;------------------------------------------------------------------------------------------------ [wpn_m4_tac]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\lr-300" scheduled = off cform = skeleton parent_section = wpn_m4_tac class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 17 inv_grid_y = 4 inv_name = st_wpn_m4_tac inv_name_short = st_wpn_m4_tac description = st_wpn_m4_tac_descr kind = w_rifle inv_weight = 3.00 cost = 61230 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_m4_tac_hud visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf position = -0.07, 0.097, -0.094 orientation = 0, 0, 0 fire_point = 0.05, -0.06, 0.575 fire_point2 = 0, 0.199, 0.575 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.2 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.12,0,0.07 shell_dir = 0,0,0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.1 upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36 installed_upgrades = upgrade_scheme = upgrade_scheme_g36 upgr_icon_x = 600 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 40 ammo_mag_size = 40 startup_ammo = 90 scopes = acog, eot, ac10632, specter ,c-more ,point_aimpro, leupold, aimpoint, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18, 0kp2 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_surfire silencer_status = 2 silencer_x = 226 ; offset in inventory icon silencer_y = 3 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 ;-------------------------------------------------------------------------Particles--------------------------------------------------------------------- ;silencer_smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_ak silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;------------------------------------------------------------------------------------------------------------------------------------------------------- grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 139 grenade_launcher_y = 26 launch_speed = 0 hit_impulse = 30 hit_power = 0.49, 0.49, 0.49, 0.49 hit_type = fire_wound fire_distance = 1000 bullet_speed = 880 rpm = 770 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 2.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.0, 0, 0 control_inertion_factor = 1.0f crosshair_inertion = 5.3 fire_dispersion_base = 0.24 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.004 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.556 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0675 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.9 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.466 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.85 PDM_disp_accel_factor = 2.3 PDM_disp_base = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.3 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 175 kill_msg_y = 0 kill_msg_width = 82 kill_msg_height = 28 hud_fov = 0.78 ;-------------------------------------------------------------------SOUNDS----------------------------------------------------------------------------- snd_draw = weapons\ak12custom\draw snd_reload = weapons\m4tac_young_prince\m4tac_reload snd_reload_empty = weapons\m4tac_young_prince\m4tac_reload_empty snd_shoot = weapons\m4_young_prince\m4_shoot1 snd_shoot1 = weapons\m4_young_prince\m4_shoot2 snd_shoot2 = weapons\m4_young_prince\m4_shoot3 snd_shoot3 = weapons\m4_young_prince\m4_shoot4 snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1 snd_holster = weapons\rifle_holster snd_switch = weapons\m4a1_ras\m4a1_switch snd_empty = weapons\generic\ar_empty, 0.7 snd_reload_misfire = weapons\m4a1_ras\sr_unjam snd_switch_mode = weapons\ru556\ru556_firemode ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_m4_tac_hud]:hud_base item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.04, 0.02, 0.3 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.1271, 0.063, -0.3 aim_hud_offset_rot = 0.04, 0.035, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 ;----------- aim_hud_offset_pos_16x9 = -0.052750,0.014060,-0.040000 aim_hud_offset_rot_16x9 = -0.001200,0.000250,0.000000 hands_position_16x9 = 0.013000, -0.015000, 0.015000 ;0.025000 ;final hands_orientation_16x9 = -0.014000, 0.000000, 0.000000 item_position = 0, 0, 0 item_orientation = 0, 0, 0 ;----------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_hide = ddm4v5_hand_out, idle anm_idle = ddm4v5_hand_idle, idle anm_idle_aim = ddm4v5_hand_idle_aim, idle anm_idle_aim_moving = ddm4v5_hand_idle_aim,idle anm_idle_moving_crouch = ddm4v5_hand_walk, idle anm_idle_aim_moving_crouch = ddm4v5_hand_walk, idle anm_idle_moving = ddm4v5_hand_walk, idle anm_idle_sprint = ddm4v5_hand_run, idle anm_reload = ddm4v5_hand_reload, ddm4v5_reload anm_reload_empty = ddm4v5_hand_reload_empty, ddm4v5_reload_empty anm_shots = ddm4v5_hand_shot, ddm4v5_shoot anm_show = ddm4v5_hand_in, idle anm_reload_misfire = ddm4v5_hand_misfire, ddm4v5_misfire anm_bore = ddm4v5_hand_boring, idle anm_hide_empty = ddm4v5_hand_out, ddm4v5_idle_empty anm_idle_empty = ddm4v5_hand_idle, ddm4v5_idle_empty anm_idle_aim_empty = ddm4v5_hand_idle_aim, ddm4v5_idle_empty anm_idle_aim_moving_empty = ddm4v5_hand_idle_aim, ddm4v5_idle_empty anm_idle_moving_crouch_empty = ddm4v5_hand_walk, ddm4v5_idle_empty anm_idle_aim_moving_crouch_empty = ddm4v5_hand_walk, ddm4v5_idle_empty anm_idle_moving_empty = ddm4v5_hand_walk, ddm4v5_idle_empty anm_idle_sprint_empty = ddm4v5_hand_run, ddm4v5_idle_empty anm_shots_empty = ddm4v5_hand_shot, ddm4v5_idle_empty anm_show_empty = ddm4v5_hand_in, ddm4v5_idle_empty anm_bore_empty = ddm4v5_hand_boring, ddm4v5_idle_empty shell_bone = gilza shell_dir = 0, 1, 0 shell_point = -0.02, -0.03, 0.05 fire_bone = raczka fire_bone2 = muzzle_gl fire_point = 0, -0.045, 0.5 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.1 ;---------------------------------------------------------------------------Addons---------------------------------------------------------------------- [wpn_m4_tac_acog]:wpn_m4_tac inv_weight = 3.350 hud = wpn_m4_tac_acog_hud 1icon_layer = acog 1icon_layer_x = 76 1icon_layer_y = -14 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off ;zoom_rotate_time = 0.25 ;scope_lense_fov = 6 visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf [wpn_m4_tac_acog_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_acog_hud.ogf aim_hud_offset_pos_16x9 = -0.053210,0.010280,-0.042450 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------- [wpn_m4_tac_ac10632]:wpn_m4_tac 1icon_layer = ac10632 1icon_layer_x = 90 1icon_layer_y = -12 inv_weight = 3.115 hud = wpn_m4_tac_ac10632_hud visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf [wpn_m4_tac_ac10632_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_ac10632_hud.ogf aim_hud_offset_pos_16x9 = -0.052990,0.010360,-0.040000 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------- [wpn_m4_tac_eot]:wpn_m4_tac 1icon_layer = eot 1icon_layer_x = 96 1icon_layer_y = -14 inv_weight = 3.300 hud = wpn_m4_tac_eot_hud visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf [wpn_m4_tac_eot_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_eot_hud.ogf aim_hud_offset_pos_16x9 = -0.053190,0.004400,-0.037400 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;----------------------------------------------------------------------------- [wpn_m4_tac_c-more]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_c-more_hud 1icon_layer = c-more 1icon_layer_x = 90 1icon_layer_y = -12 inv_weight = 3.300 [wpn_m4_tac_c-more_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_c-more_hud.ogf aim_hud_offset_pos_16x9 = -0.053400,0.013000,-0.040000 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;-------------------------------------------------------------------------------- [wpn_m4_tac_specter]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_specter_hud 1icon_layer = specter 1icon_layer_x = 65 1icon_layer_y = -14 inv_weight = 3.670 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_m4_tac_specter_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_specter_hud.ogf aim_hud_offset_pos_16x9 = -0.053450,0.011770,-0.048009 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 aim_hud_offset_alt_pos_16x9 = -0.052800,-0.007870,-0.070801 aim_hud_offset_alt_rot_16x9 = -0.000450,0.001000,0.000000 ;-------------------------------------------------------------------------------- [wpn_m4_tac_mepro]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_mepro_hud inv_weight = 3.370 1icon_layer = mepro 1icon_layer_x = 90 1icon_layer_y = -10 [wpn_m4_tac_mepro_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_mepro_hud.ogf aim_hud_offset_pos_16x9 = -0.053200,0.004500,-0.040000 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_tac_leupold]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_leupold_hud 1icon_layer = leupold 1icon_layer_x = 65 1icon_layer_y = -10 inv_weight = 3.680 scope_status = 1 scope_texture = wpn_crosshair_leupold scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = on [wpn_m4_tac_leupold_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_leupold_hud.ogf aim_hud_offset_pos_16x9 = -0.053300,0.007900,-0.073901 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_tac_aimpoint]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_aimpoint_hud inv_weight = 3.130 1icon_layer = aimpoint 1icon_layer_x = 96 1icon_layer_y = -16 [wpn_m4_tac_aimpoint_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_aimpoint_hud.ogf aim_hud_offset_pos_16x9 = -0.053400,0.007100,-0.040000 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_tac_point_aimpro]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_point_aimpro_hud inv_weight = 3.330 1icon_layer = point_aimpro 1icon_layer_x = 90 1icon_layer_y = -16 [wpn_m4_tac_point_aimpro_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_aimpoint_pro_hud.ogf aim_hud_offset_pos_16x9 = -0.052800,0.006600,-0.040000 aim_hud_offset_rot_16x9 = -0.002950,0.000950,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_tac_ekp8_18]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_ekp8_18_hud inv_weight = 3.270 1icon_layer = ekp8_18 1icon_layer_x = 90 1icon_layer_y = -4 [wpn_m4_tac_ekp8_18_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_ekp8_18_hud.ogf aim_hud_offset_pos_16x9 = -0.053000,0.005400,-0.040000 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_tac_e0t2]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_e0t2_hud