;------------------------------------------------------------------------------------------------ [wpn_ak74_isg]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_ak74_isg class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 3 inv_grid_y = 2 inv_name = st_wpn_ak74_isg inv_name_short = st_wpn_ak74_isg description = st_wpn_ak74_isg_descr kind = w_rifle inv_weight = 3.200 cost = 126880 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_ak74_isg_hud visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf position = -0.026, 0.0, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.0, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0.07,0.2,0.466 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12 ;installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 upgr_icon_x = 0 upgr_icon_y = 1500 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, ekp8_18, mepro scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_spec_isg silencer_status = 2 silencer_x = 213 silencer_y = 7 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 112 grenade_launcher_y = 24 launch_speed = 0 hit_power = 0.53, 0.53, 0.53, 0.53 hit_impulse = 28 ; size of physic impulse by bullet hit_type = fire_wound fire_distance = 1000 bullet_speed = 895 rpm = 650 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.7 fire_dispersion_base = 0.3 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.73 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.545 cam_dispersion_frac = 1.02 cam_dispersion_inc = 0.0625 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.08 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.515 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.98 PDM_disp_accel_factor = 2.45 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.45 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud_fov = 0.78 laser_status = true ;---------------------------------------------------------------------SND------------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\ak74_blindside\ak74_draw snd_holster = weapons\ak74_blindside\ak74_holster snd_empty = weapons\ak12custom\ak12_empty snd_reload = weapons\ak12custom\ak12_m1_reload snd_reload_empty = weapons\ak105_sp\ak105_reload_empty snd_reload_misfire = weapons\ak74_blindside\ak74_unjam snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1 snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2 snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3 snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1 snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2 snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3 snd_switch_mode = weapons\generic\switch_mode ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_ak74_isg_hud]:hud_base zoom_hide_crosshair = true attach_place_idx = 0 item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_hud.ogf hands_position = -0.062,-0.18,0.1655 hands_orientation = 0.55,2.39,0.15 ;-------- aim_hud_offset_pos_16x9 = -0.059775,0.030675,-0.037475 aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187 hands_position_16x9 = 0.059200,-0.042100,-0.024200 hands_orientation_16x9 = 0.416182,0.634943,0.000000 aim_hud_offset_alt_pos_16x9 = -0.080575,-0.047625,-0.031075 aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824 item_position = 0,0,0 item_orientation = 0,0,0 ;--------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 aim_hud_offset_pos = -0.0901,0.0711,-0.2 aim_hud_offset_rot = 0.0421,0.00845,-0.0055 shell_point = 0,0.02,0.12 shell_dir = 0,1,0 shell_bone = wpn_body fire_point = 0,0.049711,0.675578 fire_bone = wpn_body fire_point2 = 0,-0.029,0.575 fire_bone2 = wpn_body ;----- anm_bore = blnd_ak74m_inspect, idle anm_bore_g = blnd_ak74m_inspect_gl, idle anm_bore_w_gl = blnd_ak74m_inspect_w_gl, idle anm_hide = blnd_ak74m_holster, idle anm_hide_g = blnd_ak74m_holster_gl, idle anm_hide_w_gl = blnd_ak74m_holster, idle anm_idle = blnd_ak74m_idle, idle, 0.75 anm_idle_aim = blnd_ak74m_idle_ads, idle anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50 anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50 anm_idle_g = blnd_ak74m_idle_gl, idle anm_idle_g_aim = blnd_ak74m_idle_ads_gl, idle anm_idle_moving = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88 anm_idle_moving_crouch_g_aim = blnd_ak74m_idle_ads_gl, idle, 0.92 anm_idle_moving_crouch_w_gl_aim = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_crouch_w_gl = blnd_ak74m_walk, idle, 0.88 anm_idle_moving_g = blnd_ak74m_walk_gl, idle, 0.92 anm_idle_moving_g_aim = blnd_ak74m_walk_gl, idle, 0.92 anm_idle_moving_w_gl = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_w_gl_aim = blnd_ak74m_walk, idle, 0.92 anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2 anm_idle_sprint_g = blnd_ak74m_sprint_gl, idle, 1.2 anm_idle_sprint_w_gl = blnd_ak74m_sprint, idle, 1.2 anm_idle_w_gl = blnd_ak74m_idle, idle, 0.75 anm_idle_w_gl_aim = blnd_ak74m_idle_ads, idle, 0.75 anm_reload = blnd_ak74m_reload, reload, 1.1 anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.1 anm_reload_g = blnd_ak74m_reload_gl, reload_gl, 1.06 anm_reload_w_gl = blnd_ak74m_reload, reload, 1.1 anm_reload_empty_w_gl = blnd_ak74m_reload_empty, reload_empty, 1.1 anm_shots = blnd_ak74m_shoot, shoot anm_shots_g = blnd_ak74m_shoot_gl, idle anm_shots_w_gl = blnd_ak74m_shoot, shoot anm_show = blnd_ak74m_draw, idle anm_show_g = blnd_ak74m_draw_gl, idle anm_show_w_gl = blnd_ak74m_draw, idle anm_switch = blnd_ak74m_switch_to_gun, idle anm_switch_g = blnd_ak74m_switch_to_gl, idle anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2 anm_reload_misfire_w_gl = blnd_ak74m_unjam, unjam, 1.2 anm_switch_mode = blnd_ak74m_firemode, idle, 1 ;----- lean_hud_offset_pos = 0,0,0 lean_hud_offset_rot = 0,0,0 ;------------------------------------------------------------------------------- [wpn_ak74_isg_acog]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf $spawn = "weapons\wpn_ak74_isg_acog" 1icon_layer = acog 1icon_layer_x = 79 1icon_layer_y = -10 inv_weight = 3.550 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_ak74_isg_acog_hud [wpn_ak74_isg_acog_hud]:wpn_ak74_isg_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_acog_hud.ogf hands_position_16x9 = 0.062200,-0.047400,-0.024200 hands_orientation_16x9 = 0.416182,0.634943,0.000000 aim_hud_offset_pos_16x9 = -0.062475,0.013475,-0.058075 aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187 aim_hud_offset_alt_pos_16x9 = -0.086275,-0.046625,-0.027575 aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824 ;------------------------------------------------------------------------------- [wpn_ak74_isg_specter]:wpn_ak74_isg $spawn = "weapons\wpn_ak74_isg_specter" visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_specter_hud 1icon_layer = specter 1icon_layer_x = 60 1icon_layer_y = -10 inv_weight = 3.870 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_ak74_isg_specter_hud]:wpn_ak74_isg_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_specter_hud.ogf aim_hud_offset_pos_16x9 = -0.062175,0.015675,-0.054675 aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187 hands_position_16x9 = 0.062200,-0.047400,-0.024200 hands_orientation_16x9 = 0.416182,0.634943,0.000000 aim_hud_offset_alt_pos_16x9 = -0.086275,-0.046625,-0.027575 aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824 ;-------------------------------------------------------------------------------- [wpn_ak74_isg_leupold]:wpn_ak74_isg $spawn = "weapons\wpn_ak74_isg_leupold" visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_leupold_hud 1icon_layer = leupold 1icon_layer_x = 64 1icon_layer_y = -4 inv_weight = 3.880 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_ak74_isg_leupold_hud]:wpn_ak74_isg_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_leupold_hud.ogf aim_hud_offset_pos_16x9 = -0.064375,0.017775,-0.037475 aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187 hands_position_16x9 = 0.064400,-0.054000,-0.018800 hands_orientation_16x9 = 0.416182,0.634943,0.000000 aim_hud_offset_alt_pos_16x9 = -0.087575,-0.049125,-0.023675 aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_pn23]:wpn_ak74_isg $spawn = "weapons\wpn_ak74_isg_pn23" visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_pn23_hud 1icon_layer = pn23 1icon_layer_x = 64 1icon_layer_y = -12 ;installed_upgrades = up_fourte_svd_nimble ;scope_nightvision = scope_nightvision_3gen nv_scope_status = 1 inv_weight = 3.850 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 ;zoom_rotate_time = 0.25 ;scope_lense_fov = 12 [wpn_ak74_isg_pn23_hud]:wpn_ak74_isg_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_pn23_hud.ogf aim_hud_offset_pos_16x9 = -0.064800,0.009600,-0.065000 aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187 hands_position_16x9 = 0.064400,-0.054000,-0.018800 hands_orientation_16x9 = 0.416182,0.634943,0.000000 aim_hud_offset_alt_pos_16x9 = -0.087575,-0.049125,-0.023675 aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_gauss_sight]:wpn_ak74_isg $spawn = "weapons\wpn_ak74_isg_gauss_sight" visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_gauss_sight_hud 1icon_layer = gauss_sight 1icon_layer_x = 64 1icon_layer_y = -4 inv_weight = 4.600 scope_status = 1 scope_texture = wpn_crosshair_gauss scope_zoom_factor = 12 zoom_rotate_time = 0.25 scope_dynamic_zoom = off ;installed_upgrades = up_fourtc_svd_nimble [wpn_ak74_isg_gauss_sight_hud]:wpn_ak74_isg_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_gauss_hud.ogf hands_position_16x9 = 0.062200,-0.047400,-0.024200 hands_orientation_16x9 = 0.416182,0.634943,0.000000 