;------------------------------------------------------------------------------------------------ [wpn_kiparis_s]:identity_immunities,weapon_probability,default_weapon_params;wpn_kiparis_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\mp5" scheduled = off cform = skeleton kind = w_smg ;w_pistol class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 4 inv_grid_height = 2 inv_grid_x = 67 inv_grid_y = 6 inv_name = st_wpn_kiparis_s inv_name_short = st_wpn_kiparis_s description = st_wpn_kiparis_s_descr inv_weight = 1.3 cost = 8960 repair_type = pistol weapon_class = assault_rifle hud = wpn_kiparis_s_hud visual = dynamics\weapons\wpn_kiparis_s\wpn_kiparis_s_world.ogf position = -0.026, 0.0, -0.03 orientation = 0, -10, 0 fire_point = 0.0, 0.02, 0.35 fire_point2 = 0.0, 0.188, 0.392 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16, -0.36, 0.15 strap_orientation = -10, -5, 10 ph_mass = 3 ;flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.188, 0.082 shell_dir = 0.0, 1.0, 0.0 shell_particles = weapons\9x18 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_kiparis, up_gr_seconab_kiparis, up_gr_thirdab_kiparis, up_gr_fourtab_kiparis, up_gr_fifthab_kiparis, up_gr_fifthcd_kiparis installed_upgrades = upgrade_scheme = upgrade_scheme_beretta upgr_icon_x = 750 upgr_icon_y = 1850 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad ammo_elapsed = 20 ammo_mag_size = 20 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_kip silencer_status = 2 silencer_x = 170 silencer_y = 2 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 20 hit_power = 0.46, 0.46, 0.46, 0.46 hit_type = fire_wound fire_distance = 300 bullet_speed = 330 rpm = 850 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.2 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 2.9 fire_dispersion_base = 0.59 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.007 misfire_end_condition = 0.15 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0012 condition_shot_dec = 0.0012 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.48 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0425 cam_max_angle = 31.0 cam_max_angle_horz = 31.0 cam_step_angle_horz = 1.44 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.27 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0325 zoom_cam_max_angle = 31.0 zoom_cam_max_angle_horz = 31.0 zoom_cam_step_angle_horz = 1.42 PDM_disp_accel_factor = 1.155 PDM_disp_base = 0.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.15 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 hud_fov = 0.78 ;-----------------------------------------------------------------Particles---------------------------------------------------------------------------- flame_particles = ghost_particles\weapons\generic_smoke_eft_sil smoke_particles = ghost_particles\weapons\flame_eft_sks silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;-----------------------------------------------------------------SOUNDS------------------------------------------------------------------------------- snd_bore = weapons\kiparis_s\kiparis_bore snd_draw = weapons\sr2m\sr2m_draw snd_holster = weapons\sr2m\sr2m_holster snd_empty = weapons\sr2m\sr2m_empty snd_reload = weapons\kiparis_blindside\kiparis_reload snd_reload_empty = weapons\kiparis_blindside\kiparis_reload_empty snd_reload_misfire = weapons\kiparis_s\kiparis_reload_empty snd_shoot = weapons\aps_young_prince\aps_shot_1 snd_shoot1 = weapons\aps_young_prince\aps_shot_2 snd_shoot2 = weapons\aps_young_prince\aps_shot_3 snd_shoot3 = weapons\aps_young_prince\aps_shot_4 snd_shoot4 = weapons\aps_young_prince\aps_shot_5 snd_silncer_shot = weapons\aps\aps_shot_sil snd_switch_mode = weapons\generic\switch_mode ;----------------------------------------------------------------------HUD------------------------------------------------------------------------------ [wpn_kiparis_s_hud]:hud_base item_visual = dynamics\weapons\wpn_kiparis_s\wpn_kiparis_s_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;--------------------------------------------------------- item_position = -0.000600,-0.003698,-0.000108 item_orientation = -0.073593,1.208642,0.057375 hands_position_16x9 = 0.057500,-0.109900,0.205000 hands_orientation_16x9 = 2.000000,2.000000,0.000000 aim_hud_offset_pos_16x9 = -0.063900,0.037200,-0.072501 aim_hud_offset_rot_16x9 = 0.056500,0.034000,0.000000 ;--------------------------------------------------------- hands_position = 0.06, -0.12, 0.4 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.074, 0.046, 0 aim_hud_offset_rot = 0.035, 0.035, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = kiparis_souvlaki_bore anm_hide = kiparis_souvlaki_holster anm_idle = kiparis_souvlaki_idle, idle anm_idle_aim = kiparis_souvlaki_idle_aim anm_idle_aim_moving = kiparis_souvlaki_walk, idle, 0.75 anm_idle_aim_moving_crouch = kiparis_souvlaki_walk, idle, 0.7 anm_idle_moving = kiparis_souvlaki_walk anm_idle_sprint = kiparis_souvlaki_sprint anm_reload = kiparis_souvlaki_reload, reload, 1.4 anm_reload_empty = kiparis_souvlaki_reload_empty, reload_empty, 1.4 anm_shots = kiparis_souvlaki_shoot, shoot anm_show = kiparis_souvlaki_draw anm_reload_misfire = kiparis_souvlaki_reload_empty, reload_empty, 1.4 shell_bone = gilza shell_dir = 0.0, 1.0, 0.0 shell_point = 0, -0.05, 0.2 fire_bone = muzzle fire_bone2 = wpn_body fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1