;------------------------------------------------------------------------------------------------ [wpn_aps_bas]:identity_immunities,weapon_probability,default_weapon_params,wpn_aps_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\aps_bas" scheduled = off cform = skeleton parent_section = wpn_aps_bas scopes = apsabigo class = WP_PM slot = 1 animation_slot = 1 ef_weapon_type = 6 hand_dependence = 1 single_handed = 1 default_to_ruck = false sprint_allowed = true inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 66 inv_grid_y = 1 icons_texture = ui\ui_icon_bas inv_name = st_wpn_aps_bas inv_name_short = st_wpn_aps_bas description = st_wpn_aps_bas_descr kind = w_pistol inv_weight = 1.02 cost = 9380 repair_type = pistol hud = wpn_aps_bas_hud visual = dynamics\weapons\wpn_aps_bas\wpn_aps_bas_world.ogf position = -0.021, 0.0, 0.0 ;x,y,z (left/right, up/down, forward/back ) orientation = 0, 0, 0 fire_point = 0.0, 0.0, 0.161 ph_mass = 1 flame_particles = weapons\generic_weapon03 ;smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_sks silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\9x18 light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_aps, up_gr_seconab_aps, up_gr_thirdab_aps, up_gr_fourtab_aps installed_upgrades = upgrade_scheme = upgrade_scheme_pm upgr_icon_x = 1150 upgr_icon_y = 0 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad ammo_elapsed = 20 ammo_mag_size = 20 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_apb silencer_status = 0 silencer_x = 72 silencer_y = -17 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 20 hit_power = 0.45, 0.45, 0.45, 0.45 hit_type = fire_wound fire_distance = 300 bullet_speed = 290 rpm = 650 rpm_empty_click = 120 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = -1000, 1.0, 1000 zoom_enabled = true zoom_rotate_time = 0.2 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 4.3 fire_dispersion_base = 0.65 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.01 misfire_end_condition = 0.25 misfire_end_prob = 0.075 condition_queue_shot_dec = 0.001 condition_shot_dec = 0.001 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 2.0 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.0 zoom_cam_dispersion = 1.5 PDM_disp_accel_factor = 1.355 PDM_disp_base = 0.75 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.35 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 161 kill_msg_y = 153 kill_msg_width = 37 kill_msg_height = 24 weapon_lower_speed = 0.2 hud_fov = 0.78 ;--------------------------------------------------------------------Sounds----------------------------------------------------------------------------- snd_shoot = weapons\aps_young_prince\aps_shot_1 snd_shoot1 = weapons\aps_young_prince\aps_shot_2 snd_shoot2 = weapons\aps_young_prince\aps_shot_3 snd_shoot3 = weapons\aps_young_prince\aps_shot_4 snd_shoot4 = weapons\aps_young_prince\aps_shot_5 snd_silncer_shot = weapons\aps\aps_shot_sil snd_reload = weapons\aps\aps_reload snd_reload_empty = weapons\aps\aps_reload_empty snd_draw = weapons\aps\aps_draw snd_holster = weapons\aps\aps_holster snd_reload_misfire = weapons\aps\aps_unjam snd_switch_mode = weapons\generic\switch_mode ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_aps_bas_hud]:hud_base item_visual = dynamics\weapons\wpn_aps_bas\wpn_aps_bas_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.04,-0.047,0.04 hands_orientation = -0.3,0.2,1.3 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 lowered_hud_offset_pos_16x9 = 0,-0.035,0 lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1 aim_hud_offset_pos = -0.05, 0.0365, -0.1 aim_hud_offset_rot = -0.004, 0.0175, -0.01 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;----------- item_position = -0.000259,0.001486,-0.010234 item_orientation = 1.324207,2.899481,-1.170716 hands_position_16x9 = 0.046001,-0.019298,-0.200000 hands_orientation_16x9 = 1.400002,-0.529999,0.150000 aim_hud_offset_pos_16x9 = -0.045000,0.026700,0.000000 aim_hud_offset_rot_16x9 = 0.047850,0.046700,-0.010000 ;------------ anm_bore = blnd_aps_bas_afk_arms anm_bore_empty = blnd_aps_bas_afk_arms, idle_empty anm_hide = blnd_mak_bas_holster_arms anm_hide_empty = blnd_mak_bas_holster_arms, idle_empty anm_idle = blnd_aps_bas_idle_arms, idle, 0.75 anm_idle_aim = blnd_aps_bas_idleaim_arms, 1.2 anm_idle_aim_empty = blnd_aps_bas_idleaim_arms, idle_empty, 1.2 anm_idle_aim_moving = blnd_aps_bas_idleaim_arms anm_idle_aim_moving_crouch = blnd_aps_bas_idleaim_arms anm_idle_aim_moving_crouch_empty = blnd_aps_bas_idleaim_arms, idle_empty anm_idle_aim_moving_empty = blnd_aps_bas_idleaim_arms, idle_empty, 0.80 anm_idle_empty = blnd_aps_bas_idle_arms, idle_empty, 0.75 anm_idle_moving = blnd_aps_bas_walk_arms, idle, 0.85 anm_idle_moving_crouch = blnd_aps_bas_walk_arms anm_idle_moving_crouch_empty = blnd_aps_bas_walk_arms, idle_empty anm_idle_moving_empty = blnd_aps_bas_walk_arms, idle_empty, 0.85 anm_idle_sprint = blnd_aps_bas_sprint_arms anm_idle_sprint_empty = blnd_aps_bas_sprint_arms, idle_empty anm_reload = blnd_aps_bas_reload_arms, aps_reload_siber, 1.03 anm_reload_empty = blnd_aps_bas_reloadempty_arms, aps_reload_empty3, 1.1 anm_shot_l = blnd_aps_bas_shoot_arms, shootempty anm_shots = blnd_aps_bas_shoot_arms, shoot anm_show = blnd_aps_bas_draw_arms anm_show_empty = blnd_aps_bas_draw_arms, idle_empty anm_reload_misfire = blnd_aps_bas_unjam_arms, unjam, 1.05 anm_switch_mode = blnd_aps_bas_firemode_arms, idle shell_bone = gilza shell_point = 0.05, -0.05, 0.3 fire_bone = muzzle fire_point = 0, 0, 0 ;-------------------------------------------------------------------Addons------------------------------------------------------------------------------ [wpn_aps_bas_apsabigo]:wpn_aps_bas inv_weight = 0.995 hud = wpn_aps_bas_apsabigo_hud inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 62 inv_grid_y = 10 parent_section = wpn_aps_bas_apsabigo inv_name = st_wpn_aps_bas_apsabigo inv_name_short = st_wpn_aps_bas_apsabigo description = st_wpn_aps_bas_apsabigo_descr visual = dynamics\weapons\wpn_aps_bas\wpn_aps_bas_apsabigo_world.ogf scope_status = 1 silencer_status = 2 silencer_x = 64 silencer_y = -22 [wpn_aps_bas_apsabigo_hud]:wpn_aps_bas_hud item_visual = dynamics\weapons\wpn_aps_bas\wpn_aps_bas_apsabigo_hud.ogf ;-------------------------------------------------------------------------------------------------------------------------------------------------------