aim_hud_offset_pos_16x9 = -0.062975,0.024875,-0.032275 aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187 aim_hud_offset_alt_pos_16x9 = -0.081475,-0.052725,-0.018575 aim_hud_offset_alt_rot_16x9 = 0.003838,0.012257,0.791324 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_marchf]:wpn_ak74_isg 1icon_layer = marchf 1icon_layer_x = 70 1icon_layer_y = -4 inv_weight = 3.840 hud = wpn_ak74_isg_marchf_hud visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 [wpn_ak74_isg_marchf_hud]:wpn_ak74_isg_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_marchf_hud.ogf aim_hud_offset_pos_16x9 = -0.062175,0.015675,-0.054675 aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187 hands_position_16x9 = 0.062200,-0.047400,-0.024200 hands_orientation_16x9 = 0.416182,0.634943,0.000000 aim_hud_offset_alt_pos_16x9 = -0.081875,-0.052425,-0.027575 aim_hud_offset_alt_rot_16x9 = 0.002838,0.011757,0.788824 ;----------------------------------------------------------------------------------------------------- ;---------------------------------------------------Red_Dot_Sights-------------------------------------------------- [wpn_ak74_isg_ac10632]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf ;Barska ac10632 1icon_layer = ac10632 1icon_layer_x = 120 1icon_layer_y = -10 inv_weight = 3.215 hud = wpn_ak74_isg_ac10632_hud snd_bore = weapons\aksu_prince\aksu_tact_boring snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty snd_reload_misfire = weapons\ak104_tac_prince\ak104_unjam [wpn_ak74_isg_ac10632_hud]:wpn_ak74_isg_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_ac10632_hud.ogf ;-------- aim_hud_offset_pos_16x9 = -0.055820,0.012000,-0.045525 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 hands_position_16x9 = -0.004700,-0.010500,0.030800 hands_orientation_16x9 = 0.460000,0.450000,0.000000 aim_hud_offset_alt_pos_16x9 = -0.004620,0.025600,-0.038725 aim_hud_offset_alt_rot_16x9 = 0.003437,0.002225,-0.435496 ;------- anm_show = wpn_hand_ak_tact_in anm_hide = wpn_hand_ak_tact_out anm_idle = wpn_hand_ak_tact_idle anm_idle_sprint = wpn_hand_aksu_tact_run anm_idle_moving = wpn_hand_ak_tact_walk, 1.5 anm_idle_moving_crouch = wpn_hand_ak_tact_walk anm_shots = wpn_hand_ak_tact_shoot, wpn_ak_tact_shoot ;anm_shots_aim = wpn_hand_aksu_tact_run anm_reload = wpn_hand_ak_tact_reload, wpn_ak_tact_reload anm_reload_empty = wpn_hand_ak_tact_reload_empty, wpn_ak_tact_reload_empty anm_idle_aim = wpn_hand_ak_tact_idle_aim anm_bore = wpn_hand_ak_tact_boring anm_reload_misfire = wpn_hand_ak_tact_misfire, wpn_ak_tact_misfire anm_switch_mode = wpn_hand_ak_tact_idle_aim ;------------------------------------------------------------------------------- [wpn_ak74_isg_eot]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf 1icon_layer = eot 1icon_layer_x = 100 1icon_layer_y = -6 inv_weight = 3.500 hud = wpn_ak74_isg_eot_hud snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_eot_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_eot_hud.ogf aim_hud_offset_pos_16x9 = -0.055520,0.005100,-0.053025 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;----------------------------------------------------------------------------- [wpn_ak74_isg_c-more]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_c-more_hud 1icon_layer = c-more 1icon_layer_x = 90 1icon_layer_y = -4 inv_weight = 3.500 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_c-more_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_c-more_hud.ogf aim_hud_offset_pos_16x9 = -0.056020,0.014800,-0.050125 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;-------------------------------------------------------------------------------- [wpn_ak74_isg_0kp2]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_0kp2_hud inv_weight = 3.400 1icon_layer = 0kp2 1icon_layer_x = 80 1icon_layer_y = 1 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_0kp2_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_0kp2_hud.ogf aim_hud_offset_pos_16x9 = -0.054320,0.016700,-0.056025 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_d0cter]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_d0cter_hud inv_weight = 3.230 1icon_layer = d0cter 1icon_layer_x = 120 1icon_layer_y = -6 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_d0cter_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_d0cter_hud.ogf aim_hud_offset_pos_16x9 = -0.055820,0.016600,-0.058425 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_mepro]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_mepro_hud inv_weight = 3.572 1icon_layer = mepro 1icon_layer_x = 90 1icon_layer_y = -4 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_mepro_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_mepro_hud.ogf aim_hud_offset_pos_16x9 = -0.056420,0.002600,-0.051925 