inv_weight = 3.230 1icon_layer = e0t2 1icon_layer_x = 90 1icon_layer_y = -14 [wpn_m4_tac_e0t2_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_e0t2_hud.ogf aim_hud_offset_pos_16x9 = -0.053100,0.008800,-0.040000 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_tac_pn23]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_pn23_hud 1icon_layer = pn23 1icon_layer_x = 64 1icon_layer_y = -18 ;installed_upgrades = up_fourte_svd_nimble ;scope_nightvision = scope_nightvision_3gen nv_scope_status = 1 inv_weight = 3.650 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_m4_tac_pn23_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_pn23_hud.ogf aim_hud_offset_pos_16x9 = -0.053600,-0.003000,-0.075201 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_tac_gauss_sight]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_gauss_sight_hud 1icon_layer = gauss_sight 1icon_layer_x = 64 1icon_layer_y = -6 inv_weight = 4.400 scope_status = 1 scope_texture = wpn_crosshair_gauss scope_zoom_factor = 12 zoom_rotate_time = 0.25 scope_dynamic_zoom = on ;installed_upgrades = up_fourtc_svd_nimble [wpn_m4_tac_gauss_sight_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_gauss_hud.ogf aim_hud_offset_pos_16x9 = -0.053200,0.018200,-0.067400 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------------------------------------------------------ [wpn_m4_tac_compm4s]:wpn_m4_tac hud = wpn_m4_tac_compm4s_hud visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf 1icon_layer = compm4s 1icon_layer_x = 100 1icon_layer_y = -16 inv_weight = 3.380 [wpn_m4_tac_compm4s_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_compm4s_hud.ogf aim_hud_offset_pos_16x9 = -0.053000,0.011400,-0.040000 aim_hud_offset_rot_16x9 = 0.001600,0.001950,0.000000 ;-------------------------------------------------------------------------------------------- [wpn_m4_tac_marchf]:wpn_m4_tac 1icon_layer = marchf 1icon_layer_x = 75 1icon_layer_y = -10 inv_weight = 3.640 hud = wpn_m4_tac_marchf_hud visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 [wpn_m4_tac_marchf_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_marchf_hud.ogf aim_hud_offset_pos_16x9 = -0.052700,0.008100,-0.040000 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------------------------ [wpn_m4_tac_kemper]:wpn_m4_tac inv_weight = 3.270 hud = wpn_m4_tac_kemper_hud 1icon_layer = kemper 1icon_layer_x = 100 1icon_layer_y = -16 visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_m4_tac_kemper_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_kemper_hud.ogf aim_hud_offset_pos_16x9 = -0.053000,0.006100,-0.040000 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;------------------------------------------------------------------------------------------------ [wpn_m4_tac_triji]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 158 inv_grid_y = 4 inv_weight = 3.675 scope_status = 1 scope_texture = wpn_crosshair_acog_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_m4_tac_triji_hud scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_m4_tac_triji_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_trijicon_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.053210,0.010280,-0.042450 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 aim_hud_offset_alt_pos_16x9 = -0.070900,-0.042300,-0.040000 aim_hud_offset_alt_rot_16x9 = -0.010000,0.002400,0.784059 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_m4_tac_spec_alt]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_spec_alt_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 158 inv_grid_y = 2 inv_weight = 3.995 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_m4_tac_spec_alt_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_spec_alt_hud.ogf aim_hud_offset_pos_16x9 = -0.053450,0.011770,-0.048009 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 aim_hud_offset_alt_pos_16x9 = -0.070900,-0.042300,-0.040000 aim_hud_offset_alt_rot_16x9 = -0.010000,0.002400,0.784059 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_tac_mark8_rmr]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_mark8_rmr_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 158 inv_grid_y = 0 inv_weight = 4.045 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_m4_tac_mark8_rmr_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_mark8_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.053300,0.007900,-0.073901 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 aim_hud_offset_alt_pos_16x9 = -0.070900,-0.042300,-0.040000 aim_hud_offset_alt_rot_16x9 = -0.010000,0.002400,0.784059 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_tac_0kp2]:wpn_m4_tac visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf hud = wpn_m4_tac_0kp2_hud inv_weight = 3.200 1icon_layer = 0kp2 1icon_layer_x = 105 1icon_layer_y = -8 [wpn_m4_tac_0kp2_hud]:wpn_m4_tac_hud item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_0kp2_hud.ogf aim_hud_offset_pos_16x9 = -0.051100,0.014000,-0.040000 aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000 ;-------------------------------------------------------------------------------------------------------------------------------