn_ak12_custom_acog]:wpn_ak12_custom visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf $spawn = "weapons\ak12_acog" 1icon_layer = acog 1icon_layer_x = 70 1icon_layer_y = -14 inv_weight = 3.450 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_ak12_custom_acog_hud [wpn_ak12_custom_acog_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_acog_hud.ogf aim_hud_offset_pos_16x9 = -0.062020,0.007300,-0.094226 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_eot]:wpn_ak12_custom $spawn = "weapons\ak12_eot" 1icon_layer = eot 1icon_layer_x = 85 1icon_layer_y = -10 hud = wpn_ak12_custom_eot_hud inv_weight = 3.400 visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf [wpn_ak12_custom_eot_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_eot_hud.ogf aim_hud_offset_pos_16x9 = -0.061020,-0.002200,-0.025025 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_specter]:wpn_ak12_custom $spawn = "weapons\ak12_custom_specter" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_specter_hud 1icon_layer = specter 1icon_layer_x = 64 1icon_layer_y = -14 inv_weight = 3.770 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak12_custom_specter_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_specter_hud.ogf aim_hud_offset_pos_16x9 = -0.061720,0.009600,-0.108426 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 aim_hud_offset_alt_pos_16x9 = -0.061620,-0.014200,-0.077826 aim_hud_offset_alt_rot_16x9 = 0.018937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_c-more]:wpn_ak12_custom $spawn = "weapons\ak12_custom_c-more" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_c-more_hud inv_weight = 3.400 1icon_layer = c-more 1icon_layer_x = 90 1icon_layer_y = -10 [wpn_ak12_custom_c-more_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_c-more_hud.ogf aim_hud_offset_pos_16x9 = -0.061920,0.008800,-0.048725 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_0kp2]:wpn_ak12_custom $spawn = "weapons\ak12_custom_0kp2" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_0kp2_hud inv_weight = 3.300 1icon_layer = 0kp2 1icon_layer_x = 80 1icon_layer_y = -6 [wpn_ak12_custom_0kp2_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_0kp2_hud.ogf aim_hud_offset_pos_16x9 = -0.059120,0.013300,-0.071526 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_ac10632]:wpn_ak12_custom $spawn = "weapons\ak12_custom_ac10632" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_ac10632_hud inv_weight = 3.215 1icon_layer = ac10632 1icon_layer_x = 90 1icon_layer_y = -10 [wpn_ak12_custom_ac10632_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_ac10632_hud.ogf aim_hud_offset_pos_16x9 = -0.061720,0.009300,-0.056225 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_d0cter]:wpn_ak12_custom $spawn = "weapons\ak12_custom_d0cter" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_d0cter_hud inv_weight = 3.130 1icon_layer = d0cter 1icon_layer_x = 120 1icon_layer_y = -10 [wpn_ak12_custom_d0cter_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_docter_hud.ogf aim_hud_offset_pos_16x9 = -0.061720,0.021600,-0.059526 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_mepro]:wpn_ak12_custom visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_mepro_hud inv_weight = 3.472 1icon_layer = mepro 1icon_layer_x = 90 1icon_layer_y = -6 [wpn_ak12_custom_mepro_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mepro_hud.ogf aim_hud_offset_pos_16x9 = -0.062320,0.002800,-0.050425 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_leupold]:wpn_ak12_custom $spawn = "weapons\ak12_custom_leupold" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_leupold_hud 1icon_layer = leupold 1icon_layer_x = 64 1icon_layer_y = -10 inv_weight = 3.780 scope_status = 1 scope_texture = wpn_crosshair_leupold scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = on [wpn_ak12_custom_leupold_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_leupold_hud.ogf aim_hud_offset_pos_16x9 = -0.061720,0.010500,-0.068526 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 hands_position_16x9 = 0.001000,-0.017700,0.032300 hands_orientation_16x9 = -0.100000,1.909999,3.479997 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_aimpoint]:wpn_ak12_custom $spawn = "weapons\ak12_custom_aimpoint" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_aimpoint_hud inv_weight = 3.230 1icon_layer = aimpoint 1icon_layer_x = 90 1icon_layer_y = -14 [wpn_ak12_custom_aimpoint_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_hud.ogf aim_hud_offset_pos_16x9 = -0.061920,0.005400,-0.047725 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_aim_low]:wpn_ak12_custom $spawn = "weapons\ak12_custom_aim_low" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_aim_low_hud inv_weight = 3.205 1icon_layer = aim_low 1icon_layer_x = 115 1icon_layer_y = -6 [wpn_ak12_custom_aim_low_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aim_low_hud.ogf aim_hud_offset_pos_16x9 = -0.061720,0.021500,-0.025025 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_point_aimpro]:wpn_ak12_custom visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_point_aimpro_hud inv_weight = 3.430 1icon_layer = point_aimpro 1icon_layer_x = 90 1icon_layer_y = -14 [wpn_ak12_custom_point_aimpro_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_pro_hud.ogf aim_hud_offset_pos_16x9 = -0.061520,0.005300,-0.058125 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_ekp8_18]:wpn_ak12_custom visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_ekp8_18_hud inv_weight = 3.373 1icon_layer = ekp8_18 1icon_layer_x = 86 1icon_layer_y = -6 [wpn_ak12_custom_ekp8_18_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_ekp8_18_hud.ogf aim_hud_offset_pos_16x9 = -0.061620,-0.001600,-0.039925 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_e0t2]:wpn_ak12_custom $spawn = "weapons\ak12_custom_e0t2" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_e0t2_hud inv_weight = 3.327 1icon_layer = e0t2 1icon_layer_x = 90 1icon_layer_y = -14 [wpn_ak12_custom_e0t2_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_e0t2_hud.ogf aim_hud_offset_pos_16x9 = -0.061820,0.006900,-0.052625 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_pn23]:wpn_ak12_custom $spawn = "weapons\ak12_custom_pn23" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_pn23_hud 1icon_layer = pn23 1icon_layer_x = 64 1icon_layer_y = -16 ;installed_upgrades = up_fourte_svd_nimble ;scope_nightvision = scope_nightvision_3gen nv_scope_status = 1 inv_weight = 3.749 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_ak12_custom_pn23_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_pn23_hud.ogf aim_hud_offset_pos_16x9 = -0.063220,0.008200,-0.101726 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 hands_position_16x9 = 0.002600,-0.022900,0.032300 hands_orientation_16x9 = -0.100000,1.909999,3.479997 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_gauss_sight]:wpn_ak12_custom $spawn = "weapons\ak12_custom_gauss_sight" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_gauss_sight_hud 1icon_layer = gauss_sight 1icon_layer_x = 64 1icon_layer_y = -4 inv_weight = 4.500 scope_status = 1 scope_texture = wpn_crosshair_gauss scope_zoom_factor = 12 zoom_rotate_time = 0.25 scope_dynamic_zoom = on ;installed_upgrades = up_fourtc_svd_nimble [wpn_ak12_custom_gauss_sight_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_gauss_hud.ogf aim_hud_offset_pos_16x9 = -0.062220,0.020600,-0.038325 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_deltapoint]:wpn_ak12_custom inv_weight = 3.141 hud = wpn_ak12_custom_deltapoint_hud 1icon_layer = deltapoint 1icon_layer_x = 125 1icon_layer_y = -6 visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_ak12_custom_deltapoint_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_deltapoint_hud.ogf aim_hud_offset_pos_16x9 = -0.062120,0.017000,-0.048725 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;---------------------------------------------------------------------------------------- [wpn_ak12_custom_rmr]:wpn_ak12_custom inv_weight = 3.134 hud = wpn_ak12_custom_rmr_hud 1icon_layer = rmr 1icon_layer_x = 95 1icon_layer_y = -6 visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf [wpn_ak12_custom_rmr_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.061320,0.020500,-0.058825 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;-------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_compm4s]:wpn_ak12_custom $spawn = "weapons\wpn_ak12_custom_compm4s" hud = wpn_ak12_custom_compm4s_hud visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf 1icon_layer = compm4s 1icon_layer_x = 100 1icon_layer_y = -14 inv_weight = 3.480 [wpn_ak12_custom_compm4s_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_compm4s_hud.ogf aim_hud_offset_pos_16x9 = -0.061920,0.007600,-0.052625 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;-------------------------------------------------------------------------------------------- [wpn_ak12_custom_rakurs]:wpn_ak12_custom $spawn = "weapons\wpn_ak12_custom_rakurs" hud = wpn_ak12_custom_rakurs_hud visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf 1icon_layer = rakurs 1icon_layer_x = 100 1icon_layer_y = -10 inv_weight = 3.600 [wpn_ak12_custom_rakurs_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_rakurs_hud.ogf aim_hud_offset_pos_16x9 = -0.061620,0.018400,-0.062726 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;----------------------------------------------------------------------------------------------------- [wpn_ak12_custom_susat]:wpn_ak12_custom 1icon_layer = susat 1icon_layer_x = 75 1icon_layer_y = -12 inv_weight = 3.520 hud = wpn_ak12_custom_susat_hud visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_susat scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak12_custom_susat_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_susat_hud.ogf aim_hud_offset_pos_16x9 = -0.061720,0.004400,-0.090726 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 aim_hud_offset_alt_pos_16x9 = -0.061720,-0.018800,-0.074926 aim_hud_offset_alt_rot_16x9 = 0.018937,-0.003275,-0.030000 ;----------------------------------------------------------------------------------------------------- [wpn_ak12_custom_marchf]:wpn_ak12_custom 1icon_layer = marchf 1icon_layer_x = 75 1icon_layer_y = -10 inv_weight = 3.740 hud = wpn_ak12_custom_marchf_hud visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 [wpn_ak12_custom_marchf_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_marchf_hud.ogf aim_hud_offset_pos_16x9 = -0.061620,0.010000,-0.089926 aim_hud_offset_rot_16x9 = 0.015937,-0.000775,-0.030000 ;------------------------------------------------------------------------------------------------ [wpn_ak12_custom_kemper]:wpn_ak12_custom inv_weight = 3.366 hud = wpn_ak12_custom_kemper_hud 1icon_layer = kemper 1icon_layer_x = 115 1icon_layer_y = -14 visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf [wpn_ak12_custom_kemper_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_kemper_hud.ogf aim_hud_offset_pos_16x9 = -0.061720,0.007200,-0.046625 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 ;------------------------------------------------------------------------------------------------ [wpn_ak12_custom_triji]:wpn_ak12_custom visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 153 inv_grid_y = 2 inv_weight = 3.525 scope_status = 1 scope_texture = wpn_crosshair_acog_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_ak12_custom_triji_hud scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak12_custom_triji_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_trijicon_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.062020,0.007300,-0.094226 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 aim_hud_offset_alt_pos_16x9 = -0.081620,-0.048000,-0.025025 aim_hud_offset_alt_rot_16x9 = 0.015937,-0.003275,0.747007 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_spec_alt]:wpn_ak12_custom $spawn = "weapons\ak12_custom_spec_alt" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_spec_alt_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 153 inv_grid_y = 0 inv_weight = 3.845 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak12_custom_spec_alt_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_spec_alt_hud.ogf aim_hud_offset_pos_16x9 = -0.061720,0.009600,-0.108426 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 aim_hud_offset_alt_pos_16x9 = -0.081620,-0.048000,-0.025025 aim_hud_offset_alt_rot_16x9 = 0.015937,-0.003275,0.747007 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_mark8_rmr]:wpn_ak12_custom $spawn = "weapons\ak12_custom_mark8_rmr" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_mark8_rmr_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 153 inv_grid_y = 4 inv_weight = 3.855 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak12_custom_mark8_rmr_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mark8_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.061720,0.010500,-0.068526 aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000 hands_position_16x9 = 0.001000,-0.017700,0.032300 hands_orientation_16x9 = -0.100000,1.909999,3.479997 aim_hud_offset_alt_pos_16x9 = -0.085020,-0.045000,-0.025025 aim_hud_offset_alt_rot_16x9 = 0.015937,-0.003275,0.745507 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_mono_kit]:wpn_ak12_custom $spawn = "weapons\ak12_custom_mono_kit" visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mono_kit_world.ogf hud = wpn_ak12_custom_mono_kit_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 17 inv_grid_y = 2 inv_weight = 3.655 ;scope_status = 1 scope_texture = wpn_crosshair_acog_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off hit_impulse = 27 hit_power = 0.51, 0.51, 0.51, 0.51 hit_type = fire_wound fire_distance = 1000 bullet_speed = 900 rpm = 700 rpm_empty_click = 200 scopes = none inv_name = st_wpn_ak12_mono_kit inv_name_short = st_wpn_ak12_mono_kit description = st_wpn_ak12_mono_kit_descr parent_section = wpn_ak12_custom_mono_kit silencer_x = 224 silencer_y = 6 snd_shoot = weapons\ak12custom\shoot_sil, 0.5 flame_particles = ghost_particles\weapons\generic_smoke_eft_sil ;amik\weapons\ak_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp. silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. scope_zoom_factor_alt = 0 use_alt_aim_hud = true grenade_launcher_status = 2 grenade_launcher_x = 126 grenade_launcher_y = 19 ammo_elapsed = 60 ammo_mag_size = 60 laser_status = true ;---------------------------------------------------------------------SND------------------------------------------------------------------------------- snd_draw = weapons\ak74\ak74_draw snd_holster = weapons\ak74\ak74_draw snd_reload = weapons\ak105_sp\ak105_reload snd_reload_empty = weapons\ak105_sp\ak105_reload_empty snd_reload_misfire = weapons\ak74_blindside\ak74_unjam snd_shoot = weapons\ak545_shot_yuong_prince\akv2_shot_1 snd_shoot1 = weapons\ak545_shot_yuong_prince\akv2_shot_2 snd_shoot2 = weapons\ak545_shot_yuong_prince\akv2_shot_3 snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1 snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2 snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3 snd_shoot_grenade = weapons\gp30\gp30_grenshoot snd_reload_grenade = weapons\gp30\gp30_grenload, 1.0, 0.8 ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_ak12_custom_mono_kit_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mono_kit_hud.ogf ;-------- aim_hud_offset_pos_16x9 = -0.072550,0.019000,-0.077725 aim_hud_offset_rot_16x9 = 0.052887,0.028075,-0.012500 hands_position_16x9 = 0.069000,-0.050000,-0.010000 hands_orientation_16x9 = 0.585979,0.910001,0.000000 aim_hud_offset_alt_pos_16x9 = 0.010951,0.039600,-0.019425 aim_hud_offset_alt_rot_16x9 = 0.009037,0.002775,-0.600000 item_position = 0,0,0 item_orientation = 0,0,0 gl_hud_offset_pos_16x9 = -0.035638,-0.104000,-0.049298 gl_hud_offset_rot_16x9 = -0.335233,0.012303,-0.009700 ;------- ;----- anm_bore = blnd_ak74m_inspect, idle anm_bore_g = blnd_ak74m_inspect_gl, idle anm_bore_w_gl = blnd_ak74m_inspect_w_gl, idle anm_hide = blnd_ak74m_holster, idle anm_hide_g = blnd_ak74m_holster_gl, idle anm_hide_w_gl = blnd_ak74m_holster, idle anm_idle = blnd_ak74m_idle, idle, 0.75 anm_idle_aim = blnd_ak74m_idle_ads, idle anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50 anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50 anm_idle_g = blnd_ak74m_idle_gl, idle anm_idle_g_aim = blnd_ak74m_idle_ads_gl, idle anm_idle_moving = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88 anm_idle_moving_crouch_g_aim = blnd_ak74m_idle_ads_gl, idle, 0.92 anm_idle_moving_crouch_w_gl_aim = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_crouch_w_gl = blnd_ak74m_walk, idle, 0.88 anm_idle_moving_g = blnd_ak74m_walk_gl, idle, 0.92 anm_idle_moving_g_aim = blnd_ak74m_walk_gl, idle, 0.92 anm_idle_moving_w_gl = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_w_gl_aim = blnd_ak74m_walk, idle, 0.92 anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2 anm_idle_sprint_g = blnd_ak74m_sprint_gl, idle, 1.2 anm_idle_sprint_w_gl = blnd_ak74m_sprint, idle, 1.2 anm_idle_w_gl = blnd_ak74m_idle, idle, 0.75 anm_idle_w_gl_aim = blnd_ak74m_idle_ads, idle, 0.75 anm_reload = blnd_ak74m_reload, reload, 1.1 anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.1 anm_reload_g = blnd_ak74m_reload_gl, reload_gl, 1.06 anm_reload_w_gl = blnd_ak74m_reload, reload, 1.1 anm_reload_empty_w_gl = blnd_ak74m_reload_empty, reload_empty, 1.1 anm_shots = blnd_ak74m_shoot, shoot anm_shots_g = blnd_ak74m_shoot_gl, idle anm_shots_w_gl = blnd_ak74m_shoot, shoot anm_show = blnd_ak74m_draw, idle anm_show_g = blnd_ak74m_draw_gl, idle anm_show_w_gl = blnd_ak74m_draw, idle anm_switch = blnd_ak74m_switch_to_gun, idle anm_switch_g = blnd_ak74m_switch_to_gl, idle anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2 anm_reload_misfire_w_gl = blnd_ak74m_unjam, unjam, 1.2 ;anm_switch_mode = blnd_ak74m_firemode, idle, 1 ;----- shell_point = 0,0,0 shell_dir = 0.0, 1.0, 0.0 shell_bone = gilza fire_point = 0,0,0 fire_bone = muzzle fire_point2 = 0,0,0 fire_bone2 = muzzle_gl ;------------------------------------------------------------------------------------------------------------------------------- ;--------------------------------------------------------------------NOT_IN_USE------------------------------------------------------------------------ [wpn_ak12_custom_aimpoint_pro]:wpn_ak12_custom visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf hud = wpn_ak12_custom_aimpoint_pro_hud inv_weight = 3.430 1icon_layer = aimpoint_pro 1icon_layer_x = 90 1icon_layer_y = -8 [wpn_ak12_custom_aimpoint_pro_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_pro_hud.ogf ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_custom_trijicon_rmr]:wpn_ak12_custom visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 153 inv_grid_y = 2 inv_weight = 3.525 scope_status = 1 scope_texture = wpn_crosshair_acog_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_ak12_custom_trijicon_rmr_hud scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak12_custom_trijicon_rmr_hud]:wpn_ak12_custom_hud item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_trijicon_rmr_hud.ogf ;----------------------------------------------------------------------------------------------------------------------------