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_aimpoint]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_aimpoint_hud inv_weight = 3.330 1icon_layer = aimpoint 1icon_layer_x = 120 1icon_layer_y = -12 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_aimpoint_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aimpoint_hud.ogf aim_hud_offset_pos_16x9 = -0.055820,0.008300,-0.061725 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_aim_low]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_aim_low_hud inv_weight = 3.305 1icon_layer = aim_low 1icon_layer_x = 120 1icon_layer_y = -4 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_aim_low_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aim_low_hud.ogf aim_hud_offset_pos_16x9 = -0.055820,0.018600,-0.066825 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_point_aimpro]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_point_aimpro_hud inv_weight = 3.730 1icon_layer = point_aimpro 1icon_layer_x = 100 1icon_layer_y = -12 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_point_aimpro_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aimpoint_pro_hud.ogf aim_hud_offset_pos_16x9 = -0.055620,0.004900,-0.045525 aim_hud_offset_rot_16x9 = 0.007437,0.007725,-0.091500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_ekp8_18]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_ekp8_18_hud inv_weight = 3.473 1icon_layer = ekp8_18 1icon_layer_x = 88 1icon_layer_y = 0 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_ekp8_18_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_ekp8_18_hud.ogf aim_hud_offset_pos_16x9 = -0.055920,0.003000,-0.045525 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_e0t2]:wpn_ak74_isg visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf hud = wpn_ak74_isg_e0t2_hud inv_weight = 3.427 1icon_layer = e0t2 1icon_layer_x = 100 1icon_layer_y = -10 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_e0t2_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_e0t2_hud.ogf aim_hud_offset_pos_16x9 = -0.056020,0.009700,-0.057225 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_deltapoint]:wpn_ak74_isg inv_weight = 3.241 hud = wpn_ak74_isg_deltapoint_hud 1icon_layer = deltapoint 1icon_layer_x = 120 1icon_layer_y = -6 visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_deltapoint_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_deltapoint_hud.ogf aim_hud_offset_pos_16x9 = -0.056120,0.012000,-0.059025 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;---------------------------------------------------------------------------------------- [wpn_ak74_isg_rmr]:wpn_ak74_isg inv_weight = 3.234 hud = wpn_ak74_isg_rmr_hud 1icon_layer = rmr 1icon_layer_x = 130 1icon_layer_y = 0 visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_rmr_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.055820,0.016700,-0.065225 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;-------------------------------------------------------------------------------------------------------------------------------- [wpn_ak74_isg_compm4s]:wpn_ak74_isg hud = wpn_ak74_isg_compm4s_hud visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf 1icon_layer = compm4s 1icon_layer_x = 120 1icon_layer_y = -10 inv_weight = 3.580 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_compm4s_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_compm4s_hud.ogf aim_hud_offset_pos_16x9 = -0.055820,0.010900,-0.059525 aim_hud_offset_rot_16x9 = 0.005937,0.008225,-0.091500 ;-------------------------------------------------------------------------------------------- [wpn_ak74_isg_rakurs]:wpn_ak74_isg hud = wpn_ak74_isg_rakurs_hud visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf 1icon_layer = rakurs 1icon_layer_x = 125 1icon_layer_y = -5 inv_weight = 3.700 snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_rakurs_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_rakurs_hud.ogf aim_hud_offset_pos_16x9 = -0.055520,0.013000,-0.063925 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;--------------------------------------------------------------------------------------------- [wpn_ak74_isg_kemper]:wpn_ak74_isg inv_weight = 3.466 hud = wpn_ak74_isg_kemper_hud 1icon_layer = kemper 1icon_layer_x = 90 1icon_layer_y = -10 visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf snd_reload = weapons\ak104_tac_prince\ak104a_reload snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty [wpn_ak74_isg_kemper_hud]:wpn_ak74_isg_ac10632_hud item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_kemper_hud.ogf aim_hud_offset_pos_16x9 = -0.055820,0.000200,-0.056225 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500 ;------------------------------------------------------------------------------------------------------